Catlateral Damage
 This topic has been pinned, so it's probably important
Chris Chung  [developer] Jul 26, 2016 @ 8:09am
How to play in VR
I've noticed that some players are purchasing Catlateral Damage just for the VR version, so I figured I'd write a quick post about how to get to it. Catlateral Damage was released in May 2015 as a non-VR first-person game and VR support was added as a separate, free update in May 2016. In order to access the VR version, you'll need to download the free VR DLC first:

http://store.steampowered.com/app/474720/
Once you've downloaded the DLC, you'll be prompted to select either the original version or the VR version when you launch the game from your Library. If you've downloaded the DLC and aren't seeing a prompt (i.e. the regular game launches), just close the game and try again. And since the VR version is separate, feel free to leave your VR-specific review on the VR store page instead of the original game's page!

Thanks, and enjoy purrtual reality! :happynippy:
-Chris
Last edited by Chris Chung; Jul 26, 2016 @ 8:13am
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Showing 1-11 of 11 comments
MAI BAUS Aug 16, 2016 @ 9:03am 
plz add multiplayer to vr and normal catlateral damage:steamhappy: or just normal catlateral damage
Last edited by MAI BAUS; Aug 16, 2016 @ 9:03am
ElCodeMonkey Sep 25, 2016 @ 2:07pm 
Every time I click "Download" for the DLC, it simply opens the non-VR game. Can't get VR to open!
ElCodeMonkey Sep 25, 2016 @ 2:42pm 
Ah, I think I've figured it out. It was probably in the process of downloading without actually telling me such. It simply worked after a while and suddenly showed installed.
thx for the info. Tried to start the game in the Vive and couldn't figure out why it didn't start.
TidalWaves Sep 25, 2018 @ 3:55pm 
Will there ever be support for the Oculus Rift? I bought this for my niece to play and when I saw it had VR as a freebie we were both very excited. But sadly it's only playable with a Vive, which we don't have. I did try going in with the Rift to see if it was playable, but as you'd expect I didn't have much luck. We have a front-facing setup and this game really needs you to be able to turn around freely, as there are no rotation controls. It'd be so great to get this on the Rift, though.
tons0phun Oct 31, 2018 @ 11:04pm 
Can we get joystick/trackpad movement for the VR?
I want to walk, saunter, run, pounce, leap!
Not just teleport everywhere. :<

This game is also super fun thank you for making it!
Last edited by tons0phun; Oct 31, 2018 @ 11:04pm
Sheireen Oct 7, 2020 @ 1:00pm 
When I try to install it, it opens the normal game and I have the cinemar mode in my vr headset. Pls help me... or I need to give it back :(
Tinwhistle Dec 14, 2021 @ 2:44pm 
Hi, I realize this is probably a rare question, but did anyone get it to run in VR on Linux?
I can install the VR version as often as I want, and it says in the store that Catlateral Damage VR is installed. However, in my library it is still called "Catlateral Damage" (without "VR") and when I launch it, even with Steam VR running, there is no selection to launch it in VR.
Anyone got it working? My kids would really enjoy this...
yan Apr 10, 2022 @ 10:15pm 
日你温,退钱
matheod Apr 26, 2022 @ 2:33pm 
The game launch but my reverb g2 headset stay with a black screen. If I look on my computer the game run and it detect my motion controller and headset position, but it doesn't display in the headset :(
Last edited by matheod; Apr 26, 2022 @ 2:35pm
Scott Feb 20 @ 6:51am 
Originally posted by Tinwhistle:
Hi, I realize this is probably a rare question, but did anyone get it to run in VR on Linux?
I can install the VR version as often as I want, and it says in the store that Catlateral Damage VR is installed. However, in my library it is still called "Catlateral Damage" (without "VR") and when I launch it, even with Steam VR running, there is no selection to launch it in VR.
Anyone got it working? My kids would really enjoy this...
I know this is late but for anyone else curious, I'm pretty sure VR just isn't available on Linux. Linux didn't really have native VR support until recently, and it's still a hassle to get native Linux VR working right unless you're using a cough hack better game engine like Godot. This is also why Keep Talking and Nobody Explodes also has no VR support on Linux, sadly.

Hopefully though more games will have native VR versions in the future as Linux grows in popularity and engines like Godot continue to improve their VR capabilities. For the time being Proton should allow you to do play the game in VR on Linux (given your computer is capable and Proton feels like working that day)
Last edited by Scott; Feb 20 @ 6:54am
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