Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So from my perspectiv as soon as you know how to beat it, it's not annoying at all. Actually it helps you thanks to its long channeltime.
One of the only boss fights I can think of where you should ignore the boss for the first half of the fight and kill all his minions before taking him on.
Throw a cancel if you get a good chance, on a bat trying delta burst or on the eye doing something big, but mainly:
What gradia 2 characters have over most average groups in RPGs, is high potential for burst damage. Just throw out a bunch of your biggest moves rapidly, fallen wings, beast king--- smash or blast, whichever you have, high grade spells or dragon rise or snowball with roan...
Even in hardmode, one of the eyeballs should die in 1 or two turns if you focus, and then the worst is over. Heal, maybe buff or debuff a bit, but mainly, if your solidly leveld, just keep nuking away. The fight has so many targets, that by the point you work your way trough the rest of the eyeballs, esspecially if you use more indicriminate stuff like beast king blast or area/all targetting spells, everything will have taken lots of damage already, and you can work trough the rest of the targets rapidly. Once its only one or two left you can also go back to cancelling near everything.