KeeperRL

KeeperRL

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How to do archery in adventure mode
I just bought this game, and I have NOT done the tutorial. For now, I just wanted to mess around in adventure mode for a bit (anxiously awaiting Dwarf Fortress adventure mode).

So, obviously, there's a lot I'm learning through trial and error (mostly error). That's OK. I expected as much.

But I destroyed a bandit camp and got a bow. I'd like to be able to shoot arrows at enemies before they get close, but how do I do that? I can't seem to equip the bow. I don't even get the option to equip it, even though there's a ranged slot.

My guy automatically dropped the bow into a chest at his camp. I'm not sure why. Can we sell this stuff, somewhere? I've got a ton of bandit clubs now.

Anyway, I went back and picked up the bow, but I can't seem to use it. What am I missing here? Thanks!

PS. Is there a way to sleep all night? Or do I just get in the bed and pass time? It seems like a bad idea to go after zombies at night, especially if I CAN get this bow working. :)
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Showing 1-8 of 8 comments
di eshor ribly Mar 9, 2024 @ 5:00pm 
Adventure mode is a strange beast. Most of the normal rules don't apply to this game mode.

In normal mode your basic Knight keeper has 12 melee training potential, which he can obtain through training dummies. The Adventure Knight has 50 melee training potential, which he gains by killing things. These are not the same unit.

A more accurate representation though is the lack of crafting in adventure mode. You don't get to make archwood bows, or get enchantment runes. Your Hero doesn't get archery training either, so your ranged damage would just be coming from the short bow you found. I hate to be the bearer of bad news, but 10 damage isn't going to do very much... it's basically only usable against weak wildlife.
Bill Garthright Mar 10, 2024 @ 10:23am 
Originally posted by di eshor ribly:
10 damage isn't going to do very much... it's basically only usable against weak wildlife.

Thanks, but I can't figure out how to equip it AT ALL. I can put it in my inventory, but I don't have the option to equip it.
Lloyd Mar 10, 2024 @ 10:28am 
There is no Keeper in this game, with ranged combat it would be OP. (So the developer thinks) apparently. That's why you can't add bow to it. But if you can read simple code and understand how programming works. You can make it yourself. There is nothing complicated about this. The game is a continuous text document with pictures.
Bill Garthright Mar 10, 2024 @ 10:33am 
Thanks, but I'm not interested in coding. Frankly, it bugs me when a developer doesn't give PLAYERS the option when it comes to things like that.

Why does it matter to the developer how I want to play a game - even THEIR game? Set the default to anything you like, but give us options to adjust things to our own preference!

But that's just a pet peeve, so ignore my ranting, please. :) And thanks for the info.
di eshor ribly Mar 10, 2024 @ 1:15pm 
Originally posted by Bill Garthright:
Originally posted by di eshor ribly:
10 damage isn't going to do very much... it's basically only usable against weak wildlife.

Thanks, but I can't figure out how to equip it AT ALL. I can put it in my inventory, but I don't have the option to equip it.

You don't equip ranged weapons in adventure mode was the point. The only exception is if you can get the old Digrealm mod or the Adventurer Hero mod to work in 1.0, there's a Ranger hero with ranged training. Everyone else is pure melee or a spell caster.
Bill Garthright Mar 10, 2024 @ 4:59pm 
OK, thanks.
Lloyd Mar 11, 2024 @ 10:41am 
It's a fashion trend. Forcing the player to play the game the developer intended without options. Doesn't it bother you that the key assignments in games are made by someone far from games?

For example, I've never seen a single developer make normal controls in my life.
Never use Z-X-V-H. Always use inventory "i" rarely Tab.

Here he also sees that the player must be limited. And he does. Optionality and QoL has never been the main goal of games in the last few years.

I agree with you and also don't pay attention to what I say. Just stating my opinion. That people can't see the simple things. And besides, in this game you can not change the interaction keys. You can not bind them conveniently. I'm surprised, but no matter how many times I try, my game memorizes the old keys and the new ones. And I can't change WASD to control the camera. In 2024 ...... I have to control the arrows key... it's ridiculous.

And about the archer. It's true. I've never been a fan of melee combat. He always loses. No tactics, no combat, you always get punched in the face. Or you wear OP gear to fight or Lose. And you can't even dodge. It's a terrible realization of the idea.
dande48 Mar 11, 2024 @ 11:39am 
It's technically not adventure mode... but if you do the "hermit", you can wield a crossbow.
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