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That said, some of the keepers let you capture and convert enemy units, so you can go Elite Unit hunting if you want, it's still worth it to build your cyclopian guard unit.
In my opinion a good change, since i have never really dealt with prisoners before, now you kinda have to :)
The game is very different from pre-1.0. Not the same game anymore.
had a taste of the prisoner converting system, from 15 captured prisoners only 1 join me. So super BS system as I try to capture the strong and unique units only, they just die at the end.
I'm not happy with the changes either.
I then tried converting a single unit by loading the game (many times) before even ordering-capture/capturing. This confirmed that the chance-to-convert is baked into the unit. Although I'm not sure if it's from inception, but it's definitely decided before capturing the unit.
I should have kept a record of all prisoner-converting but I'm 90% sure it's not a 50% chance anymore (even though the IN-GAME documentation under the "?" menu CURRENTLY says it is...) or maybe I just have very poor luck.
edits: changed "recruit" to "convert" for clarity/consistency with the game's documentation
When I mentioned the 50% conversion being inaccurate, that was more based on my entire game so far and my (albeit poor) memory. I've had probably 70-80 prisoners total but I didn't record the conversions. I have 32 prisoners currently. I'll go find 20-30 more and try to convert them all and see how that goes! (and I'll log it and report back)
About units I'm very worried as some unique units are on 1 on the map. And 90% of time in my last 20 games I failed convert units like cyclop and others.