Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just shoot him with the zapper whenever he runs into you.
- Don't hesitate to double back. You just need to avoid him for a set number of turns, not reach any particular point.
- Leave him lots of room to move around. I think he's more likely to take an open path than to smash through a wall, so if he's got a good third of the map open, then you can concentrate on quietly walling off a tunnel around the edge to move through. If you wall him in, then he'll smash his way out, and every smashed wall makes it harder to control his movements.
- Favor the edges if you can help it; it means there's fewer angles for him to turn around and approach from. Take a look at what doorways are closed at the beginning; use these as the basis of your initial route. I don't know if it's randomized, but on my most successful run, I only had to close a couple of doors to just have a narrow path along the south and then eastern walls of the field.
- Don't focus too much on building up a bulwark between you and him. If you can spare the action, rather than close yourself off, open up doorways to give him more freedom in parts of the map you're not near. This does three things: it helps prevent you from walling yourself into a tight area without any escape routes, it helps prevent him from being walled in (and smashing his way out), and it gives him more open routes to get distracted by.
I don't know the exact rules of the engagement, though, so I'm only guessing that these helped more than sheer luck.