KeeperRL

KeeperRL

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Endgunner Sep 30, 2023 @ 6:26am
Necromancy worst faction?
Every single battle, half my troops lose their head, with seemingly no way to recover. The skeleton king is good. Managed to make one with 44 stats. But he cant use any of the good gear, I have.

On the other hand, my guy manages to summon a demon hulk for 500 turns, and I conquer 2 whole villains with it before it poofs.
Last edited by Endgunner; Sep 30, 2023 @ 7:47am
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Showing 1-15 of 22 comments
SoftMonster Sep 30, 2023 @ 7:40am 
No population limit and huge armies?
Endgunner Sep 30, 2023 @ 7:46am 
Originally posted by SoftMonster:
No population limit and huge armies?
Huge headless, blind armies.
Draken Sep 30, 2023 @ 7:48am 
I got a detailed feedback with how all the units hold up.

Here is the link:
https://steamcommunity.com/app/329970/discussions/0/3428948355363713003/

For a summary:

The cheap option is Skeleton Warriors on Skeleton Wolfs. Simply replace any damaged units after each battle. Reuse the equipment. Just drown or banish the damaged ones after taking off their equipment.

Vampires are the quality option. They can heal themself by biting other units. Friend or Foe. I advice giving them an additional head so that they can use one head to heal the other Head. They are also vulnerable to sunlight, so the darkness balsam is important.

Vampire Brutes are the budget option, though they can fly.
Vampire Warriors are great. They can ride on wolfs to speed up and wear your best equipment.
Vampire Nobles are great. Inherent darkness, flying, can ride. You can specialize them into mages, crafters or even melee combatants.

Skeleton Archers are your only ranged option. They are decent at that.

Skeleton Kings can use up to 199 upgrades and so can reach over 100 in both attack and defense. Though you can also shift those stats around a bit.

Just a quick disclaimer, that I last played a year ago so updates might have changed some of these.

Hope that helps.
Last edited by Draken; Sep 30, 2023 @ 7:48am
Endgunner Sep 30, 2023 @ 7:55am 
Originally posted by Draken:
I got a detailed feedback with how all the units hold up.

Here is the link:
https://steamcommunity.com/app/329970/discussions/0/3428948355363713003/

For a summary:

The cheap option is Skeleton Warriors on Skeleton Wolfs. Simply replace any damaged units after each battle. Reuse the equipment. Just drown or banish the damaged ones after taking off their equipment.

Vampires are the quality option. They can heal themself by biting other units. Friend or Foe. I advice giving them an additional head so that they can use one head to heal the other Head. They are also vulnerable to sunlight, so the darkness balsam is important.

Vampire Brutes are the budget option, though they can fly.
Vampire Warriors are great. They can ride on wolfs to speed up and wear your best equipment.
Vampire Nobles are great. Inherent darkness, flying, can ride. You can specialize them into mages, crafters or even melee combatants.

Skeleton Archers are your only ranged option. They are decent at that.

Skeleton Kings can use up to 199 upgrades and so can reach over 100 in both attack and defense. Though you can also shift those stats around a bit.

Just a quick disclaimer, that I last played a year ago so updates might have changed some of these.

Hope that helps.
Yeah, it just seems that 90% of the time. My units lose their head almost instantly. I guess its just bad RNG...
Draken Sep 30, 2023 @ 8:12am 
It's the trade off for the Necromancer.
They can have unlimited minions, but they are frail and need to be replaced regularly.
Unless you make vampires. Or Skeleton Kings.
SoftMonster Sep 30, 2023 @ 10:32am 
There isn't so much need to kill wounded undead because like I say, you have no pop limit
SoftMonster Sep 30, 2023 @ 10:32am 
send them all on a raid is usually fine
SoftMonster Sep 30, 2023 @ 10:33am 
removing the banishment penalty would help
Draken Sep 30, 2023 @ 10:40am 
Originally posted by SoftMonster:
There isn't so much need to kill wounded undead because like I say, you have no pop limit

1. You have to produce more gear to equip both the wounded and the non wounded.
2. Having a blind undead in the front of your army just blocks actual combat effective units from doing damage.
3. Blind units might drown or burn up in lava, taking all their gear with them.

Edit: So I disagree on that point.
Also having to wait until collapsed units catch up is just a chore.
Last edited by Draken; Sep 30, 2023 @ 10:41am
SoftMonster Sep 30, 2023 @ 10:22pm 
The best answer is probably to remove the banishment penalty. You could even put armies into unwanted teams and banish an entire team
Last edited by SoftMonster; Sep 30, 2023 @ 10:23pm
Endgunner Sep 30, 2023 @ 10:37pm 
Originally posted by SoftMonster:
The best answer is probably to remove the banishment penalty. You could even put armies into unwanted teams and banish an entire team
Or instead/alongside of banishment, the necromancer had the option to disassemble a unit. Considering he literally made them.
SoftMonster Sep 30, 2023 @ 11:03pm 
No idea which bits of the game Michal is looking at polishing for 1.0. It would be a nice one to resolve.
Erklig Oct 6, 2023 @ 7:37am 
I am newbie and only played with necromancer and I was able to finish the game but can not compare with other races yet.
In my opinion banishing damaged units is a bad idea because population is not infinite, it is limited by collected corpses. But on the other hand losing skeletons left and right is not a problem. I even lost a vampire to a donkey :D also couple fall to water.

At the beginning, I was raiding with skeleton + wolf parties and collect body parts from weak enemies. Then put the damaged units to guard duties. Also I restricted equipment for skeletons to basic equipment which is free not to interfere with other units.
When I made several vampire warrior and nobles with iron eqiupment riding slashers, it just became a breeze to finish.

Basically undeads power came from balsams. You can customize your troops as you wish. Add 2 more hands, now your vampire can wield 2 two-handed weapons, add wings so it can fly, add damage and defence againts dragons so it can vs dragons etc. Remove slowness, give infinite carrying weight and give darkness to a zombie and watch it cutting whole map in a day etc. You can customize according to the your enemy.

Btw game have an explanation for missing body parts. Undeads do not have health bar so any damaging attack will cause body part damage. And if you get hit hard enough, you will get one shotted. So if you do not want to lose parts, you need high defence.

Briefly nacromencer is pretty strong in my opinion but requires ways to easen micro-managing and some quality of life features. I was able to handle micro-managing by using teams, restrictions, quarters etc. But steeds need better way for sure. It is super painful to find correct steed in that menu.
Draken Oct 6, 2023 @ 7:53am 
@Erklig

If you leave the starting bandit group on your map allive (don't kill the leader), they will regularly send corpses.
I mean raids. Same thing, really.

Another way to replenish corpses is to set up a few guardian zones across the map and assign skeleton archers to them. They will kill animals and you can use those for more undead.
100% the opposite
Necromancer is probably the most OP from the sheer scope you can customize your army with no population cap.
it can be rough to start but once you can make armies of multi-headed flying skeleton archers, it more than makes up for it.

the trick is to not just flatten nearby enemies that you can accumulate bodies through their raids
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Date Posted: Sep 30, 2023 @ 6:26am
Posts: 22