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could we see how it looks within SD4 ?
here is problem
PNG format
I tried to Blur whole Height Map inside Zbrush but sometimes i lose in this case quality of details?!
Sometimes thats work but nice to hear if it is possible to solve this inside SD (which note is
responsible for this undesirable efect and how to avoid that [Good practices])
This is just presentation on the fly sometimes this "GRADATION" is definetly Highter than this on screen especialy when i use low ofset alpha (height map) inside ZBrush