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I played necronator a lot, and rl keeper is very good from what I see, Merge both would make me die playing xD
I recommend you complete this browser game if you have the time, Even if you do not apply this in RL keeper, You could apply in some other game that does the same style.
I imagine many have met their game looking for dungeon keeper, And this simple change Not only would mark your game as something unique, As it would also bring people nostalgia. Your game becomes easier to play and better known.
In any case, your game has already brought a lot of what I was looking for, With that, it would be one of the games of my dreams! hahahaha.
If you go to see it, this would also expand the possibilities of your game. I am looking forward to your opinion hahahaha if English is strange sorry, no speak english
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-Characters will walk as in an action game, and will have attack animations
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*In the games I have seen, characters would have to occupy a precise location not just a tile
*Animations would need artist design work
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-Games would have several heroes with special characteristics
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*Sounds do-able
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-Sense of realism in the war would be much greater
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*Combat system would probably need to incorporate the precise location not just the tile
*Turrns would probably have to pass in real time (eg. 10 times per second)
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-We would have hero generals with special abilities
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*Sounds do-able
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Use of spells would be much more impressive
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*Would probably require animations
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Destruction of villages and castles much more exciting
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*Perhaps the layouts, behavior of buildings and audio and visual?
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Nobody really knows what direction KeeperRL will go in. Even Michal once said he can be suprised by the way it is evolving. A lot of those ideas are hard to incorporate and they would take a lot of very hard work.
Perhaps you can explain the lessons you learnt from playing necronator? Like what makes a computer game addictive for you?
Sorry, I'm not very good with the gamer language, But I tried to express the best way I could.
If you played little, then you saw only 5%.
He was addictive because:
-First because they are undead.I love being necromancer overlord
-I could both control the army and let them free to exploit and attack the enemy. In RL keeper this could be placed, determining a search and extermination area
-Villagers had several conversations while desperate, Their souls were money, their bodies my new soldiers
-I needed to protect the portal, but the focus was on the front line, So I only worried about the portal, if my front line had lost the udeixado someone passed, Giving tower defense elements, but passing away from being the focus.
-When the enemy went into despair when losing and even dropped their weapons
-When we improved a soldier, this was very visible in his strength and special abilities. Zombie for example improved chance to infect enemies and transformed them, In the end his skill even divided an infected into 2 zombies.
-When the enemy heroes appeared, that's when the fun started, They were strong, difficult to kill, they fought at the front line, To kill a hero it is necessary to throw an army all over him, And then destroy the city fast before it arises again.
-When a hero was finally defeated, It was corrupted, and was available to be invoked through the portal, Your skills and even weapons change a bit, For example, in the corrupted version turned others into zombies, And still invoked lightning bolts. The brute, who fought with his fists, In the corrupted version, was bald, and wore a giant club full of thorns.
-When you improved the heroes, your improved skills were very visible, Hero zombie archer, started throwing 3 arrows, finished shooting a 12.
-There were many spells for example, Fireballs from the sky, getting better 7, Raise the dead, turn fallen enemies into skeletons, Improving anger increases area of effect. And my favorite, invocation of sata, A magic that invoked a hero for an unlimited time until he died, He was the most powerful, and equivalent to the enemy hero who wielded cannons.
-Wars were intense in the later stages, Use of spells greatly influenced, Even order of invocation of heroes. Sometimes it is good to send groups to specific points, But in general letting them exploit for themselves was better.
-Seeing the heroes battling with each other was very cool.
-It was necessary to destroy buildings for the enemy to stop coming out of them, In keeper RL maybe this was to delay enemy colonization.
Keeper RL has what's missing in necronator, and necronator has what's missing in Keeper RL. Surely this is very laborious, but the result would be a memorable game, For lovers of chaos and conquest, who interested in becoming an overlord, found this game. In addition the system opens the doors to option to play with several clans, And a infinity of mods.
(act patience to read my texts) xD
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I loved being necromancer overlord
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*Actually, necromancy has been suggested by lots of players. People imagine new spells, new technologies or even a whole new type of keeper class.
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When I could both control the army and let them free
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*It would be nice to let an invasion force go free and see them in "God" mode. At the moment you need to control a leader to invade.
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When villagers had several conversations while desperate
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*I saw this. I liked the way you could see what they were saying in Necronator. Creatures do talk in KeeperRL, but a fun atmosphere goes a long way.
