Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Honestly before i got kevins stealth ability i thought he was the weakest turd of them all. once he got sneak slash i felt so much stronger, become top 3 favs. i dont see the smash or whirlwind becoming as good as that which is a little sad.
Also joey rage is VERY disappointing, it should have been more...
I think that's the part that confuses me the most, its pretty weak even when being used optimally, which is basically against groups of trash enemies you wont need it for.
If it wasn't for the family buffs to rage that he provides, I don't think I'd have played him more than a couple of times, which is a shame as I usually love heavy classes. His design just doesn't make any sense to me, especially compared to the other characters. I've managed to make him work, but it often comes down to getting lucky with items/health globe drops, or just being OP due to workshop upgrades.
The only promising thing is one of his final skills, the one that stuns enemies that hit him in melee. He tends to get hit anyway so it might make a notable difference but it still wont fix how meh his other abilities seem to be.
I don't ever use rage (I'm a 'what if I need it later' person who just forgets) but he definitely feels like a last minute addition
By extension, I find that he benefits greatly from the chance to automatically dodge. Anything that helps you stay safe without stopping your attack is great for him.
As far as boss fights are concerned, his high single hit damage and strong Smite attack means that you can make good on small openings as long as you land an attack or two. His guardian rage will keep chipping at the boss health in between your swings whenever you do find the opportunity to flurry. His high HP pool means that when you get to the point where you are near death and your HP starts auto-regenerating, you'll still have enough that you won't always get one shot. Just make sure to back off after each hit and allow your hp to regenerate. If I happen to get that divine grace that increases my damage when I'm low on health, I usually take hits and deliberately activate that bonus. With enough bonuses to critical strikes, Joey can outright destroy bosses.
I will, however, agree that Whirlwind kinda sucks. That probably just needs some tweaking but I barely use it in its current state.
As soon as I unlocked him I tried him on the hardest available level and he breezed through it, levelling merrily along the way.
I couldn't believe how strong he was.
The dash's skill damage is too low, the whirlwind skill is too underwhelming as well, the rage is boring as hell.
It's a character I'd rather not play, compared to all others. He doesn't "suck", he's just boring to play for me.
They tried too hard not to make him OP spin to win and it resulted in him being a very weak character... they only need to make whirlwind damage approx 2-2.5x of what it currently is and he will be pretty balanced. His ctrl would suddenly be useful to increase whirlwind damage even further and his playstyle will change from only spamming basic attack to actually mixing the basics and whirlwind.
Other than that - he is actually one of the fastest stage clearers, you can intentionally keep him at 'red' HP to essentialy 1-2 hit kill most stuff, since his red HP will usually survive a strike or even two-three weaker strikes.. and run when you are hit once until your health recovers back to limit.
What he lacks is boss killing capability and this is where whirlwind + ctrl would help him if they dealt reasonable burst dmg... as it is - his only chance vs bosses is either being super careful or lucking out into damage artifacts and just running while spamming them.
Its ironic that even though he has a large HP pool, he is in fact one of the squishier characters in the game solely because he has no real way to mitigate the damage.
To top it all off, he probably has the worst single target damage in the game (John/Mark might be equal in this regard but they are tanky as hell). Due to his playstyle he is also weaker against ranged enemy/charge mobs (quite clear in Act 3), his only ranged skill is smite with its late game upgrade and due to his slow attacks he has mobility issues.
From a design perspective he seems to be a "berserker" type of character which deals more damage as he takes damage when in the thick of combat, if they want to keep this kind of design than he would probably need a combination of the following things.
1. More health
2. Make his damage scale a lot higher when he is on lower health (i.e. buff vengeance/iron will)
3. Remake his rage ability, its by far the worst in the game and it also has quality of life issues (tiny trash mobs are not Joey's pain points as he can deal with them fine with smite/basic attack/whirlwind)
4. Whirlwind needs a damage buff, maybe by 30% at all levels.
5. Smite might also need a buff, I would actually give it a lower CD since his playstyle is kind of boring and such a buff would probably make Joey "funner" to play.
Some of the comments say that he can be good with the correct runes/circumstances (i.e. spamming basic attack in the corner of the room) but you can say the same about any of the other characters (heck if we want to go down this road, Kevin late game can kill bosses in under 2 seconds with his rage ability + invuln rune, so can Linda with multishot + rage). The difference is that all other characters are stronger both in ideal circumstances and in non ideal circumstances.
Elites and Red mobs will die to him just face tanking them with attack spam.
Honestly if I am playing Joey I feel like it's impossible for him to die because he just wrecks everything has has so much HP that a single pot heals him for an insane amount.
At level 20 any other character is even more absurd. The fact that he has so much HP is kinda irrelevant since he also takes more damage than any other character.
Whirlwind only tickles and I need to be in the midst of enemies. It is like a weak aura.
His smash feels underwhelming, just a little more range than his basic strike.
His rage ability is weak and underwhelming.
Basically, like people above said, you either shove with basic attacks from an ankle or do basic/dodge combos, as the rest just is useless.
Hope he gets a rework or rebalance of his skill set.