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Also, it's easy enough to add in the ability for the Necro keeper to craft jewelry, only for a fresh campaign. The files you can mod are generally stored in:
[Your computer drive]\SteamLibrary\steamapps\common\KeeperRL\data_free\game_config
Specifically, you want to open the file, keeper_creatures, and go to the "4_Necromancer" header. In the list "technology =", add in "jewellery" (quotations included, using a single space between entries, just like other entries in the list are formatted). Then, in the "buildingGroups =" list, add "jeweller" (again, with the quotes and separated by a space).
The next time you start a Necro run, he'll be able to learn and craft jewelry, just like "classic" starts. Your standard zombie artificer will have 30 jeweler skill, allowing you to craft from both the jewelry table and magma jewelry table.
If you give Phylactery any more value by putting it on a timer, the keeper becomes basically immortal. That's the opposite of what the Necro keeper is supposed to be, same as the Wizard: Squishy.
The Necromancer is a really powerful keeper. The minions do get buffed by kill experience, which in turn is multiplied by their training. You can make a Vamp Warrior with, for example, 1 extra head and 4x melee training, meaning he will have a training limit of 19. That's 19 to attack and defense, as well as the kill multiplier.
The only minions I've seen that don't benefit from kill experience are Kings and Dragons. As well as Archers killing wildlife. I dunno if a hotfix changed this, will have to keep paying attention.
Getting corpses becomes very easy, and there are a few ways to get free corpses. This means you can make an army of undead. For free. In every game. As long as RNG does not screw you hard early on.
Getting balsams, meaning gold, is not so easy. But then the Necromancer has no gold upkeep costs. So you can reserve balsams for minions that you hope will not die, such as vampires. It's 15 gold to make one very powerful vampire who, if you babysit him just a little, will probably survive until the late game. That's value right there.
I agree that the lack of Jewelry crafting is weird. I saw the skill on my zombie artificers but the option was nowhere to be found. Necro should be able to do jewelry. If it needs to be balanced, then take jewelry slots away from skeletons and other undead that should not have them.