Substance Designer 5

Substance Designer 5

Kamil Apr 5, 2016 @ 7:10am
Problem with Height map
https://s3.amazonaws.com/Substance_App_Production/asset_images/images/000/003/272/large/posterize_thumbnail.png?1449881004

I have problem i made Height Map inside SD 4 but when i apply it to Zbrush i have same effect like on the screen (no smooth transition but gradation.... when i aply it on mesh)
Any idea?!
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Showing 1-3 of 3 comments
Vinnysud  [developer] Apr 6, 2016 @ 12:47am 
heyn maybe it is the export format ?
could we see how it looks within SD4 ?
Kamil Apr 6, 2016 @ 1:20am 
Originally posted by Vinnysud:
heyn maybe it is the export format ?
could we see how it looks within SD4 ?
http://i.imgur.com/Ey0qzV0.jpg
here is problem

PNG format

I tried to Blur whole Height Map inside Zbrush but sometimes i lose in this case quality of details?!

Sometimes thats work but nice to hear if it is possible to solve this inside SD (which note is
responsible for this undesirable efect and how to avoid that [Good practices])

This is just presentation on the fly sometimes this "GRADATION" is definetly Highter than this on screen especialy when i use low ofset alpha (height map) inside ZBrush
Last edited by Kamil; Apr 6, 2016 @ 1:27am
Allegorithmic Apr 11, 2016 @ 8:07am 
Hey, I think it's because the cube mesh doesn't have enough geometry (you can try to use the plane (hi res) to see the difference
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Showing 1-3 of 3 comments
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