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I just tested it again with a one tile wide stone bridge over lava with healthy Vampire Warriors and Skeleton Wolves.
Result: Some of the Vampire Warriors still decided that lava is a great substance to step into.
It almost looked to me as if they tried to overtake another unit on the bridge by going "around" diagonally with their two steps each turn: The first step of the turn you step diagonally up into the lava, the second one you diagonally step down back on the bridge. Of course they never got to the second step.
It also might be an issues with bridges being claimed territory, causing the riders to trying to dismount into the lava. But I don't think that is what happened here, as both rider and steed burned up.
Back to the feedback:
8: Unit feedback
j) Skeleton King: An absolute beast of an undead, starting out with 10 damage and 10 defense and can be given 199 upgrades, most being worth 1 extra damage or defense. It can even fly if you give it limbs from flying creatures. So the creature itself is great. The big problem is the upgrade system.
The first problem: For a fully upgraded Skeleton King you need to click 199 times. There is no way to select multiple upgrades with one click.
The second problem: The limbs you can select don't specify what they do. There are only skulls and bones. You have no way to know if a limb is a leg, arm or wing. Just as you don't know if a limb gives 1 defense or 1 attack.
The third problem: You will get tons of different limb options that are all doing the same thing. I wish the limbs would just get sorted accordingly to what exactly they do. All normal skulls into one pile, all legs into another, all wings into a third, and all arms into the last pile.
The fourth problem: It's really inconsistent trying to get limbs. If you shoot a vulture to death with archers you will likely only get a corpse. Which is great for raising your undeads. But somehow you are unable to take apart the cadaver and get two wings out of it for your Skeleton King. So if you want specific limbs you have to use your troops with cutting weapons and hope that they cut of the right thing during battle.
k) Slasher: A bit underwhelming. It's a mount so let's compare it with the Skeleton Wolf. A Slasher has 22 more damage than a Skeleton Wolf as well as 2 more balsam slots. Sadly it also comes with a few disadvantages. First is a vulnerability to sunlight, basically removing one of the upgrade slots. It also doesn't have the fast trait. So while they offer one more balsam slot and a bit more attack, they aren't actually harder to hit and will slow your army down if you are used to the speed of the wolves. Because of that I don't really consider them an upgrade, but more of a more expensive sidegrade instead.
l) Juggernaut: It has more stats then the Vampire Warrior. To be precise, 5 more training, 4 more defense and 7 more damage, which adds up to 9 more defense and 12 more damage. In return you have two less balsam slots. Each of those could be used for an increase to the melee training limit. One of those balsams gives 3 damage and 3 defense. So the actual stat difference is only 3 defense and 6 damage. In return you lose the ability to ride as well as the vampires self healing, making it not worth it in my book. Maybe the Juggernaut has additional hidden advantages such as more health, but if so they aren't apparent to the player. So I don't plan on using them. I would really appreciate if they would receive some kind of buff that would give them their own niche in the necromancers army.
m) Zombie King: This is basically exactly the same as a Skeleton King. With two exceptions: They have 5 more defense and damage as well as a vulnerability to sunlight. So if you want them for base defense or can ensure that they only go out at night they are better. But I personally prefer the Skeleton King.
n) Bone Dragon: Awesome. High base stats plus training, 7 balsams, flying. Worth using a phylactery on.
9: Why do vampires lack intrinsic leg and arm attacks?
10: I wish there was a uniform system for creatures. That way the Vampire Nobles that have all the crafting upgrades don't snatch up the adamantium equipment from the fighting versions. Or at least a way to restrict equipment for individual units. Having to force an equip and then lock all of it is a lot of clicks.
11: I wish there was a template system for undead. Some way to save your favorite balsam loadouts so that you can easily reuse them. The necromancer seems to be aimed at having a ton of fragile, replaceable minions, but the actual replacing process is a bit too tedious to be enjoyable.
12: Bug: Undead with missing arms can still wield weapons and shields. They first drop them on getting injured, but then are able to pick them back up later.
13: I wish there was a way to either fix up your undeads, gladly with a cost attached, or a way to quickly dispose and replace a minion. You have to select a damaged minion, force it to drop all it's equipment, banish it, then go to the morgue and order a new one and add the balsams. Oh and have enough of said balsams. For a better Necromancer experience I would wish for a "Destroy Undead" button similar to banish, but it would simply kill the undead. Then a way to set production targets for balsams, so that you always have the ones available that you want. Probably would also be nice for normal equipment. And last a template system for the undeads like mentioned in point 11.
I can't help but feel a creature without lungs requiring oxygen is something of an oversight.