GRANDIA II HD Remaster

GRANDIA II HD Remaster

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Not really a bug, but... AI Issues
I've been playing the game for about 5 hours so far (and have played both DC and PC port versions years ago) and there's a couple of things I'd like to suggest. Since they are not bugs, I don't know whether they are "fixable" or not, but it's worth pointing them out:

1st - This is what's been annoying me the most: during the battles, more often than not, my own characters run onto each other, making the active character losing his/her turn.
e.g.
Let's say that Ryudo has just attacked an enemy and Roan is going to attack the same enemy. Ryudo hits first and then starts moving away. At the same time, Roan (who was a bit further) starts running towards the enemy to hit it. Then Ryudo and Roan choose the same 'invisible path' and Ryudo gets into Roan's way, blocking him and making him lose his turn.
This happens A LOT, actually.

Maybe that always has happened on every version and never bugged me back then. But now, it does (I'm getting old and grumpy, I know :p). If that could be adjusted, it'd be great.

2nd - Probably this isn't doable without a lot of work, but...
I find the camera to be a bit too close. It makes harder to search around the places without being able to see much of the scenario. If it was possible to move the camera a bit further away, it'd be nice also.


Thanks for your attention!
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Showing 1-15 of 19 comments
*Logan* Aug 31, 2015 @ 4:02am 
Regarding "running into each other" , that's part of the battle system. Play your battles better.

Regarding camera issues, nothing can be done they took out the zoom feature that the X button used to offer so no luck there.
puppeto4 Aug 31, 2015 @ 4:10am 
Originally posted by *Logan*:
Regarding "running into each other" , that's part of the battle system. Play your battles better.
Yup, it's pretty fair actually, since the enemy also can lose their turn this way
Riptos Aug 31, 2015 @ 4:15am 
It always did that. I own every single version of this game and it happens on all of them.
Neo NiGHTS ® Aug 31, 2015 @ 5:15am 
I gotta love those responses like 'Play better, you n00b hur dur!'.

Still, I think it's a flaw and I see no reason to give it a little improvement (as long as it's actually possible without having to re-write the whole thing, of course).
*Logan* Aug 31, 2015 @ 6:10am 
Personally I like this feature, as it makes you think about how you will approach battles besides just hitting combo over and over. A battle system for the intelligent.
Sounds like this battle system might be a little too advanced for you friend.
Neo NiGHTS ® Aug 31, 2015 @ 6:49am 
Maybe you haven't read what I'd written:
I have played Grandia 2 numerous times, either DC and PC versions and never had any trouble beating the game. As I'm not having any troubles right now. (apart of being afraid of bumping into another game-breaking bug)

And the thing which kept me playing Grandia was its battle system which is the best I've ever seen in any RPG game.

But then, as time goes by, games mature (as we do) and start paying more careful attention to details that weren't a problem back then but it could be now. Or, in this case, not really a problem, but more a question of fine tuning.
*Logan* Aug 31, 2015 @ 9:22am 
It sounds to me like your complaining about the very thing that makes this battle system unique. Their is NOTHING wrong here, this is how it's SUPPOSED to be.

You, claiming you've beaten it many times, tells me that you should be the LAST person complaining about this.
Neo NiGHTS ® Aug 31, 2015 @ 11:21am 
If the enemies tried to block my characters, that would make complete sense. If my characters tried to block the enemies' way, that would also make sense.

My characters just blocking themselves doesn't make sense.

The thing is: when they bump onto each other (which is plausible to happen) they have trouble avoiding themselves after the bump. I know it's something that even happens IRL ( like you're walking on a street and someone comes in your way, then you go left and that person goes left, then you go right and the person also goes to the right until you just bump), but, IMHO, that shouldn't happen.

Also I didn't complain about Atari games when I was a kid, because they were great at their time. Should I think of Atari games of state of art yet?
Fishy Justice Aug 31, 2015 @ 11:47am 
Position. Your. Dudes.

