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You would expect to see an increase in C3 times as your force gets tired and takes losses, likewise it should increase as you rest your units/HQs and the HQ:Force ratio balances out.
The AI doesn't cheat but can be dumb in some instances so a common design 'trick' to help the AI agaisnt a player is to put the AI under a lower EW setting, making it more challanging for a player without giving the AI a huge force increase.
I've looked at the image, and it appears you have lost about 1/3 of your command structure - right hand side, C3 tab, 'HQ & leaders' is showing 62%, this I would think is hurting your command cycle, but then your 'other units' is showing 69% so it should even out the command cycle, not increase it out to 54minutes, I've never seen a NATO command cycle that long without some serious HQ losses.
I think something funny is going on, do you have a save game available as the Dev's will need one to investigate
If your main HQ for example is hammered with artillery or other type of fire it could add huge amount of command delay.