Desktop Mate
Max666 10 FEB a las 12:36 a. m.
A narrow business model.
Infiniteloop is a Japanese game and software developer.
The program's initial character, the orange-haired ponytailed girl is their mascot.

For this program, the company’s revenue model revolves around negotiating character licenses with different IP holders and monetizing the usage rights of character models.
As a result, individual characters must be sold with prices based on the value of the IP.
While some people complain about the high cost,
considering the popularity of certain characters, I believe it is reasonable.

BUT

This approach differs from the business model of Wallpaper Engine.
Rather than providing a platform where users can customize characters and monetizing through DLCs that allow for different moveset, reaction, and more features,
they profits from the appeal of specific characters.
This limits its target audience to fans of particular characters.
Unfortunately, this business model is difficult to expand to a broader international audience.