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White knights can't do demonology, beast mutation or humanoid mutation. These are the most interesting units and there are no equivilent units for White Knights. I think white knights need to have about another 3 late game technologies. Something like this:
1) "Heros" - recruit up to 3 adventurers
2) "Visitation" - recruit an angel
3) "Forest alliance" - recruit ents
Also, some unique jewellery or potions that you unlock with technology would give a bit of flavour.
Something like that ought to even things out a bit and keep things interesting for the player later on.