GRANDIA II HD Remaster

GRANDIA II HD Remaster

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TheJohnMan1980 24 AGO 2015 a las 10:08 p. m.
30FPS lock?
I don't own this game but I read on DSO it's locked at 30FPS? http://www.dsogaming.com/news/grandia-ii-anniversary-edition-is-locked-at-30fps/ I just find that really odd since when I was a teenager I had this on my Dreamcast and that was like 15 years ago and it was at 60 frames per second.

Not that 30 fps ruins the game I just find it odd that the game would have such a odd framelock...

For all the idiots who don't think it was 60 fps on Dreamcast 15 years ago... http://www.ign.com/articles/2000/12/02/grandia-ii-2
Última edición por TheJohnMan1980; 25 AGO 2015 a las 2:30 a. m.
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Mostrando 46-60 de 130 comentarios
Kite 25 AGO 2015 a las 9:34 a. m. 
Publicado originalmente por Mekuto:
Does FPS really matter in a turn based RPG?
I'm able to get by even though I'm used to playing games 60fps or higher, however where my eyes bleed the most from 30fps isn't from the turn based combat. Camera moves very slow in combat so low frame rate doesn't bother me. Greatest impact for me is when rotating camera and traversing dungeons.
Thomago 25 AGO 2015 a las 9:39 a. m. 
Publicado originalmente por Viper:
I am just saying that is what the game is designed to run at 30 FPS. It is hard coded into the game. Animations, Movement, combat, timers. They are all hooked to that frame rate. I am not trying to be an a hole. Sorry if i came on to strong.

The thing is: The existence of the DC emulator patch (I presume it is actually functional) shows that this isn't the case.
I mean - these emulator patches aren't some kind of technical miracle for the most part. They merely flip a switch or two and everything runs at double the framerate.
Última edición por Thomago; 25 AGO 2015 a las 9:39 a. m.
Kenshin 25 AGO 2015 a las 9:41 a. m. 
guys, I have the older version of grandia 2 as well and the game indeed run at 30fps IN THE FIELD. but in BATTLES it is 60fps, running on Win 7 x64 and win 10 x64. for those that say the game dont run on newer windows. you guys must suck at pc tweaking.
Viper 25 AGO 2015 a las 9:43 a. m. 
Publicado originalmente por Kite:
Publicado originalmente por Mekuto:
Does FPS really matter in a turn based RPG?
I'm able to get by even though I'm used to playing games 60fps or higher, however where my eyes bleed the most from 30fps isn't from the turn based combat. Camera moves very slow in combat so low frame rate doesn't bother me. Greatest impact for me is when rotating camera and traversing dungeons.


Publicado originalmente por Thomago:
Publicado originalmente por Viper:
I am just saying that is what the game is designed to run at 30 FPS. It is hard coded into the game. Animations, Movement, combat, timers. They are all hooked to that frame rate. I am not trying to be an a hole. Sorry if i came on to strong.

The thing is: The existence of the DC emulator patch (I presume it is actually functional as in "it doesn't introduce new problems) shows that this isn't the case.
I mean - these emulator patches aren't some kind of technical miracle for the most part. They merely flip a switch or two and everything runs at double the framerate.

Emulator is the key word. That means the game runs at its normal 30 FPS and the emulated copy runs at 60 FPS by probably inserting double frames of every frame the original outputs. If this is indeed an emulated game then its possible . I am not sure they are using an emulator however.
Última edición por Viper; 25 AGO 2015 a las 9:44 a. m.
keehu 25 AGO 2015 a las 9:45 a. m. 
Publicado originalmente por Thomago:
Publicado originalmente por Viper:
I am just saying that is what the game is designed to run at 30 FPS. It is hard coded into the game. Animations, Movement, combat, timers. They are all hooked to that frame rate. I am not trying to be an a hole. Sorry if i came on to strong.

