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回報翻譯問題
A changelog or a website or something would be nice.
Enemies
Enemy/Boss stats improved (HP,defense,damage,resistances)
Additional effects added to some enemy attacks
Moves/Spells
Special moves no longer gain power per level
All characters start with 50 SP and no longer gain SP per level
All damage formulas for moves/magic redone
Flying Tenseiken -3 Defense level
Nightmare Ball 50% sleep down from 90
Arrow Shot additional effect: 20% poison
Heel Crush -1 Attack/Defense/Action (lost -Move)
Spellbinding Eye effect changed to 15% random status
Golden Hammer additional effect: 10% confusion
Ice Prison -1 Action level
Lion's Roar +2 Attack level up from 1
Spell Mp increased for some spells
Alhealer effectiveness down
Wow +3 Attack level up from 2
Cold -1 Action down from -2
Freeze replaced with Curse (20% plague)
Zap All 10% paralysis down from 15
Howlnado 20% confusion down from 30
Snooze 40% sleep down from 70
Craze 35% confusion down from 70
Shhh! 50% magic block down from 70
Fiora 50% move block down from 70
Spell descriptions changed to include % chance of status
Skillbooks
Chants replaced with other skills (6x Intelligence, 4x Mentality, 2x Strength)
Life Up +25-400 Hp down from +50-800
Speed +5-25 AGI down from +10-50
Decoy replaced with +5-25 VIT/MEN
Items
Many pieces of equipment have new/different/rebalanced effects
Heavy armor without effects defense up
All-target healing items effectiveness down
Attack items effectiveness down
-Move and -Action removed from attack items
Offensive spells removed from weapons
As for the changes being noted they are but maybe not in perfect detail. Like Arrow Shot says its poisonous but it doesn't have the %. I'll consider updating that to be more precise.
Also item (mainly equipment) descriptions to include their effects, preferebly put in brackets?
Or tell me how I do that myself. Programs needed, files to datamine from, files with the descriptions. Would be greatly appreciated.
Now i'm playing special stage - Raul Hills 1, and my gameover rate is
2 times at Valmar's Eye, 1 time at Claw, 4 times at Melfice, 3 Times at Body
2 times at Egg Guardian, i'll guess 5~10 times battle need at when i meet Valmar's Core :(
Overall, All boss battle was far more difficult than other hard mode
All Valmar's IP is "VERY FAST" than character.
And all character's magic / move skill damage is reduced by 40~50%, also
healing skill too, this change makes boss battle needs a variable strategy.
this mod adds a lot more tactical depth to the game. enemys have new abilities and passive effects which make them real enemys, not the exp trash farm you had in classic grandia 2. you need to prepare for fights and you will need a lot of healing and a few other useful items. :D
Final Boss's IP was... SO FAAAAAST! Try your best in the final battle
hope you win :)
Skills I Used At Final Battle -
Cold
Crackle
Meteor Strike
Arrow Shot
Heel Crush
Tenseiken Slash
Droplets Of Life
And More Items -
Hero's Elixir
Silver Feather x 2
Indigo Potion x 3
The dmg doesnt scale with stars and you have a static SP, why bother then? Since all the AoE you need can be found in spells and single target dps from STR books + combo attacks.
I understand that static SP can be a good thing, but not inc power of AoE SP attacks is a waste of 1200+ SC for each star.
*Special moves no longer gain power per level
*All characters start with 50 SP and no longer gain SP per level
Suggestion: Either more ways of regening SP ( more from combo on weps or whatever) or add more effects/dmg with stars to match the insane SC early/mid game.