2064: Read Only Memories

2064: Read Only Memories

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k05h Jun 27, 2016 @ 3:55am
The Dekker run at the end breaks the game for me
I have done the Dekker run four times. I tried different paths, I tried to lock him, I tried to lock the path behind me but to no avail. At one point he always just rushes from one end of the map to exactly my position.

I dont want to go through the dialog for the fifth time. The game was great so far but that part is just annoying and its mechanics differ from everything the game offered in the 4-5 hours before. Just sick of reading the same dialog over and over. Game breaker for me.
Last edited by k05h; Jun 27, 2016 @ 4:07am
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Showing 1-3 of 3 comments
EstherGreenwood Jun 27, 2016 @ 9:41pm 
You're trying to avoid him, not trap him!

Just shoot him with the zapper whenever he runs into you.
Spindrift Jun 28, 2016 @ 3:08am 
I've succeeded at it twice, much more easily the second time than the first, and here are some things I think may have helped:

- Don't hesitate to double back. You just need to avoid him for a set number of turns, not reach any particular point.
- Leave him lots of room to move around. I think he's more likely to take an open path than to smash through a wall, so if he's got a good third of the map open, then you can concentrate on quietly walling off a tunnel around the edge to move through. If you wall him in, then he'll smash his way out, and every smashed wall makes it harder to control his movements.
- Favor the edges if you can help it; it means there's fewer angles for him to turn around and approach from. Take a look at what doorways are closed at the beginning; use these as the basis of your initial route. I don't know if it's randomized, but on my most successful run, I only had to close a couple of doors to just have a narrow path along the south and then eastern walls of the field.
- Don't focus too much on building up a bulwark between you and him. If you can spare the action, rather than close yourself off, open up doorways to give him more freedom in parts of the map you're not near. This does three things: it helps prevent you from walling yourself into a tight area without any escape routes, it helps prevent him from being walled in (and smashing his way out), and it gives him more open routes to get distracted by.

I don't know the exact rules of the engagement, though, so I'm only guessing that these helped more than sheer luck.
Dario Jul 2, 2016 @ 1:01am 
I got stuck on that part too, but then discovered by chance that you can shoot at his hair for some reason and it gives you a few more tries. You just gotta hang on and keep listening to him for a while...
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