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It's just pisspoor game design is what it is.
Played it thru a 2nd time (Ep 1) solely on the premise of going for the legendary shield (or whatever legendary thing it was: you only see the orange "spike" sticking up for it), only to have the game move to cut scene (loaderbot returns) and no chance to actually get over to the other loot "spikes" and get any of them...
Pisspoor game design. Seriously, TTG.
If I had to pay for TftBL at all, I sure am glad I bought it on the half off sale. "Gags" like this justify NEVER paying full price for pispoor game design. Stupid move on the game devs' behalf.
Don't show us or advertise loot we have no access to.
And seriously, a green rarity red text weapon (Bossa Nova ice rifle) for TPS?
GREEN RARITY RED TEXT?
W
T
F
This is a troll.
A good troll. GG TellTale.
Seriously, what is the point of
a) loot clear as day in the game they intentionally put just out of reach (has anyone been able to get anything other than the blue tediore shield laying there just before stepping into the cut scene?)
b) red text green rarity weapon? (F. E. S., just up 1 or 2 stats or parts to make it blue. Even modders don't ineptly stumble that low).
troll nothing. legit questions.
GG only up to that point.
Wonky combat control but the story line itself (including very impressive use of the graphics) was a job well done.
Stupid little stuff kills credibility.
This is a point and click adventure, not one of the other Borderlands games with their 434334348734 zillion guns and fixation on loot.