Noct
 This topic has been pinned, so it's probably important
c3sk  [developer] Oct 29, 2016 @ 10:27am
UPDATE 0.19.3B NOTES
0.19.3B PATCH Notes:

Fixes:

- Small patch addressing a peer to peer bug which would push some players to a black screen upon the end of a cataclysm


0.19.2B PATCH Notes:


Fixes:

- Tally screen server loop and crash.
- Client crash while trying to share a bunker.
- AI Balancing/Grace period added.
- Damage multiplier bug for players on server.
- Server would allow connections during final stage of cataclysm.
- Melee combat network improvements.
- Bunkers can no longer be placed in certain buildings.
- Adjusted GPS Zero point.

Additions:

- You can now knock on bunkers to let the occupant know someone is outside.
- Servers will now speed through the remaining cataclysm time if all players are safe in their bunkers.
- Added alternate forward facing mouse look for those who prefer it under the keyboard and mouse controls.



0.19.1B HOTFIX Notes:

Fixes:

- No cursor on HUD.
- HUD crash.
- Network disconnects after score tally..
- MasterServer/Host registration.
- Score tally crash.
- Special items can now be dropped.
- Hit marker sounds after dying.
- Game stages cannot be flipflopped by staving off time.
- If all players die during a critical cataclysm, the day will now immediately end.

Additions:

- Bunker door sounds.
- Game stage warning sounds.
- Monster aggression.
- Positional Footstep sounds.



0.19.0B Notes:

- Noct Visuals optimized:
We are always trying to improve frame rates within Noct on lower systems. Being a Unity 3D engine game displayed in 2D, we discovered significant ways to improve the graphics of Noct through a rebuild without compromising on the visual style.

- Network Code improvements:
We found that even with the game mechanic revamp, we could still improve on the amount of network error handling. This has been drastically optimized in the new build.

- Completely new AI System developed:
With the old AI system becoming dated and insufficient to our needs, we wanted something where enemies directly reacted to your tactics during combat. The AI System has now been overhauled from the ground up, and its potential is quite promising!

- Cataclysm/Doomsday:
We made the decision to make all of Noct's gameplay take place within short Cataclysmic Events.

This allows for more structured gameplay whereupon emerging from your bunker, you must frantically explore Noct's creepy environment, scavenge what you can and return to the safety of your bunker before the world around you returns to total darkness and chaos.

- Searchable objects for loot:
Players will now be required to search objects within Noct to receive loot. Loot does not respawn.

- Bunkers:
Players will now collect and place a bunker entrance within the game world to serve as their shelter between Cataclysmic events. Progression can only occur via your bunker, and is lost upon death. Bunkers will be eligible for upgrades in future updates.

Players can seek shelter in other players unlocked bunkers, be it by invite or by force.

- New combat mechanics:
Noct is no longer a one hit death game. At least not at it's core. We have updated the game mechanics to place players in close quarter combat situations where melee and gunplay must be equally utilized to ensure survival. This makes combat more enjoyable overall between each Cataclysm.

- Points system:
We have introduced a new points system which will serve to compliment future progression. At the end of each Cataclysmic event you will now be supplied with a score tally of your progress, which will continue to carry over to the next day. This will later be linked to achievements, as well as a global steam leaderboard.

- Health System:
With the removal of one hit kills. We have now made health the core survival stat. Health can be maintained and increased by scavenging different food supplies and medical kits from objects within the game world.
Last edited by c3sk; Nov 10, 2016 @ 9:36pm