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Докладване на проблем с превода
Sorry if this is a bit confusing. I will try and simplify it. It takes time to do anything. You can take advantage of that time if you wish. Your offensive special abilities will almost always cancel an enemy's turn and this is extremely useful on bosses. You of course don't have to and just press X through combat on normal difficulty with little trouble except for bosses and mid-lategame. But if you play on hard you will need to take advantage of defending, spellbooks, items and abilities and build your characters to suit the role you want them to fill.
[EDIT] but if you want some wordy explanation, take a look at http://www.gamefaqs.com/dreamcast/197485-grandia-ii/faqs/10611
Combatant's icons move from left to right along the bar faster or slower depending on stats/buffs/debuffs. When an icon gets to about 4/5ths toward the right, that character gets their turn and selects an action. When the icon moves the last 1/5th of the way to the right on the bar the action is performed. Depending on what was chosen that last 1/5th of icon movement may happen fast, slow, or instananeous. It's also during that 1/5th a combatant could have their action canceled by an enemy. That's where distance and timing come into play. You don't really directly move your characters around the battlefield, but depending on the action you choose they will move accordingly.
I know it might sound confusing but it really is a lot easier to understand its nuances by playing the game and doing the in game tutorial. Or like someone said above youtubeing it might be a good idea.
2: it gives you several layers of customization with regards to character and skill development
3: it has buffs and debuffs that are actually worth using
These elements make it very responsive tactically and strategically, while also giving you time to think through your decisions.
With Grandia II, there are a ton of options with every Command that can turn the tide of battle. Defending can actually prove useful, Combo vs Critical for a regular attack, discerning whether your attack can counter an enemy's long enough for another character to provide support, magic vs. special attacks, buffs or debuffs, etc.
Combine that with a rich, deep customization toolbox and you've got a winning combination. You can have characters be tanks, use speed and agility to their advantage, be item/special move/magic masters, and I'm sure there's more. There is nothing else like it.
I know i seem like a lame gamer saying all this , but when its time to hack and slash then its pvp on world of warcraft .
There are many reasons why it's so well lauded, look up a couple combat videos. I'm not sure they'll do it justice, since it's something you pick up on as you begin to play, but you may understand more. You don't just blindly choose attacks, you have to be aware of the whole battlefield and whether or not your attack will even make it or if it'll be better to defend so you don't get interrupted and come back around on your next turn (which comes super quick after defending) -- things like that.
It's veeery tactical, which makes it super satisfying!