GRANDIA II HD Remaster

GRANDIA II HD Remaster

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Is there a widescreen mode?
I know this might be hoping a little too much...
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Showing 1-11 of 11 comments
Phazon Aug 24, 2015 @ 3:14pm 
Nope. The best you can do is disable "Keep Aspect Ratio" but then you end up with a stretched screen.

Or wait until someone makes a mod for it.
Last edited by Phazon; Aug 24, 2015 @ 3:15pm
zshadez Aug 24, 2015 @ 3:26pm 
Originally posted by Phazon:
Nope. The best you can do is disable "Keep Aspect Ratio" but then you end up with a stretched screen.

Or wait until someone makes a mod for it.

There's nothing to mod. The only way you're getting this game in another aspect without redesigning the engine and assets is stretching it.
Articuno76 Aug 24, 2015 @ 4:09pm 
Originally posted by zshadez:
Originally posted by Phazon:
Nope. The best you can do is disable "Keep Aspect Ratio" but then you end up with a stretched screen.

Or wait until someone makes a mod for it.

There's nothing to mod. The only way you're getting this game in another aspect without redesigning the engine and assets is stretching it.

I've seen plenty of old games sprout widescreen support thanks to Hex edits. Heck http://www.wsgf.org/ is a great resource for 16:9 Hex hacks. The hacks do two things 1) Increase the amount of screen space and 2) Reposition the UI appropriately.

I've gotten widescreen support for dozens of old games thanks to this site. Unless that community tries and subsequently fails to get the game running in 16:9 I'm going to keep believing.
Azphel Aug 24, 2015 @ 4:15pm 
Turning off Keep Aspect Ratio will stretch it. Playing it like that at 1080p and it looks perfectly fine.
Kamikaze Ice Aug 24, 2015 @ 4:18pm 
It should totally be possible, albiet it may not be a proper widescreen mode. People have made a widescreen hack of Grandia II on PS2, and it certanly wasn't made for it.

I can't verify how the widescreen is done ('cause emulation talk). It might have been a simple crop the top/bottom edges of the 3D viewport with changes to 2D boundaries for overscan (scaling 4:3 width to fill 16:9, croping excess 4:3 space from top and bottom). Or it could be a proper widescreen (4:3 screenspace preserved, and additional space rendered for the new 16:9 areas on the sides).

But the point is, it's been done on something that is more difficult to deal with (PS2), and without creating new textures or anything.
MechPala Sep 3, 2015 @ 11:23am 
Originally posted by Kamikaze Ice:
It should totally be possible, albiet it may not be a proper widescreen mode. People have made a widescreen hack of Grandia II on PS2, and it certanly wasn't made for it.

I can't verify how the widescreen is done ('cause emulation talk). It might have been a simple crop the top/bottom edges of the 3D viewport with changes to 2D boundaries for overscan (scaling 4:3 width to fill 16:9, croping excess 4:3 space from top and bottom). Or it could be a proper widescreen (4:3 screenspace preserved, and additional space rendered for the new 16:9 areas on the sides).

But the point is, it's been done on something that is more difficult to deal with (PS2), and without creating new textures or anything.
Widescreen patches for PS2 games increase the field of view. No cropping of any sort.
Kamikaze Ice Sep 3, 2015 @ 4:03pm 
Originally posted by Mechanical Paladin:
Originally posted by Kamikaze Ice:
It should totally be possible, albiet it may not be a proper widescreen mode. People have made a widescreen hack of Grandia II on PS2, and it certanly wasn't made for it.

I can't verify how the widescreen is done ('cause emulation talk). It might have been a simple crop the top/bottom edges of the 3D viewport with changes to 2D boundaries for overscan (scaling 4:3 width to fill 16:9, croping excess 4:3 space from top and bottom). Or it could be a proper widescreen (4:3 screenspace preserved, and additional space rendered for the new 16:9 areas on the sides).

But the point is, it's been done on something that is more difficult to deal with (PS2), and without creating new textures or anything.
Widescreen patches for PS2 games increase the field of view. No cropping of any sort.

Thanks for the info. Hope someone smarter than I pokes around with the original pc releases' widescreen hex edit solution, and the console widescreen hacks and comes up with something for the this version.
Warrior of Right Sep 3, 2015 @ 8:49pm 
Originally posted by Mechanical Paladin:

But the point is, it's been done on something that is more difficult to deal with (PS2), and without creating new textures or anything.
Widescreen patches for PS2 games increase the field of view. No cropping of any sort.
Not even a patch on PS2 you can do it with just a gameshark code.
Last edited by Warrior of Right; Sep 4, 2015 @ 1:28am
Artemis-kun Sep 3, 2015 @ 8:59pm 
The issue with widescreen support are the spell effect cutscenes in battle. The solution to the problem isn't precisely easy, either, and so that's why it hasn't been done. If you want a thoroughly technical analysis to the issue, with some possible proposed fixes, you can have a read here:

http://www.neogaf.com/forum/showpost.php?p=176684649&postcount=103

I'd say it isn't outside the realm of possibility, but I'm unsure how far Gung Ho's scope on the game is. They have gone on record saying that it's something they'd consider for future games, but suggested it wouldn't be in the works for this one. Unpopular opinion: I don't see what the obsession is with needing that expanded FOV. Think of it this way; the game was designed to be played on a 4:3 screen, so all the expanded FOV would do is give you more scenery to look at. Nothing would be programmed or designed to happen in those expanded parts of the screen, so it would add almost nothing at all to the gameplay experience.
MechPala Sep 3, 2015 @ 9:19pm 
Originally posted by artemis_kun:
Nothing would be programmed or designed to happen in those expanded parts of the screen, so it would add almost nothing at all to the gameplay experience.
That is true for every game that has a widescreen option.
I can play with 4:3, no problem, but I just like the game to fill the whole screen without streching.
I'll wait for Grandia 1 to hit Steam before buying this.
If I've heard correctly, Grandia 1 and 2 have nothing to do with each other story wise.
Artemis-kun Sep 3, 2015 @ 9:34pm 
Originally posted by Mechanical Paladin:
If I've heard correctly, Grandia 1 and 2 have nothing to do with each other story wise.
You have heard correctly, none of the Grandia games have anything to do with each other, story-wise. They are all individual works, they just share some recurring themes.
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Date Posted: Aug 24, 2015 @ 3:13pm
Posts: 11