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I still think the mummies and zombies are useless, the statues don't do anything besides looking cool.
The slowed debuff is keeping me from using these units, even cross them out in vanilla.
I find the Vampire Lord interesting, but last time I checked... (It was a while) the limb regen potion was way to expensive, because every unit can die with one lucky hit from a weapon or arrow.
Making losing limbs seem like dodging death, knowing the hit could've killed the unit (Keeper included)
I'm still curious how Skeletons have a heart, maybe they are not as undead we all think they are
The name is Bonus Features Mod
I wonder on the White Knight, and the Militia vs Knight+Archer. 5 for the price of 1 sounds good, but each of the 5 is significantly weaker. The Wiki mentioned a Crops skill for Peasants, but your ones don't. Maybe we'll see something more with that later. Maybe their thing could be economy? Or even the horses and donkeys eating the wheat rather than eating pig meat...
If the dwarves don't get anything out of Archery tech, why do they have the tech?
I like the trick with gargoyles being friendly but they also steal from you. Good thing I saw the gargoyle try to use my treasure chest or I would have just thought the gold was missing.
The Zombie Dragons are a precious resource, you only get 4 of them and thats it, once they're killed you don't get any more of them, each horde tech will give you a unique recruit you can only get in limited numbers. zombies on the other hand don't cost pop cap and can be spammed if you have enough corpses, they're also your workshop guys and baseline workers, the zombie hordes on the other hand cost a single pop cap but have a small chance of not costing corpses. I may replace them with plague zombies in the next game version however just to give the hordes more purpose. I could allow the horde versions to use equipment but it didn't really make the zombies better than the mummies so I didn't see any point.
So that's why I could never get my spellbook back after it died-I thought it just needed to fully decay....That also makes any other 'limit X' something to carefully consider.
Create a faction, and people will want to play as it. Finally finding the data files, I see amazons and centaurs, with enough units that they could be Keeper factions.
Unfortunately the game only has enough room for exactly 10 keepers and adventurers at the moment, otherwise that would definitely be something I'd consider.
Thanks guys!
And Righteous do you plan to add more mods to this game? do you play keeper rl alot? Thanks for your time and responses.
KeeperrlAlpha28BonusMod change list:
Campaign Enemies:
- Pride of Lions
- Necromancer Abode
- Adoxie
- Hell portal
- Ocean portal
- Centaurs
- Amazons
- ancient dragons
- cow demons
- gorgon
New units:
- Lion
- Lioness
- Skeleton Warrior
- Skeleton Mage
- Necromancer
- Mummy Lord
- Eye Servant
- Lesser Eye Servant
- Vulture Abomination
- Adoxie’s Head
- Adoxie’s Eye
- Adoxie’s Left Hand
- Adoxie’s Right Hand
- Adoxie’s Left Foot
- Adoxie’s Right Foot
- Ocean Portal
- Hell Portal
- Dark Orc
- Dark Ogre
- Dark Goblin
- Dark Hobgoblin
- Hobgoblin
- Elephant
- Bengal Tiger
- Squidholder
- Sprite
- Shard Spitter
- Scree Bird
- Possessed Book
- Ogre Female
- Orc Female
- Dark Ogre Female
- Dark Orc Female
- Mushroom Man
- Gorgon
- Giant
- Gnome Boss
- Gargoyle
- Banshee
- Cow Demon
- Armored Cow Demon
- Arachne
- Abomination
- Rat General
- Rat Archer
- Rat Soldier (Re-sprite)
- Rat Lady
- Rat Man (Re-sprite)
- Hell Knight
- Hell Knight Swordmaster
- Hell Knight Lord
- Hell Knight Brute
- Red Dragon Newt
- Green Dragon Newt
- Spirit Dragon
- Zombie Dragon
- Young Green Dragon
- Young Red Dragon
- Ancient Red Dragon
- Ancient Green Dragon
- Black Dragon
- Bandit Leader
- Orc Leader
- Water Fairy
- Air Fairy
- Magic Fairy
- Dark Fairy
- Light Fairy
- Nature Fairy
- Fire Fairy
- Electric Fairy
- Earth Fairy
- Demon Fairy
- Amazon
- Amazon War Maiden
- Amazon Queen
- Amazon Elder
- Amazon Champion
- Amazon Archer
- Centaur Archer
- Centaur Farmer
- Centaur Hunter
- Centaur Child
- Centaur King
- Centaur Knight
New Technologies (Dark keepers):
- Dragon taming - Summon a pet dragon through your dungeon portal (Dark mage keepers only).
- Demonic alliance - Summon a demon lord through your dungeon portal (Mage keepers only).
- Minotaur mutation - Give birth to a minotaur (Dark knight keepers only).
- Cyclops mutation - Give birth to a cyclops (Dark knight keepers only).
- Combat succubus - Enable the newly recruited sucubbi to do combat. (Dark knight and mage keepers).
- Magic paper production - Unlocks ability to produce basic scrolls on a workshop.