Positioning is a part of this game. With proper positioning this shouldn't happen often.
TheNilar Aug 31, 2015 @ 11:53am 
Originally posted by Neo NiGHTS ®:
If the enemies tried to block my characters, that would make complete sense. If my characters tried to block the enemies' way, that would also make sense.

My characters just blocking themselves doesn't make sense.

The thing is: when they bump onto each other (which is plausible to happen) they have trouble avoiding themselves after the bump. I know it's something that even happens IRL ( like you're walking on a street and someone comes in your way, then you go left and that person goes left, then you go right and the person also goes to the right until you just bump), but, IMHO, that shouldn't happen.

Also I didn't complain about Atari games when I was a kid, because they were great at their time. Should I think of Atari games of state of art yet?

stop complain this is in the game and will never be removed. its fun to watch the characters bump in each other trying to run around eachother this is not a problem.
🦄 lainverse Aug 31, 2015 @ 12:59pm 
I think it's OK for them to bump into each other but when one characters starting to run away from the target and another trying to run around him to reach the target - that's where really stupid stuff occures. That second character completely forgets about the target and focuses on running around the first one. If they happen to move in the same direction first character will "drag" second away from the target. I think this should be fixed after all. Isn't it obvious that second character should recalculate path to the enemy if one of the obstacles on the way moved and run around it in the different direction by the shortest route instead of trying to catch up to that "obstacle" and go around it from the side it initially decided to run around.
Last edited by 🦄 lainverse; Aug 31, 2015 @ 1:00pm
The whole bumping into your own guys thing, while frustrating at times, was always part of the game and likely intentional. That's why you have the ability to position your party members. I think if they allowed you to pass through characters it would take away from it's charm a little bit.

Keep in mind that enemies also have to follow this rule; meaning you can have monsters 'get tired' and not reach their target too.
🦄 lainverse Aug 31, 2015 @ 5:04pm 
Originally posted by Detestable Geohound:
I think if they allowed you to pass through characters it would take away from it's charm a little bit.
Obviously it would be awful if characters will run through each other, but they seriously should be a bit smarter on movement to not being "dragged" by moving obstacles on their way. It's ok to not reach the target if target is running away, but not being able to reach it due to inability to change direction while running around an obstacle is just wrong. Of course it mustn't be instant either and character should actually turn in the necessary direction before moving there. So, it still will bump and stop for a moment, which is actually good. It just won't run away from the target without landing a hit due to mistake in the AI.
Last edited by 🦄 lainverse; Aug 31, 2015 @ 5:11pm
Neo NiGHTS ® Aug 31, 2015 @ 7:06pm 
Originally posted by *Logan*:
Originally posted by Neo NiGHTS ®:
...IMHO, that shouldn't happen....

No one cares about your opinion anymore dude so silence.
I'm sorry to offend you, mister president of the Universe.

But people actually cared so much that I've never got so many responses before! And that's your third message here!

Thanks for caring so much, sweetheart <3
Last edited by Neo NiGHTS ®; Aug 31, 2015 @ 7:06pm
Neo NiGHTS ® Aug 31, 2015 @ 7:08pm 
Originally posted by x lainverse:
Originally posted by Detestable Geohound:
I think if they allowed you to pass through characters it would take away from it's charm a little bit.
Obviously it would be awful if characters will run through each other, but they seriously should be a bit smarter on movement to not being "dragged" by moving obstacles on their way. It's ok to not reach the target if target is running away, but not being able to reach it due to inability to change direction while running around an obstacle is just wrong. Of course it mustn't be instant either and character should actually turn in the necessary direction before moving there. So, it still will bump and stop for a moment, which is actually good. It just won't run away from the target without landing a hit due to mistake in the AI.

Thanks for being the only one to agree with me!
Hahahahahah!

(I never thought I'd be so much massacred by Grandia Diehard Fans!)
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Date Posted: Aug 31, 2015 @ 3:46am
Posts: 19