GRANDIA II HD Remaster

GRANDIA II HD Remaster

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cowbell Aug 24, 2015 @ 10:27pm
How is Hard Mode?
The game is somehow easier than Grandia.
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Showing 46-60 of 61 comments
StoryMode Aug 27, 2015 @ 9:50am 
I put it on Hard Mode, and its really not very difficult at all =x
Skulldead86 Aug 27, 2015 @ 11:55am 
Someone will propably going to mod this and make a true ''hard mode'' soon enough. This hard mode should have been the normal mode of the original release...
Originally posted by Skulldead86:
Someone will propably going to mod this and make a true ''hard mode'' soon enough. This hard mode should have been the normal mode of the original release...
That's a dumb statement, bro.
Skulldead86 Aug 27, 2015 @ 12:01pm 
Originally posted by Ryotaro Dojima: Ace Detective:
Originally posted by Skulldead86:
Someone will propably going to mod this and make a true ''hard mode'' soon enough. This hard mode should have been the normal mode of the original release...
That's a dumb statement, bro.
I never said they should have not have create a easy mode for the normal difficulty. This is clearly the easiest grandia with the Gameboy color one... A chance the endboss became much harder because in normal he never hit me once....

Grandia Xtreme and 3 were actualy harder then most of the boss of this hardmode for me so far...
Last edited by Skulldead86; Aug 27, 2015 @ 12:02pm
5chneemensch Aug 27, 2015 @ 12:25pm 
^ Grandia 3 had dynamic difficulty, enemies will scale a bit with you.
Originally posted by Skulldead86:
I never said they should have not have create a easy mode for the normal difficulty. This is clearly the easiest grandia with the Gameboy color one... A chance the endboss became much harder because in normal he never hit me once....

Grandia Xtreme and 3 were actualy harder then most of the boss of this hardmode for me so far...

No. The stupidity of the statement "true hard mode" is the dumb part. Just because you said "it's easy" doesn't mean it's not a true hard mode.
Last edited by Ryotaro Dojima: Ace Detective; Aug 27, 2015 @ 12:35pm
Skulldead86 Aug 27, 2015 @ 12:55pm 
Originally posted by Skulldead86:
Originally posted by TenshiNanael:
^ Grandia 3 had dynamic difficulty, enemies will scale a bit with you.



What ?!? never heard about that... are you sure ? I remember in Grandia Xtreme ennemies were scaling when you beat a section of the game (in like 3-4 phase). But i'm pretty sure enenmies didn't scale in any grandia game...



^^ you're right that was dump, they could create another harder difficulty to truly test the limit of this battle system...
Last edited by Skulldead86; Aug 27, 2015 @ 12:56pm
Jyntax Aug 28, 2015 @ 1:40am 
Actually the hard mode is really easy. I did just beat Melfice with just Ryudo fighting while Elena needed to heal with allheal once and with healer + once + I needed to revive Elena and Tio once because the Demon King Slash got through. If you got the right tactic and if you level up the right skills + equip the right gear the bosses are really easy.

Still I must say the Eye of Valmar was the most difficult one for me yet. Claws, Tongue and Horn were super easy.

Hard Mode should decrease the drop rate of Seeds and make the exp curve a bit higher. I never trained actually. I just ran through the fields getting loot and then went straight to the goal everytime. I got tons of MP reg Items and can spam spells without the need of fearing death since Tio currently one hits everything for me which isn't a boss and if I encounter one Mareg just face tanks it while Elena heals him and Ryudo deals with him.

Got a savefile directly infront of Melfice if anyone wants to give it a shot. Gonna stream the fight in a few minutes on twitch too.
Last edited by Jyntax; Aug 28, 2015 @ 1:41am
人妻キラー Aug 28, 2015 @ 3:14am 
Originally posted by CeriaL KillA:
Try getting the "It's a Family Thing" achievement on Hard then talk.
Ok, now what?
Xenomorphica Aug 28, 2015 @ 4:37am 
To be fair, the end boss would have been a nice difficulty on hard mode if spellbinding eye wasn't so completely broken. Even with act -5 he still gets 2 turns in the time any single character of yours gets 1.
Other than that though, it wasn't particularly difficult. Still easily clear most of the games standard fights by simply double explosion chant + int + any mp cost reduction you have + boom, and replace boom with ba-boom/crackling later on once they have too much hp for boom to kill them.
Bosses only get easier in the late game due to your aoe skills being so ridiculously poweful, at least moves + explosion spells cause they don't get resisted. Either you get to sds + white apocalypse + ba-boom every round for 4k+ each if you have Elena, or if you have Millenia the boss never gets a turn.

If there was a way for them to include a couple of optional dungeons with superbosses like grandia 1, and make them immune to spellbinding eye with enough hp that aoe spam doesn't wreck them in 3-4 turns, that'd be super fun.
Last edited by Xenomorphica; Aug 28, 2015 @ 4:39am
MakenMedium Aug 31, 2015 @ 12:50am 
Originally posted by CeriaL KillA:
Try getting the "It's a Family Thing" achievement on Hard then talk.

So? As easy as it was before, the only difference being that he has more HP and uses his skills more frequently.
The Achievement is only limited to doing damage to him. The rest of the group can still heal and cast buffs & debuffs.

The hardest achievement for me will be the 100 potions. Currently inside the body of Valmar, still at 0 potions. Guess I'll have to drink a lot near the end to get it...
Riptos Aug 31, 2015 @ 4:08am 
Only challenging fight I've had so far is the Body of Valmar, I wish all of them had been as hard as that.

Else it's not any harder, easy enough to one shot all the packs of regular mobs on hard, just need to skill accordingly.
PBSaffran Aug 31, 2015 @ 5:59am 
As easy as I thought it was, this doesn't change the fact that the game enemies and bosses do not yield enough points to level up all skills and spells.
I could see a hard mode where enemies never respawn, so no farming possible, and if the cones shared their replenishing capacities this would become interesting. Like, 50 uses in the entire run and not a single one more. Or something. (I have broken down my run by saving more or less at each cone, the last one is cone 66 so 50 uses are not enough. Which is the entire point.)
littlebigtrouble Aug 31, 2015 @ 11:35am 
you guys know the good thing about character customization games , u can be as broken or weak as u want, if its too easy dont complain , just restrict yourself, 3 stars in moves and magic max is enough to learn all the spells in a mana egg. and if spellbinding eye and others is broken in your book : dont use it
MrCinos Sep 3, 2015 @ 10:11am 
I wish yohyzo who made hard type mode for an old PC version would remake it for this version. Now that was a HARD mode indeed. Had to use everything game has to offer in order to beat some of the bosses (Eye & Claw were insane, could beat them only by a hair's breadth after thourough preparation and theory crafting) or even some random encounters where seemingly useless Gravity spell was incredibly useful and life-saving not to mention statuses like Sleep/Poison/Confuse. Played the mode co-op style with my friend (using two characters each) and the bosses were among the most satisfying to beat.

Mid-game some of the common encounters became ridiculous though and needed to be toned down as some of their combinations were harder to beat than even the bosses if not downright impossible.
Last edited by MrCinos; Sep 3, 2015 @ 10:16am
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Date Posted: Aug 24, 2015 @ 10:27pm
Posts: 61