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In windowed mode, I'm afraid the game is stuck to your current resolution, and no UI scaling is implemented.
I should also point out that both issues currently reside in full screen as well, with the added problem of a black border around the game window.
http://imgur.com/a/s9DAQ#0
Windowed mode recognizes the set resolution and works as intended:
http://puu.sh/h4X8X/4eafa5b713.jpg
Full screen defaults to the monitor's full 2880 x 1800, reducing the game back to aforementioned tiny state, but without the black border. I was unable to take a working screenshot, though I imagine its unnecessary.
The Steam Overlay doesn't appear to work at all in either case.
Hopefully the black bar in fullscreen mode in OSX will go away once you are able to switch to smaller resolution.
I'm used to most every game not working ideally on OS X and having to boot into Windows in order to play them comfortably, but I figured you'd at least appreciate the feedback. Thanks for the response, and good luck with your development!
What I am seeing in the latest version of OSX at the moment, and in Parallels 10 on OSX with both retina display enabled and disabled, and the virtual screen at various resolutions, is the following:
1. The GUI never changes size in relation to my screen, no matter what, in any case.
2. Some of the other game graphics, like the main menu, seem to automatically do so.
I hate it when players throw around terms like "unplayable," because... well, you know. But at the moment, on my mac laptop at least, that's kind of the case. I could technically play it, but the text is so tiny that my eyes were hurting just trying to focus on it. I have a windows desktop as well, so it's not a huge deal for me personally, but I wanted to let you know that the problem still persists here.
If there's anything I can do to help, please do let me know!
Did you try changing the resolution in fullscreen mode? That should help it.
Here is a description of the progression on OSX 10.10.4:
1. First I started out in fullscreen mode, 2880x1800, which is evidently the native resolution on my retina display. Everything is tiny as you would expect, GUI-wise.
2. Next I switch it to 800x600 mode. It looks like it goes to the proper resolution, but it isn't filling my screen. Instead it has black borders all around the screen, and it uses the central 800x600 pixels in the middle of the monitor. So nothing is any bigger, it's just cropped my screen.
3. Now I switch it to windowed mode. Looks the same as #2, but now actually seems to be a window like you'd expect.
4. Now I switch it back to fullscreen mode. Now it looks identical to what it did in #1 again, for some reason. It's definitely not listening to the screen resolution I had set before. Not to crop it or otherwise.
5. Restart game, with it still having 800x600 selected, fullscreen. Now we're back to having it tiny and in the center of the screen, aka #2 again.
6. Toggle on and off fullscreen, I'm back to case #4 again.
Side note: when the game is showing up like #2 and #5, showing the steam overlay also makes it show up super tiny in that resolution. So somehow the resolution of the monitor actually is kind of that resolution, but I don't have this problem with any other games. Maybe it's the specific fullscreen mode? Cases 4 and 6 and 1 all show the steam overlay at the expected size.
Anyway, it shouldn't be hard to add scaling 2x as an option (regardless of window mode). Maybe I'll even add it to this in the next hotfix (if there is one).
Thanks for reporting the problem.
PS. Maybe 800x600 specifically doesn't work, did you try 1440x900 for example?