Children of Morta

Children of Morta

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Mezmorki 2017 年 9 月 8 日 上午 8:21
Controls: KBM vs. Controller
I'm the closed alpha/beta and I wanted to talk a moment about the controls in this game.

FWIW, the KMB is a VASTLY superior mode of control in this game. It has to do with two things:

#1) you can be move backwards away from mobs while using the mouse still aim at them. For example with John, you can backpedal and still hack/slash at mobs as they come towards you. With a controller, you are always "pointing" in the direction you are moving, and so you outright can't do this.

I've made a crazy steam controller profile that makes the right touch pad function as a mouse, so basically I'm using KMB combo on the controller with a mouse cursor and everything. It's HARD to play it this way, but at least it lets you do the backpedal thing (which is REALLY cool BTW and needs to stay in the game).

#2) Aiming with the controller is just miserable. Precision firing with Linda (for example) is a challenge to say the least. Again, this is better with my controller hack to work as a mouse, but it shouldn't be this way.

SUGGESTION: In controller mode the game needs to work like a dual stick shooter so that your movement is independent from the direction you are facing and firing. Plenty of games do this, and CoM would benefit tremendously if it adopted this type of controller setup.

Hopefully this is helpful!
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Rufus Blackwood 2017 年 9 月 20 日 上午 5:13 
Hi!

Thanks for a detailed feedback!

We are still tweaking the controls, keybindings and even the movement itself. We are also testing our ideas during shows like Gamescom and PAX. At PAX most people used controllers and it was just fine for them - so the tweaks we did for the latest build seemed to work just fine. :)

But anyway - yes, it is very helpful to hear your opinion(s)! :) We try to take this feedback and test at least some of the community's suggestions!

Cheers!
Mezmorki 2017 年 9 月 20 日 上午 9:58 
Thank you for the reply.

I want to stress and reiterate something - the KMB inputs and how they allow movement independent of direction of attack (facing) is AWESOME and is a major selling point for this game IMHO. No one has made, effectively, a dual stick style action RPG quite like this before.

If this KMB functionality were to be removed in order have parity with the controller - I would be deeply, deeply saddened and the game would lose a lot of its appeal. In my opinion, you really need to revise the default controller scheme and make it work as a dual-stick style controller.
最后由 Mezmorki 编辑于; 2017 年 9 月 20 日 上午 9:59
THJ  [开发者] 2017 年 10 月 2 日 上午 7:08 
Hello;

I just wanted to inform you that you actually can use dual-stick on a controller. You can use the right analog stick to attack while using the left one to move simultaneously. We have also added an aim assist to range characters to help smooth up the aiming. I am not sure which version of the game you have tested, but I am sure you can find these changes in the latest version if you update your game.

Thanks for your feedback.
Mezmorki 2017 年 10 月 2 日 上午 10:11 
引用自 THJ
Hello;

I just wanted to inform you that you actually can use dual-stick on a controller. You can use the right analog stick to attack while using the left one to move simultaneously. We have also added an aim assist to range characters to help smooth up the aiming. I am not sure which version of the game you have tested, but I am sure you can find these changes in the latest version if you update your game.

Thanks for your feedback.

Oh interesting ... I must have missed that. I'll test it out and let you know if I have other feedback on it. Thanks.
icaro_guimaraes 2022 年 11 月 28 日 下午 2:29 
引用自 Mezmorki
I'm the closed alpha/beta and I wanted to talk a moment about the controls in this game.

FWIW, the KMB is a VASTLY superior mode of control in this game. It has to do with two things:

#1) you can be move backwards away from mobs while using the mouse still aim at them. For example with John, you can backpedal and still hack/slash at mobs as they come towards you. With a controller, you are always "pointing" in the direction you are moving, and so you outright can't do this.

I've made a crazy steam controller profile that makes the right touch pad function as a mouse, so basically I'm using KMB combo on the controller with a mouse cursor and everything. It's HARD to play it this way, but at least it lets you do the backpedal thing (which is REALLY cool BTW and needs to stay in the game).

#2) Aiming with the controller is just miserable. Precision firing with Linda (for example) is a challenge to say the least. Again, this is better with my controller hack to work as a mouse, but it shouldn't be this way.

SUGGESTION: In controller mode the game needs to work like a dual stick shooter so that your movement is independent from the direction you are facing and firing. Plenty of games do this, and CoM would benefit tremendously if it adopted this type of controller setup.

Hopefully this is helpful!
Very helpful
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发帖日期: 2017 年 9 月 8 日 上午 8:21
回复数: 5