NAM
Was it made on the Build engine ?
Cause, the HUD looks very much like Duke Nukem 3D's.
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Showing 1-13 of 13 comments
StaticVoID Nov 6, 2014 @ 12:20pm 
Last edited by StaticVoID; Nov 6, 2014 @ 12:20pm
Bsauce Nov 6, 2014 @ 12:59pm 
yes
Hugh Mann Nov 6, 2014 @ 1:00pm 
hell yes it was. i remember grabbing this one up at babbages in the mall back in the day.
kalirion Nov 6, 2014 @ 2:02pm 
Well, at least it's not Extreme Paintbrawl I guess....


http://www.mobygames.com/game/dos/nam/mobyrank

...

Come on, where's PowerSlave???
Last edited by kalirion; Nov 6, 2014 @ 2:02pm
Hendricks266 Nov 6, 2014 @ 2:46pm 
Originally posted by ChaoticPesme:
Cause, the HUD looks very much like Duke Nukem 3D's.

Yes. In fact, NAM was built directly on top of Duke Nukem 3D's game code and art assets. NAM's programmer, Matt Saettler, would go on to work on the original DOS EDuke using the code from his next project with TNT Team, WWII GI. Because of this, the EDuke32 source port fully supports NAM and WWII GI!

http://eduke32.com/

We're working on getting the Steam registry entries for this product added so no installation will be required beyond downloading EDuke32. Until then, you'll have to make sure eduke32.exe, NAM.GRP, NAM.RTS, and all of the CON files are in the same folder.

Originally posted by kalirion:
Come on, where's PowerSlave???

The EDuke32 team is looking into this.
Last edited by Hendricks266; Nov 6, 2014 @ 2:47pm
kalirion Nov 6, 2014 @ 2:53pm 
Why not incorporate the EDuke32 engine into the game on Steam, like was done with D3D Megaton and Shadow Warrior Redux?
Last edited by kalirion; Nov 6, 2014 @ 2:53pm
Hendricks266 Nov 6, 2014 @ 3:03pm 
Originally posted by kalirion:
Why not incorporate the EDuke32 engine into the game on Steam, like was done with D3D Megaton and Shadow Warrior Redux?

Megaton is based on JFDuke3D, an older codebase from which EDuke32 initially forked in 2004.

EDuke32 has incorporated improvements from JFDuke3D over the years, but not much has gone in the other direction.
Last edited by Hendricks266; Nov 6, 2014 @ 3:10pm
kalirion Nov 6, 2014 @ 3:05pm 
Originally posted by Hendricks266:
Originally posted by kalirion:
Why not incorporate the EDuke32 engine into the game on Steam, like was done with D3D Megaton and Shadow Warrior Redux?

Megaton is based on JFDuke3D, an older codebase from which EDuke32 initially forked in 2004.

Ah, didn't know that. Either way, is there some legal issue of integrating EDuke32 in the official game, if you get the Eduke32 Dev's approval? I mean you do it with DOSBox, so why not Eduke?
Last edited by kalirion; Nov 6, 2014 @ 3:06pm
Hendricks266 Nov 6, 2014 @ 3:10pm 
Originally posted by kalirion:
Either way, is there some legal issue of integrating EDuke32 in the official game, if you get the Eduke32 Dev's approval? I mean you do it with DOSBox, so why not Eduke?

Putting together a DOSBox package is by far the simplest approach to getting an old game working "just enough" on Steam. If Retroism or Night Dive (whoever is responsible for this release) wanted to use our port officially, they would need to discuss terms of licensing with us, because the BUILD Engine code is only free for non-commercial use.

DOSBox is entirely GPLv2, which allows for uncompensated commercial use of the program as long as the source code for any modifications is released publicly. In all the cases I have seen, including this one, the dosbox.exe used is a version officially released by the DOSBox team, which automatically satisfies all licensing requirements.
Last edited by Hendricks266; Nov 6, 2014 @ 3:11pm
Aza Nov 8, 2014 @ 5:41am 
Originally posted by Hendricks266:
Originally posted by kalirion:
Come on, where's PowerSlave???

The EDuke32 team is looking into this.
Are you serious? Oh my god, this is a dream about to come true!
profile name Nov 8, 2014 @ 9:52am 
Originally posted by Azatoth:
Originally posted by Hendricks266:

The EDuke32 team is looking into this.
Are you serious? Oh my god, this is a dream about to come true!

Hendrics said that the eduk32 team is looking into it. I'm guessing that it means looking into adding Powerslave support to eduke32, not bringing Powerslave to Steam, unless they have the owner on board with them. Powerslave has been in legal limbo for decades.
>M@tEo$< Nov 8, 2014 @ 10:17am 
His post never implied Steam.
Aza Nov 8, 2014 @ 10:27am 
Originally posted by HardDisk Productions:
Hendrics said that the eduk32 team is looking into it. I'm guessing that it means looking into adding Powerslave support to eduke32, not bringing Powerslave to Steam, unless they have the owner on board with them. Powerslave has been in legal limbo for decades.
Who mentioned Steam? And if it ever makes it here then good, that would promote that little gem of a retro game curiosity, but I don't know if I would buy a DOSBox release of it since I already have a dusty retail copy of it and an automated DOSBox installation of my own.
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