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I wouldn't convert them though, they are far better as prisoners. Reason: If you convert them, they will stop digging and building (only workers and prisoners do that).
Yes, there are several units with the dig/work-ability, but they don't work except if they have a hidden trait called "WORKER" - but only your standard workers and your prisoners have that trait
-> if you convert prisoners, they just turn into regular units and loose that trait
-> they will stop working
Yes, I think (don't know), that the revolt risk is dependend on the number of creatures you have. So if you have quite a lot of creatures, you can keep a lot of prisoners without having the risk of a revolt
Any unit or monster you torture will become a regular fighting monster or unit. And they will take a slot in your unit count. Had same idea with enemy workers but after conversion they are just a fighting unit.
Goblins can ride wolves and deer, but can't ride ki-rin or dragons. Imps can ride rats and ravens but not wolves and deer. These are but two examples.