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But otherwise, as mentioned above, the game offers the appropriate amount of content for its price. Contrary to the community tagging, it’s not a traditional roguelike / roguelite that offers hundreds upon hundreds of hours of replayability. (I would’ve also made more sense to label it as “mystery dungeon” instead, I feel.)
Reading that now I realize it sounds kind of silly... I mean yeah if the game had a few more stages as I described it would literally be a longer game, but I hope you get my point: to me it feels somewhat short due to the abruptness of it more so than lacking fun content.
I actually don't think so, I would have liked for the family members to get "knocked out" with more then just the mountain god deus ex machina, how about facing the weaker bosses once again and slowly getting the family back together to strike at the mountaingod at the end together as a family.
Keep the whole "spirits helping agaisnt the darkness" thing but make it a little more meaningful.
I really cant believe they did this. After such a superb start and mid game, they just not shoot themselves in the foot, but the blew the whole foot and leg off. Why they did this to their project i will never understand.