The thing is: The existence of the DC emulator patch (I presume it is actually functional) shows that this isn't the case.
I mean - these emulator patches aren't some kind of technical miracle for the most part. They merely flip a switch or two and everything runs at double the framerate.
Oh man, flipping a switch! why didn't the devs think of that? you must be a genious!!!
Thomago 25 AGO 2015 a las 9:46 a. m. 
Oha, didn't bother to play the game until the first battle. Everything till then indeed was just 30 fps.

Also I'm using Windows 10 x64 - no problem indeed (however the game's fullscreen mode doesn't work quite like it's supposed to).
Thomago 25 AGO 2015 a las 9:48 a. m. 
Publicado originalmente por You N'wah:
Oh man, flipping a switch! why didn't the devs think of that? you must be a genious!!!

Seeing that many 30 fps games can be unlocked to run at 60 fps by simple *.ini-modifications: Yes, that might very well be the case.
Última edición por Thomago; 25 AGO 2015 a las 9:48 a. m.
Viper 25 AGO 2015 a las 9:51 a. m. 
Publicado originalmente por Thomago:
Publicado originalmente por You N'wah:
Oh man, flipping a switch! why didn't the devs think of that? you must be a genious!!!

Seeing that many 30 fps games can be unlocked to run at 60 fps by simple *.ini-modifications: Yes, that might very well be the case.

I cannot think of any..Example.
(TTH)Crazy Talk 25 AGO 2015 a las 9:53 a. m. 
Publicado originalmente por NeoS:
guys, I have the older version of grandia 2 as well and the game indeed run at 30fps IN THE FIELD. but in BATTLES it is 60fps, running on Win 7 x64 and win 10 x64. for those that say the game dont run on newer windows. you guys must suck at pc tweaking.
That would mean that the combat system's logic isn't tied to the the world itself, but is subsected in it's own runtime. Also, that's gotta feel like it's on Fast Forward since it feels fine at 30.
Viper 25 AGO 2015 a las 9:56 a. m. 
Even if they emulated it to run at 60FPS it would look exacly the same .There would still be the same space between animations. 1-1-2-2 does not look like 1-2-3-4. So there is no point to doing so.
Última edición por Viper; 25 AGO 2015 a las 9:59 a. m.
Kite 25 AGO 2015 a las 9:57 a. m. 
Publicado originalmente por Viper:
Publicado originalmente por Thomago:

Seeing that many 30 fps games can be unlocked to run at 60 fps by simple *.ini-modifications: Yes, that might very well be the case.

I cannot think of any..Example.
D4: Dark Dream Don't Die is one. It was capped 30 fps, however I could modify ini file and play at 144 fps. Main reason for this is the developer used Unreal Engine 3 and didn't tie anything to frame rate.
https://www.youtube.com/watch?v=yKgWobqB0GM
Última edición por Kite; 25 AGO 2015 a las 9:58 a. m.
Thomago 25 AGO 2015 a las 9:57 a. m. 
Publicado originalmente por Viper:
I cannot think of any..Example.

Just google "unlock 30 fps".
keehu 25 AGO 2015 a las 9:59 a. m. 
Publicado originalmente por Kite:
Publicado originalmente por Viper:

I cannot think of any..Example.
D4: Dark Dream Don't Die is one. It was capped 30 fps, however I could modify ini file and play at 144 fps. Main reason for this is they used Unreal Engine 3 and didn't tie anything to frame rate.
https://www.youtube.com/watch?v=yKgWobqB0GM
nice example, a game that came out a year ago made with a modern engine, excellent!
Kite 25 AGO 2015 a las 9:59 a. m. 
Publicado originalmente por Thomago:
Publicado originalmente por Viper:
I cannot think of any..Example.

Just google "unlock 30 fps".
Or browse The Framerate Police. They add a comment if the game can be unlocked by hack or ini file.
(TTH)Crazy Talk 25 AGO 2015 a las 9:59 a. m. 
Uncapping the framerate can go either way. In most cases it's fine, but then you get Toukiden Kiwami where the game logic is tied to the framerate and uncapping it sets everything into broken turbo mode.
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Publicado el: 24 AGO 2015 a las 10:08 p. m.
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