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Anyhow, that’s my thought. I think Family Trial is a missed opportunity. I would take it one step further to incorporate a version of Family Trials into the main story. I like the mechanism and randomness of Family Trials. On paper it beats grinding the same old dungeons on the main story any time.
Also I think lightning multihit is important. Not sure if it counts for healing, But its good as aoe attack. Actually any spam aoe attack is a must.
Never relied on secondary attacks, only primary
Of course, dodge/crit hit are also needed. I finished boss fight with full hp and shield, so health seems not so important although I invested in it a lot
I think key is to have something that could generate shield fast or any source that could allow you avoid enemy attacks.
All in all, I played almost only Lucy and Mark, two best characters. Not sure if family trials beatable with other characters considering what you get at late stages
If you play co-op the best solution is always a character that can hold a lot and a character that does a lot of damage. Linda and John for me are the best option. One character should be able to take the hits while the other one destroys him.
When playing coop you have to know how to distribute the items and gems at 50%. It's no good for one player to take all the gems and good items. For example, one of the 2 characters should collect all the bad divine graces and thus be able to re roll to try to get some good ones.
You also have to be optimal with the upgrades with gems, the familiars at high levels no longer do damage, only the one that paralyzes is worth and not all relics or graces are worth to go to the maximum.
The luck also influences to get a good relic or grace at the beginning helps a lot. And even more influences the bosses that come out, having to deal with the scorpion, the twins or the assassin can be a big problem and even more the second time with 2 mutations.
Normally a full run of Family Trials is about an hour.