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Here is the link:
https://steamcommunity.com/app/329970/discussions/0/3428948355363713003/
For a summary:
The cheap option is Skeleton Warriors on Skeleton Wolfs. Simply replace any damaged units after each battle. Reuse the equipment. Just drown or banish the damaged ones after taking off their equipment.
Vampires are the quality option. They can heal themself by biting other units. Friend or Foe. I advice giving them an additional head so that they can use one head to heal the other Head. They are also vulnerable to sunlight, so the darkness balsam is important.
Vampire Brutes are the budget option, though they can fly.
Vampire Warriors are great. They can ride on wolfs to speed up and wear your best equipment.
Vampire Nobles are great. Inherent darkness, flying, can ride. You can specialize them into mages, crafters or even melee combatants.
Skeleton Archers are your only ranged option. They are decent at that.
Skeleton Kings can use up to 199 upgrades and so can reach over 100 in both attack and defense. Though you can also shift those stats around a bit.
Just a quick disclaimer, that I last played a year ago so updates might have changed some of these.
Hope that helps.
They can have unlimited minions, but they are frail and need to be replaced regularly.
Unless you make vampires. Or Skeleton Kings.
1. You have to produce more gear to equip both the wounded and the non wounded.
2. Having a blind undead in the front of your army just blocks actual combat effective units from doing damage.
3. Blind units might drown or burn up in lava, taking all their gear with them.
Edit: So I disagree on that point.
Also having to wait until collapsed units catch up is just a chore.
In my opinion banishing damaged units is a bad idea because population is not infinite, it is limited by collected corpses. But on the other hand losing skeletons left and right is not a problem. I even lost a vampire to a donkey :D also couple fall to water.
At the beginning, I was raiding with skeleton + wolf parties and collect body parts from weak enemies. Then put the damaged units to guard duties. Also I restricted equipment for skeletons to basic equipment which is free not to interfere with other units.
When I made several vampire warrior and nobles with iron eqiupment riding slashers, it just became a breeze to finish.
Basically undeads power came from balsams. You can customize your troops as you wish. Add 2 more hands, now your vampire can wield 2 two-handed weapons, add wings so it can fly, add damage and defence againts dragons so it can vs dragons etc. Remove slowness, give infinite carrying weight and give darkness to a zombie and watch it cutting whole map in a day etc. You can customize according to the your enemy.
Btw game have an explanation for missing body parts. Undeads do not have health bar so any damaging attack will cause body part damage. And if you get hit hard enough, you will get one shotted. So if you do not want to lose parts, you need high defence.
Briefly nacromencer is pretty strong in my opinion but requires ways to easen micro-managing and some quality of life features. I was able to handle micro-managing by using teams, restrictions, quarters etc. But steeds need better way for sure. It is super painful to find correct steed in that menu.
If you leave the starting bandit group on your map allive (don't kill the leader), they will regularly send corpses.
I mean raids. Same thing, really.
Another way to replenish corpses is to set up a few guardian zones across the map and assign skeleton archers to them. They will kill animals and you can use those for more undead.
Necromancer is probably the most OP from the sheer scope you can customize your army with no population cap.
it can be rough to start but once you can make armies of multi-headed flying skeleton archers, it more than makes up for it.
the trick is to not just flatten nearby enemies that you can accumulate bodies through their raids