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When... their souls were money, their bodies my new soldiers
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*For KeeperRL, nobody knows if and how necromancy will be put in.
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When I needed to protect the portal....tower defense elements...
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*Michal recently told us he has changed the way portals work. I think he is planning to let monsters go through portals in the future. What strategic role they will take is unknown.
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When the enemy went into despair when losing and even dropped their weapons
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*Creatures to run away. Dropping weapons could be a "thing". Even your own troops could.
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When we improved a soldier
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*Technology upgrades could improve your army. "Zombie infection" etc. It would have to be game-balanced.
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When the enemy heroes appeared
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*Enemy heros do exist. They tend to carry artifact weapons like the Duke. They could be much more important in the future. Who knows?
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When a hero was finally defeated, It was corrupted
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*People have talked about raising defeated bosses. Necromancers might not be able to recruit immigrants for example. That could mean they get some other powers to make up for it.
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When you improved the heroes
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*You can train combat levels and gain spells for your troops. Vampire lords and dark elves are good examples.
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There were many spells
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*Lots of new spells have been suggested. We will have to wait and see.
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Wars were intense in the later stages
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*Endless mode could get very intense when it is ready.
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Seeing the heroes battling with each other
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*The "God-eye" view for invasions would be nice.
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It was necessary to destroy buildings for the enemy to stop coming out of them------
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*This is a nice idea seen in many games. Basicly there is some sort of monster generator, like a house or portal or pentagram and to win you need to destory it.
A magician hero, would have greater power of initial control. A warrior hero, would have more fame, as well as ease to get fame, This is the basics. Other peculiarities would determine more specific entities, Removing default limiter, Giving the impression that only wealth and power determines his army, not a limiter.
God free way is cool. Do not forget the resource to specify area of exploration and extermination.
Types of equilibrium can be either resistance or existence of higher or equivalent units.
I remember the Duke, I also remember that soldiers appear mysteriously in their room, I remember that besides the duke there are only women in his room... I just think this duke is happy in kkkkkkkkkkk xD
About recruiting bosses, Could have special rituals of necromacy. Who spend a lot of resources, and so it is preferable to use only on strong enemies, Enemies raised with this ritual, instead of turning zombies or skeletons. Remain with the same powers. When you have more time you can create special arts for them.
About Enemy Generator, We could have a Portal of the dead, Both the attacker and the defender are reviving their units through a structure that needs to be destroyed, Portals can spend energy that limits time you can stay there. Units without the portal brand die definitively. This would make the wars more intense, and less worrisome to the player.
Well interesting this last part is not it?
What do you think of a colonization system as well? Where each clan tries to colonize territories,And this has effect on example environment
-Elves build forests
-Humans cut down forests, and make farms
-Keeper naturally leaves dead environment as it collects resources and expands
This would renew resources, and motivate intrigues. My head is exploding ideas. x,x
Something like '' power of control '' to determine how many undead you can have... "demon fame"...to determine how many followers of other types
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*KeeperRL has a population limit, but it is not split between undead and living creatures
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Magician hero...[more undead] - Warrior hero...[more living minions]
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*KeeperRL could give some classes +1 population each 3 undead for example. So, they can have extra undead in their army. etc.
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God free way is cool....specify area of exploration and extermination.
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*You can invade the maps you want. What is missing is letting the troops go free.
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...Duke...
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*Don't think he leaves his castle.
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...Recruiting bosses...special rituals of necromacy....create special arts for them.
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*KeeperRL has tasks that each unit can do. Necromancy rituals to raise bosses and power them up might work.
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...Enemy Generator....attacker and the defender reviving units through a structure that needs to be destroyed...
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*Can't resurrect units/heros in KeeperRL (yet).
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...Colonization system...Elves build forests...Humans cut down forests, and make farms...Keeper leaves dead environment
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*Logical. Elves could make trees appear in their territory. Humans could make trees cut down and make farms appear. Keeper could burn the lot down.
*It is a bit too easy to kill elves and driads by burning down their trees at the moment.
I think the system resurrects through a very convenient portal as well as to an enemy, player would want to build this with urgency, If the player does not have that unique structure, and lose his keeper, end game. I think common units do not need the portal brand, Only heroes could resurrect in the case.
Colonization system is sustainable because, Allows an exchange of resources through slavery or alliance. Goléns can generate volcanic environments, and produce various minerals.
We can enslave, ally or plunder. This system is very important for this game.
(If you put my ideas whenever I have Will die without finishing programming) shahshash