KeeperRL

KeeperRL

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How are people liking the Bonus mod?
as a co-creator I am genuinely interested in feedback. :D
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Showing 1-15 of 36 comments
tobias599 Jul 8, 2019 @ 4:48am 
A list of changes would be nice, because there are so many things I don't know if small things were changed or not.
I still think the mummies and zombies are useless, the statues don't do anything besides looking cool.
The slowed debuff is keeping me from using these units, even cross them out in vanilla.
RighteousSinner Jul 8, 2019 @ 7:09pm 
zombies are garbage yeah, but have been converted into hordes of large numbers with the vampire lord keeper. mummies however are a long term investment and can be really good when fully trained. An entire list of changes would take a bit of coordination between the mod contributers. Everything that has been changed can be found in the mod files themselves though.
tobias599 Jul 10, 2019 @ 1:35am 
I played over half of my play time in Keeperrl with this mod. I already checked the files out and did some editing myself.
I find the Vampire Lord interesting, but last time I checked... (It was a while) the limb regen potion was way to expensive, because every unit can die with one lucky hit from a weapon or arrow.

Making losing limbs seem like dodging death, knowing the hit could've killed the unit (Keeper included)
I'm still curious how Skeletons have a heart, maybe they are not as undead we all think they are :steamhappy:
RighteousSinner Jul 10, 2019 @ 2:21pm 
I just did a balance pass on the vampire lord, hopefully 100 gold per regrow potion isn't that bad
Haz Jul 10, 2019 @ 8:35pm 
How do i get this mod, it sounds like it worth it just for hordes of zombies.
tobias599 Jul 11, 2019 @ 4:48am 
Originally posted by RighteousSinner:
I just did a balance pass on the vampire lord, hopefully 100 gold per regrow potion isn't that bad
Thanks, should be enough and regrow potions are in my opinion an endgame upgrade.
tobias599 Jul 11, 2019 @ 4:50am 
Originally posted by Droid 532:
How do i get this mod, it sounds like it worth it just for hordes of zombies.
It should be under the mods section in the menu, downloading and installing with just one-click possible.
The name is Bonus Features Mod
tolaburke Jul 16, 2019 @ 3:48am 
I suppose the Enchantress is relatively cool, if it weren't for the fact that she can't build a bed, nor healing potions. This leads to the game incessantly asking 'Do you want to control the keeper?' after taking a hit. Took a long while to work out I could use the Bandit bed.

I wonder on the White Knight, and the Militia vs Knight+Archer. 5 for the price of 1 sounds good, but each of the 5 is significantly weaker. The Wiki mentioned a Crops skill for Peasants, but your ones don't. Maybe we'll see something more with that later. Maybe their thing could be economy? Or even the horses and donkeys eating the wheat rather than eating pig meat...

If the dwarves don't get anything out of Archery tech, why do they have the tech?
Last edited by tolaburke; Jul 16, 2019 @ 6:09pm
Guts Jul 16, 2019 @ 8:45am 
Using the vampire lord: Zombie Dragons are seriously overpowered for how early you get them. All I did was take zombie hordes and the first pig I killed became a zombie dragon. I can see hoe they're supposed to be like ogres, but 40+ stats on a unit you can hire out of the gate is a bit too high. The zombie dragon's stats are on par with a well equipped mutant humanoid, and that's before any training or combat xp. Giving zombies the group hire mechanic doesn't actually make them much more useful. They're still slow and not very good at combat. In this game you either hit or you don't do damage, so a weak fighter will never beat a better one. On the other hand, I can hire a group of workers pretty easy and it's only 1 population slot because of the group hire.

I like the trick with gargoyles being friendly but they also steal from you. Good thing I saw the gargoyle try to use my treasure chest or I would have just thought the gold was missing.
RighteousSinner Jul 16, 2019 @ 7:58pm 
Originally posted by N473:
Using the vampire lord: Zombie Dragons are seriously overpowered for how early you get them. All I did was take zombie hordes and the first pig I killed became a zombie dragon. I can see hoe they're supposed to be like ogres, but 40+ stats on a unit you can hire out of the gate is a bit too high. The zombie dragon's stats are on par with a well equipped mutant humanoid, and that's before any training or combat xp. Giving zombies the group hire mechanic doesn't actually make them much more useful. They're still slow and not very good at combat. In this game you either hit or you don't do damage, so a weak fighter will never beat a better one. On the other hand, I can hire a group of workers pretty easy and it's only 1 population slot because of the group hire.

I like the trick with gargoyles being friendly but they also steal from you. Good thing I saw the gargoyle try to use my treasure chest or I would have just thought the gold was missing.