- Advanced inscription - Unlocks ability to create more power scrolls.
- Master inscription - Make overpowered scrolls.
New Technologies (Hard mode):
- Absorbtion - Unlock dopplegangers (later game).
New Technologies (Necromancer):
- Zombie hoards - Recruit zombie hoards. Required before learning vampire hoards.
- Mummy hoards - Recruit hoards of mummies. Required before learning vampire hoards.
- Skeleton hoards - Recruit skeleton hoards. Required before learning vampire hoards.
- Vampire hoards - Recruit vampires hoards.
- Lord of war - Recruit the lord of war.
- Lord of magic - Recruit the lord of magic.
- Lord of speed - Recruit the lord of speed.
- Lord of resistance - Recruit the lord of resistance.
New Technologies (Elementalist):
- Elite alchemy - Produce the most powerful potions.
- Basic forest magic - Summon tree spirits.
- Basic earth magic - Bring clay golems to life.
- Basic metalic magic - Form iron golems from iron.
- Basic fire magic - Summon fire spheres to make up the ranks in your army.
- Master forest magic - Summon water elementals.
- Master earth magic - Recruit stone golems.
- Master metalic magic - Recruit adamantium golems.
- Master fire magic - Summon lava golems.
- Elite forest magic -Recruit air elementals.
- Elite earth magic - Summon earth elementals.
- Elite metalic magic - Summon automatons.
- Elite fire magic - Summon fire elementals.
New Technologies (Gnomeworld):
- Gnomish smithy -Produce automatons.
- Gnomish alchemy -Produce special potions that are available to gnomes.
- Gnomish jewellery -Build a jeweler room and produce magical rings and amulets.
New Technologies (Dwarven Stronghold):
- Redemption- -Convert the wicked by building torture tables.
- Basic nobility -Recruit better dwarven warriors.
- Advanced nobility -Recruit much better dwarven warriors.
- Elite nobility -Recruit the best dwarven warriors.
- Marriage of convenience -Recruit a dwarf baron.
- Master jewellery -Build the best jewellery.
- Dwarven alchemy -Produce special potions.
New Technologies (White Knight Upgrades):
- Legendary heroes - Recruit new and very powerful heroes.
- Royal jewellery - Create powerful but expensive jewellery fit for nobility.
- Unicorn taming - Recruit unicorns.
New Spells:
- Advanced Healing
- Expert Healing
- Group Healing
- Advanced Cure Poison
- Cure Blindness
- Advanced Magic Missile
- Expert Magic Missile
- Rapid Magic Missile
- Advanced Invisibility
- Battle Cry
- Advanced Teleport
- Pacify
- Advanced Haste
- Haste Other
- Magic Cancellation
- Advanced Defense Bonus
- Defend Other
- Block
- Advanced Damage Bonus
- Friendly Damage Bonus
- Summon Spirit
- Fire Elemental
- Advanced Fire Elemental
- Summon Healing Totem
- Firewall
- Magma Bolt
- Swap Positions
- Summon Stone Golem
- Summon Snakes
- Summon Spiders
- Fumes
- Poison Spores
- Curse
- Spit Shards
- Stone to Mud
- Entangling Vines
- Resist Magic
- Light
- Darkness
- Summon Wolves
- Summon Bear
- Summon Boar
- Summon Raven
- Levitate
- Fire Shield
- Telepathy
- Elf Vision
- Weapon Dodge
- Arrow Shield
- Cause Blindness
- Cripple
- Mind Bolt
- Arrow Attraction
- Mana Curse
- Regrow Body Parts
- Summon Water Elementals
- Summon Air Elementals
- Summon Adoxie’s Right Hand
- Summon Adoxie’s Left Hand
- Summon Adoxie’s Right Foot
- Summon Aodixe’s Left Foot
- Summon Eye Servant
- Summon Lesser Eye Servant
- Summon Ocean Portal ( Unused)
- Summon Adoxie’s Eye ( Unused)
- Summon Skeletons
- Summon Skeleton Warriors
- Summon Skeleton Mages
- Bolt of Water
New Traps:
- Tar Pit
- Cave-In Trap
- Fire Trap
- Spike Trap
New Keepers:
- Vampire Lord (Undead theme’d)
- Easy Mode Keeper
- Hard Mode Keeper
- Dungeon Master (A Creative Mode where you can build anything free of cost)
- Gnome Chief (Play as a tribe of gnomes who rely on magic)
- Dwarf Baron (Play as a tribe of dwarves focussed on melee)
- Elementalist (Play as an elementalist and summon an elemental army with raw resources)
New Adventurers:
- Adoxie’s head (Easy)
- Dwarf Baron (Easy)
- Cyclops
- Minotaur
- Legendary Warrior
- Necromancer
- Archer Assassin
- Legendary Cleric
- Legendary Wizard
(New Items Coming Soon)
Funnily enough that change list is already outdated in a few parts since the mod keeps getting better as we work on balancing it.