Children of Morta

Children of Morta

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Jun 6, 2024 @ 11:39am
New Trailer & Demo for Wizard of Legend 2!
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Showing 1-15 of 28 comments
Alex Fergusson Jun 6, 2024 @ 2:26pm 
Is it Something Like The Vampire Survivors?
M9k1sh Jun 6, 2024 @ 4:00pm 
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Rammoozz Jun 6, 2024 @ 5:32pm 
instant buy, but please add a boss rush mode / casual mode
DolbyDigital Jun 6, 2024 @ 7:07pm 
Awesome news dev team!!! I had a lot of fun playing WOL1 with my nephew, it was a regular in our coop sessions. Really great to see you expanding on that solid game with a sequel, looks like it keeps the fast pace and cool spells :MHRISE_Felyne: Can't wait to check it out, keep up the great work!!
It's Raining Jun 6, 2024 @ 7:55pm 
手感稀烂, 我选择玩1代
LEXX Jun 6, 2024 @ 8:44pm 
Hades3 :steamhappy:
Ov Å̪e̞oη̣s Jun 6, 2024 @ 10:41pm 
I look forward to becoming an arcanal master!
halimuyax Jun 7, 2024 @ 5:19am 
Loved the demo! Please add right stick controls like in Morta. (I'm a fan of both Morta and Wizard of Legend 1.)
AarkNoa Jun 7, 2024 @ 9:16am 
I have not played the demo yet, but it looks great so far, I even recognized some arcana from the first game

but I'm still torn between if the 3d graphics are an improvement or not...
DuckyBananas Jun 7, 2024 @ 9:49am 
Originally posted by Alex Fergusson:
Is it Something Like The Vampire Survivors?
it better ♥♥♥♥♥♥ not be
DuckyBananas Jun 7, 2024 @ 9:49am 
wow wizard of legend but actually good and not aids to play maybe?
Rafnork Jun 7, 2024 @ 10:53am 
Wol 1 was pretty. Children of Morta was pretty. what happened here? Why's it look like that?

The graphics and writing/humor seem to be exactly from Magicka 2. The Demo game play feels a bit loose and the enemies feel clunky.

Feels like maybe they are a year of so early on dropping a demo.

Please let us turn the announcer off.
Last edited by Rafnork; Jun 7, 2024 @ 11:25am
Phil the Fool Jun 7, 2024 @ 10:59am 
First impressions from the demo: a LOT is missing or different from the first game.

-The uplifting and triumphant music is completely gone, and replaced with some kind of simple spooky theme (which is not how WoL has ever felt).

-The voice acting leaves something to be desired, but the first one didn't have any so if that's a plus for you then fine. The quippy little comments that are constantly being made I can SO do without, however. They are clearly intended to come off as snarky yet likable, but are about as charming as a 38 year old virgin nerd asking a 22 year old bombshell if they want to join you in watching this year's Yu-gi-oh national tournament.

-The combat is solid, but the enemies seem to have a ton of health, meaning combat instances take a lot longer to clear than before. And health is just as scarce, so you are more prone to dying sooner. Then again, maybe it's similar and the spells are just weaker.

-spell variety is pretty stale, even if it's just a demo. But all the animations are crisp and delicious.

-I have no idea how to interpret any of the hub features. They are almost all locked off and there's no description or conveyance as to what they do. This is a disorienting experience for a new player and makes it unclear where to go.

-The audio settings are bugged. They don't affect the cutscenes or scripted events, and the main menu is at full volume no matter what.

-The settings are very minimal. Can't customize further than "Quality: Low or High".

Overall, it seems like it has potential and the core gameplay loop is good, but it lacks all of the charm and fun from the first one. WoL is about fast and constant action with a tremendously huge spell library. You could first time play till the end of the first stage and walk away with 2 or 3 new spells to choose from at the start of the game. You didn't have to be good at the game to experience a lot of what was on offer, and all of the interfaces made it simple to know what was what. For Children of Morta fans, this game will have some appeal for a different experience. For Wizard of Legend fans, it gives the impression it will fall significantly short of the benchmark the first game made.
fassihi  [developer] Jun 7, 2024 @ 12:08pm 
Thank you for sharing your feedback about the demo. We have these feedback forms for anyone who played the demo. Your insights will help us guide the rest of the development.
We appreciate it.

https://deadmage.notion.site/Steam-Demo-Feedback-87c54c4ed09041f0b217ebf4b3185c37
destarius Jun 8, 2024 @ 3:48am 
Congrats on the demo! Have wishlisted but looking forward for gameplay to improve as time passes.

(1) Very janky on the aim, half the time I'm missing because the controls are somehow not precise or not doing what I want? I'm not having the same issue in other rogue-like survivor games like Hades or Soul Survivor or Deep Rock.

(2) Time to kill on everything seems rather undertuned. It takes forever to kill anything.

(3) Some base skills unsatisfying. Maybe I didn't give it enough time but some skills just seemed entirely pointless or underpowered.

(4) Some power ups were meaningless. eg I got the arm with a sword which never really hit anything. Seemed like it was a booby prize.

(5) I like the voiceovers but entirely understand when it can seem to be too much. I've learnt that if I like it, it means you've overshot and many people will have an issue with too much talking (especially anything unskippable).

(6) I hate feedback forms.
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