The Zombie Dragons are a precious resource, you only get 4 of them and thats it, once they're killed you don't get any more of them, each horde tech will give you a unique recruit you can only get in limited numbers. zombies on the other hand don't cost pop cap and can be spammed if you have enough corpses, they're also your workshop guys and baseline workers, the zombie hordes on the other hand cost a single pop cap but have a small chance of not costing corpses. I may replace them with plague zombies in the next game version however just to give the hordes more purpose. I could allow the horde versions to use equipment but it didn't really make the zombies better than the mummies so I didn't see any point.
tolaburke Jul 16, 2019 @ 10:34pm 
you only get 4 of them and thats it, once they're killed you don't get any more of them

So that's why I could never get my spellbook back after it died-I thought it just needed to fully decay....That also makes any other 'limit X' something to carefully consider.

Create a faction, and people will want to play as it. Finally finding the data files, I see amazons and centaurs, with enough units that they could be Keeper factions.
Last edited by tolaburke; Jul 17, 2019 @ 12:33am
RighteousSinner Jul 17, 2019 @ 4:48pm 
Originally posted by tolaburke:
Create a faction, and people will want to play as it. Finally finding the data files, I see amazons and centaurs, with enough units that they could be Keeper factions.

Unfortunately the game only has enough room for exactly 10 keepers and adventurers at the moment, otherwise that would definitely be something I'd consider.
Last edited by RighteousSinner; Jul 17, 2019 @ 4:49pm
hey bonus mod peeps.. can you break it down for the new players? what it adds to the game and what it changes from vanilla?

Thanks guys!

And Righteous do you plan to add more mods to this game? do you play keeper rl alot? Thanks for your time and responses.
tolaburke Jul 17, 2019 @ 6:33pm 
From the file Alpha28BonusMod_List_Of_Changes.txt. For the record, the data files are in KeeprRL/data_free/game_config. Data sets are in their own folders in there.

KeeperrlAlpha28BonusMod change list:

Campaign Enemies:
- Pride of Lions
- Necromancer Abode
- Adoxie
- Hell portal
- Ocean portal
- Centaurs
- Amazons
- ancient dragons
- cow demons
- gorgon

New units:
- Lion
- Lioness
- Skeleton Warrior
- Skeleton Mage
- Necromancer
- Mummy Lord
- Eye Servant
- Lesser Eye Servant
- Vulture Abomination
- Adoxie’s Head
- Adoxie’s Eye
- Adoxie’s Left Hand
- Adoxie’s Right Hand
- Adoxie’s Left Foot
- Adoxie’s Right Foot
- Ocean Portal
- Hell Portal
- Dark Orc
- Dark Ogre
- Dark Goblin
- Dark Hobgoblin
- Hobgoblin
- Elephant
- Bengal Tiger
- Squidholder
- Sprite
- Shard Spitter
- Scree Bird
- Possessed Book
- Ogre Female
- Orc Female
- Dark Ogre Female
- Dark Orc Female
- Mushroom Man
- Gorgon
- Giant
- Gnome Boss
- Gargoyle
- Banshee
- Cow Demon
- Armored Cow Demon
- Arachne
- Abomination
- Rat General
- Rat Archer
- Rat Soldier (Re-sprite)
- Rat Lady
- Rat Man (Re-sprite)
- Hell Knight
- Hell Knight Swordmaster
- Hell Knight Lord
- Hell Knight Brute
- Red Dragon Newt
- Green Dragon Newt
- Spirit Dragon
- Zombie Dragon
- Young Green Dragon
- Young Red Dragon
- Ancient Red Dragon
- Ancient Green Dragon
- Black Dragon
- Bandit Leader
- Orc Leader
- Water Fairy
- Air Fairy
- Magic Fairy
- Dark Fairy
- Light Fairy
- Nature Fairy
- Fire Fairy
- Electric Fairy
- Earth Fairy
- Demon Fairy
- Amazon
- Amazon War Maiden
- Amazon Queen
- Amazon Elder
- Amazon Champion
- Amazon Archer
- Centaur Archer
- Centaur Farmer
- Centaur Hunter
- Centaur Child
- Centaur King
- Centaur Knight

New Technologies (Dark keepers):
- Dragon taming - Summon a pet dragon through your dungeon portal (Dark mage keepers only).
- Demonic alliance - Summon a demon lord through your dungeon portal (Mage keepers only).
- Minotaur mutation - Give birth to a minotaur (Dark knight keepers only).
- Cyclops mutation - Give birth to a cyclops (Dark knight keepers only).
- Combat succubus - Enable the newly recruited sucubbi to do combat. (Dark knight and mage keepers).
- Magic paper production - Unlocks ability to produce basic scrolls on a workshop.
- Advanced inscription - Unlocks ability to create more power scrolls.
- Master inscription - Make overpowered scrolls.

New Technologies (Hard mode):
- Absorbtion - Unlock dopplegangers (later game).

New Technologies (Necromancer):
- Zombie hoards - Recruit zombie hoards. Required before learning vampire hoards.
- Mummy hoards - Recruit hoards of mummies. Required before learning vampire hoards.
- Skeleton hoards - Recruit skeleton hoards. Required before learning vampire hoards.
- Vampire hoards - Recruit vampires hoards.
- Lord of war - Recruit the lord of war.
- Lord of magic - Recruit the lord of magic.
- Lord of speed - Recruit the lord of speed.
- Lord of resistance - Recruit the lord of resistance.

