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http://www.mobygames.com/game/dos/nam/mobyrank
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Come on, where's PowerSlave???
Yes. In fact, NAM was built directly on top of Duke Nukem 3D's game code and art assets. NAM's programmer, Matt Saettler, would go on to work on the original DOS EDuke using the code from his next project with TNT Team, WWII GI. Because of this, the EDuke32 source port fully supports NAM and WWII GI!
http://eduke32.com/
We're working on getting the Steam registry entries for this product added so no installation will be required beyond downloading EDuke32. Until then, you'll have to make sure eduke32.exe, NAM.GRP, NAM.RTS, and all of the CON files are in the same folder.
The EDuke32 team is looking into this.
Megaton is based on JFDuke3D, an older codebase from which EDuke32 initially forked in 2004.
EDuke32 has incorporated improvements from JFDuke3D over the years, but not much has gone in the other direction.
Ah, didn't know that. Either way, is there some legal issue of integrating EDuke32 in the official game, if you get the Eduke32 Dev's approval? I mean you do it with DOSBox, so why not Eduke?
Putting together a DOSBox package is by far the simplest approach to getting an old game working "just enough" on Steam. If Retroism or Night Dive (whoever is responsible for this release) wanted to use our port officially, they would need to discuss terms of licensing with us, because the BUILD Engine code is only free for non-commercial use.
DOSBox is entirely GPLv2, which allows for uncompensated commercial use of the program as long as the source code for any modifications is released publicly. In all the cases I have seen, including this one, the dosbox.exe used is a version officially released by the DOSBox team, which automatically satisfies all licensing requirements.
Hendrics said that the eduk32 team is looking into it. I'm guessing that it means looking into adding Powerslave support to eduke32, not bringing Powerslave to Steam, unless they have the owner on board with them. Powerslave has been in legal limbo for decades.