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A few months ago.
The plus of having HDMI ports on your laptop is you can actually play games on your TV.
And you were playing at native resolution and rendering? Like a lot of older games, Grandia 2 looks great when you're rendering it at 4x native resolution and outputting it at 1080... but it looks like ♥♥♥♥ otherwise. Even with all of that disabled you're still upscaling it with your video card's support. That isn't a comparison to actually playing native on a Dreamcast. The FF X/X2 remaster edition looked worse than cranking the hell out of settings on an emulator too... that doesn't mean it (and this) isn't a good step forward from the original.
As I've said, graphically I can let is slide; but audio wise it's completely messed up. To the point where it's actually been comical. Fix that and I'll manage to keep playing.
Except that they've clearly scrapped the way the audio worked in the original. They've added music to scenes.
None of the music fades or sound cuts from the original are here; they've been either completely removed or replaced. After the fight with Milenia in the beginning for example, there was no music playing on the Dreamcast version (or the electrical sound, that was a PS2 port addition) when Ryudo is trapped and down on one knee. Here there is and it's really out of place, because the music and the scene don't really fit.
What? You mean people don't replay games because they enjoyed them?
Smells kinda trolly.
While i like the fast dialogue, so many other things are way too fast. People seem to glide over the floor, like the Father when Millenia shows up. Speaking of Millenia: Whatever lightbeam the Father is shooting her her, it doesn't even has an animation. Battle-intro? Gone. Soundeffects too loud, overpowering voices.
Im not far into the game yet, so i won't call the entire port a failure yet. But i am worried about what's coming.
I actually noticed that. What I think happened was that they had it all in place but the transition between Carius and Milenia was too slow; it looks like you catch Milennia reflecting the attack mid-way through her animation.
But yes, it does not bode well. If they could fix the audio issues though, it would definitely make the game more playable. To the point that I'd argue it'd be nearly on par with the Dreamcast version.
The game is seriously old by this point, I doubt they have the sources to the original rendering software, even if they did they'd probably have to run it on old PCs for the software to work.
You show me a walkthrough of this version of the game and I can find you one with any other version. I can't imagine there are many quality youtube videos up for this version of the game right now.
I can see that for cutscenes, but the battle magic stuff could have easily just been redone entirely; none of them are that long and there are maybe 30 of them total. Half of what made the game fun was using the crazy magic spells like DragonZap and Ba Boom.
That all said, it is nice that this version exists, even with the flaws. It breathes new life into things, introduces one of the greatest JRPGs ever to an entirely new audience, and, best of all, allows for room to improve. The nice thing about Steam releases and digital distribution is that it gives the production company a chance to tidy things up and listen to user feedback. Some companies do this better than others, and while I'm wholly unfamiliar with Gung Ho, given the whole survey thing that led to this even being made into reality, I'm willing to bet they'll do more listening to us than most. If it's physically possible to do, I'm holding out hope that they'll deliver.
(only remove it to play other games)
Dreamcast and VGA box for 480p FTW!!!!