New Technologies (Elementalist):
- Elite alchemy - Produce the most powerful potions.
- Basic forest magic - Summon tree spirits.
- Basic earth magic - Bring clay golems to life.
- Basic metalic magic - Form iron golems from iron.
- Basic fire magic - Summon fire spheres to make up the ranks in your army.
- Master forest magic - Summon water elementals.
- Master earth magic - Recruit stone golems.
- Master metalic magic - Recruit adamantium golems.
- Master fire magic - Summon lava golems.
- Elite forest magic -Recruit air elementals.
- Elite earth magic - Summon earth elementals.
- Elite metalic magic - Summon automatons.
- Elite fire magic - Summon fire elementals.

New Technologies (Gnomeworld):
- Gnomish smithy -Produce automatons.
- Gnomish alchemy -Produce special potions that are available to gnomes.
- Gnomish jewellery -Build a jeweler room and produce magical rings and amulets.

New Technologies (Dwarven Stronghold):
- Redemption- -Convert the wicked by building torture tables.
- Basic nobility -Recruit better dwarven warriors.
- Advanced nobility -Recruit much better dwarven warriors.
- Elite nobility -Recruit the best dwarven warriors.
- Marriage of convenience -Recruit a dwarf baron.
- Master jewellery -Build the best jewellery.
- Dwarven alchemy -Produce special potions.

New Technologies (White Knight Upgrades):
- Legendary heroes - Recruit new and very powerful heroes.
- Royal jewellery - Create powerful but expensive jewellery fit for nobility.
- Unicorn taming - Recruit unicorns.

New Spells:

- Advanced Healing
- Expert Healing
- Group Healing
- Advanced Cure Poison
- Cure Blindness
- Advanced Magic Missile
- Expert Magic Missile
- Rapid Magic Missile
- Advanced Invisibility
- Battle Cry
- Advanced Teleport
- Pacify
- Advanced Haste
- Haste Other
- Magic Cancellation
- Advanced Defense Bonus
- Defend Other
- Block
- Advanced Damage Bonus
- Friendly Damage Bonus
- Summon Spirit
- Fire Elemental
- Advanced Fire Elemental
- Summon Healing Totem
- Firewall
- Magma Bolt
- Swap Positions
- Summon Stone Golem
- Summon Snakes
- Summon Spiders
- Fumes
- Poison Spores
- Curse
- Spit Shards
- Stone to Mud
- Entangling Vines
- Resist Magic
- Light
- Darkness
- Summon Wolves
- Summon Bear
- Summon Boar
- Summon Raven
- Levitate
- Fire Shield
- Telepathy
- Elf Vision
- Weapon Dodge
- Arrow Shield
- Cause Blindness
- Cripple
- Mind Bolt
- Arrow Attraction
- Mana Curse
- Regrow Body Parts
- Summon Water Elementals
- Summon Air Elementals
- Summon Adoxie’s Right Hand
- Summon Adoxie’s Left Hand
- Summon Adoxie’s Right Foot
- Summon Aodixe’s Left Foot
- Summon Eye Servant
- Summon Lesser Eye Servant
- Summon Ocean Portal ( Unused)
- Summon Adoxie’s Eye ( Unused)
- Summon Skeletons
- Summon Skeleton Warriors
- Summon Skeleton Mages
- Bolt of Water

New Traps:

- Tar Pit
- Cave-In Trap
- Fire Trap
- Spike Trap

New Keepers:

- Vampire Lord (Undead theme’d)
- Easy Mode Keeper
- Hard Mode Keeper
- Dungeon Master (A Creative Mode where you can build anything free of cost)
- Gnome Chief (Play as a tribe of gnomes who rely on magic)
- Dwarf Baron (Play as a tribe of dwarves focussed on melee)
- Elementalist (Play as an elementalist and summon an elemental army with raw resources)

New Adventurers:

- Adoxie’s head (Easy)
- Dwarf Baron (Easy)
- Cyclops
- Minotaur
- Legendary Warrior
- Necromancer
- Archer Assassin
- Legendary Cleric
- Legendary Wizard

(New Items Coming Soon)
RighteousSinner Jul 18, 2019 @ 1:42am 
Originally posted by Don't Dab Tidepods:
hey bonus mod peeps.. can you break it down for the new players? what it adds to the game and what it changes from vanilla?

Thanks guys!

And Righteous do you plan to add more mods to this game? do you play keeper rl alot? Thanks for your time and responses.
currently you can only use one mod at time so I don't think I'll make another one unless absolutely necessary, I'll just constantly expand it with the rest of the mod team.

Funnily enough that change list is already outdated in a few parts since the mod keeps getting better as we work on balancing it.
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Date Posted: Jul 7, 2019 @ 9:35pm
Posts: 36