Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, later on you'll be able to get mysterious eggs which allow you to respec and clear fatigue as well.
Personally i don't like Battle Royales, cause they force me to loot for 5 to 10 min until something happens. That's not a bad design, just that kind of games are not for me.
Children of Morta is a good game, the passive system across characters is good game design because it REWARDS the player for choosing another character but the fatigue is pure PUNISHMENT. (Bad game design)
Also, battle royales don't force you to loot for 10 minutes. Looks like you are the type of player who hides at the start of the game instead of jumping where everyone else is jumping. Which means that the game is not PUNISHING anything, you are the one PUNISHING yourself by playing bad.
This would be the same for me if i came to the forum i said something like "My characters are too weak because i don't like playing with other characters to stack up passives". This is an example where i would punish myself, not the game, which is the case of the fatigue.
Now that it's proven that the game is punishing me, and not me punishing myself, there's a lot of other people having the same problem:
https://steamcommunity.com/app/330020/discussions/0/3166519278492286891/
https://steamcommunity.com/app/330020/discussions/0/1634166237651919787/
https://steamcommunity.com/app/330020/discussions/0/1738887616129910750/
https://steamcommunity.com/app/330020/discussions/0/1755771676004901478/
https://steamcommunity.com/app/330020/discussions/0/1634166237647262767/
https://steamcommunity.com/app/330020/discussions/0/1694969274388318664/
https://steamcommunity.com/app/330020/discussions/0/1741136244263883373/
https://steamcommunity.com/app/330020/discussions/0/1634166237645877803/
(sorry bad english)
I'd say punishing you with fatigue the game actually protects you from boring yourself with playing the same character over and over again (also it goes against the story purposes). But you have your right to disagree of course and not to like this decision. I doubt the devs would change anything at this point though.
It's simple, just divide the game elements into systems, they either need to be balanced or rewarding. That's exactly what the passive system across characters is. Don't like playing with multiple characters? too bad, because you will need their passives, but in return your other characters will be stronger.
What's the payoff of the fatigue? There is none, it's like a questline without XP, Gold or Story progression.
Also, it's up to the player to judge what bores them. That's why games have cheats, mods and easy mode