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It would be very nice to be able to prevent the zooming with an option, but it's just such a large part of the game that I doubt the option would ever be included.
I can live with the pixel crawl effect on zooming and whatnot, but various UI elements look awful in specific resolutions and ratios. Would be nice to know which is the native resolution that just makes at least the UI look good.
Frankly, I'm shocked that a game with such excellent art direction made such a simple but impactful technical flub. I refuse to accept that pixel crawl is an artistic choice, it's just ugly, and not in a "ugly but nostalgic" way as this was *always* something avoidable. If they wanted to zoom in and out constantly, they needed to filter the sprites. I really hope it's something they're willing to address at some point, as it really hurts the otherwise incredible art direction.
Looks like windowed 1600x900 it is. What a weird resolution to use for displaying 1:1 at the default zoom, it pretty much guaranteed everyone playing has degraded visuals over what must have been intended.
And yeah, 3200x1800 not showing correctly is weird. You're not scaling up to fill the screen are you? I imagine not, because you do seem like you know what you're doing.
If I had to guess, there's probably some oddity about how the camera position is determined that causes 3200x1800 to not scale evenly. All I can really come up with.
EDIT: Oh, I should also add that 1600x900 might introduce a new issue though, but it's hard to tell with just how much artifacting there is at other resolutions. It seems like sprite placement is inconsistent. You don't get crawling on every damn pixel on the screen, but sprites themselves seem to jitter a bit when the camera moves. It's way less distracting than the other issue imo.
Sounds like a good theory to me!
If you do wanna play on your 4k screen windowed, in 1600x900 and not a tiny window, I use a program (that's on steam) called "lossless scaling". You can integer scale up to 2x and keep things crisp while playing at that internal resolution you're happy with.
Edit: I haven't tired Lossless Scaling with this game yet, so no promises, but it's worked on everything else I've used it on.
https://github.com/Blinue/Magpie
I dunno, but I think it's a reason we need to keep around the currently surviving CRTs in the world as long a possible. The kids coming up need to see what pixel art is supposed to look like.
Thank goodness Mike Chi's Retrotink products exist, they're going a long way to demonstrate the right way to experience pixel art for future generations. That and the scanline shaders available in Retroarch and Reshade