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Oh hey, I got to this line and stopped reading. I know exactly how that bug works, and guess what? Doesn't happen on my version of it. So, either we got ourselves a very diehard troll here, or you wound up with some kind of messed up version of the game.
I should also point out that I, also, played the original PC port, and as I mentioned in my initial analysis of things, while some stuff seems oddly similar, other stuff is -entirely- brand new. Like the audio looping issues. Those did not exist in the PC port.
I posit that there's no reason for them to lie. So why would they? I can believe that this is based on the DC code. No reason to think otherwise.
It's really not. I mean, I don't purchase my games lightly, but I at least trust the devs enough for me not to doubt that this is a port of the Dreamcast code. It's just very likely that it doesn't translate all that well to PC. Heck, I've encountered some of the bugs people encountered here, but on the PS2 version. Like the Millenia bug(or a version of it). Had to reset in order to get past it.
You forget this 2015 lot's of things happen for no good reason, we have evolved into a race that doesn't make sense.
Just saying it will take a lot more than save migration to convince me, and if this is missing buttons and audio is butchered why even bother porting the dreamcast version instead of fixing the other one???
They could be lying just to cover up the fact that there not even 60 FPS in this version... i don't know all i know is devs don't like to make sense and cut corners to save a few bucks nowdays.
(Don't get me wrong this still the best thing to come out this year even tho it a broken rerelease which is really sad i haven't played witcher 3 tho)
As long as they fix it all it's fine.
(i'm surprised this game didn't come out on mobile first oh right it was already on PC just like FF7 and 8 rerelease also why we skeptical since FF 3 and 4 were on iphone and same with San andreas HD that are just iphone ports and suffer cause of it)
None of those explanations make any business sense. People can be illogical, but businesses usually have a reason for doing what they do. Even if the decision is not a good one.
The fact is that all the ports were messes. The old PC and PS2 ports both had various issues. Some of which were common amongst them. I'm led to believe that the code that the DC version uses might have some wonkiness when ported to other platforms.
There's no reason for a business to lie about the source of the port. If they were going to use the old PC code, they would have said so. They would have then assured customers that they would have fixed all the old bugs, to assuage fears that it would be a mess. Instead, they chose the DC version. That's why the saves are compatible. That's also the reason that it's 30fps, as they would have kept the 60fps if they used the PC code(there wouldn't be a reason to remove it).
There's no reason for them to lie but doesn't stop Squenix and Micro$oft from doing it all the time now does it?
(where there any other dreamcast PC ports? i know a bunch got ported to gamecube don't know if sonic DX PC is just a gamecube port or something)
There are a number of DC to PC ports, however the only ones done thus far have been done by Sega - IE, the people who would be in the best position possible to port these games. Also, it depends on what the game was written for. The tricky part with writing for the DC is that you had you choice between using WinCE for the codebase, or the proprietary Sega codebase. Arguably, the Sega codebase ran better, but the WinCE offered better portability. Grandia 2, however, went the way of the Sega codebase. So, that's why for a company that is entirely unfamiliar with the territory, like Gung Ho, might run into a wide variety of problems that would, in all probability, be eerily similar to previous porting attempts.
As for why Squenix's logo is even on the game is beyond me, as Squenix's only involvement with any of the game's history was the PS2 port. But, it might be that Squenix retained some kind of rights to something along the way, so that is why the logo appears. Beyond that, I do not believe that have any involvement with this whatsoever. Unless, the mention of squenix was only as a comparison, in which case, Ryotaro did a wonderful job in summarizing my thoughts on that matter.
Lastly, and the reason I came back around in the first place, is if you'd like to truly educate yourselves on what was wrong with the original PC port, so you do not appear woefully uneducated on the subject, I offer you the following reading:
http://www.neoseeker.com/forums/1683/t66583-grandia-2-pc-problems-read-here-first/
Even within the first few posts, you'll start to notice the stark differences between this version and that one. I rest my case.
Ever heard of PS3 exclusive FF13 Versus??
How about "oh we won't make a FF7 remake till our obination FF13 3 times sells more
(they didn't say FF13 but that most likely what they meant)
They could have easily outsold FF7 if they ported Dissidia to PS3 and made it cross platform vs with PSP or put Type 0 on PS3 instead of pushing all their good games to Handheld like Nintendo does cause they don't want to take the "risk".....
1. That's not a lie. That's what happens sometimes. They retooled the game to FFXV, and they're allowed to do that. They fully intended to release it, at first. Stuff happened, and plans changed. That's not a lie. Lies are intentional, and that was not. Be reasonable.
2. Since they didn't say FFXIII, you don't get to use that. Implications are bull, so don't make them where they may not exist.
3. They're a business. They can do what they want with thier IPs. Don't be an armchair CEO.
That would have been a way better business deal, fans would have been happy AND they would have a license to print money like they did on PS1 when they released hit after hit.
2.Yes i get to use that just not FF13, point still valid and basically the same either way.
1. Yes that happens sometimes but not when you make the same crap game no one wanted 3 times (6 including the PC ports) and a PS2 FF 3 times as well.
Be reasonable??? Tell that to Squenix.
They just wanted to focus on FF13 cause it wouldn't take as much effort but they failed to realise not everyone wanted that crap and ported iphone games.
(why they shoved the good games to PSP handheld)
You give squenix too much credit how you know they didn't lie intentionally?
Have you played episode Duscae?
Blows anything they have done recently out of the water (except Dissidia) makes FF13 look like Paper Mario. (and you will be able to switch characyters and 1 of the characters uses guns also making the game a thrid person shooter so all the FPS players will have something to relate too, that smart)
3. Irrelevant.
2. No. It's made completely bunk by the fact that you admit this.
1. I liked XIII-2 a decent amount, and XIII was OK. XIII-3 was a disaster, from what I hear, but the gameplay was OK. No one cares if you disliked it. There are a decent amount that did like most of the trilogy. They made enough money to validate their existence. Most of those iphone ports? Yeah, they were on the DS first, and sold well enough there. Do not speak for everyone. It was literally reasonable. You're trying to present warped logic as fact, and I will not let it fly.
They didn't lie. I think I've proven that.
Actually if it were true, there would be more than enough logical business decisions that could be traced to using the PC port as a base and lying about it:
It could have been cheaper.
It could have taken less time.
It could have required less man power.
Telling the truth about it having been based off a PC port would lead to them shooting themselves in the foot; fans of the game already knew the PC port was trash and felt that the DC version was the best one. Saying it was based off the old port would affect sales.
Considering how business works and how some companies have horrible ethics, there's always the chance (however improbable) that it could have been a PC port altered. From my understanding things like Sound File types don't necessarily mean that it's a whole new port; people add/correct/edit/remove code all the time to make adjustments to a game. Changing compatability from one type of audio file to another doesn't prove it's a new port; it however doesn't disprove it either.
Until someone has some solid evidence, there's no way to know for sure and better to just believe Gung Ho made a brand new (but not great) port. In some ways that makes them look worse than trying to fix the original PC port.