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I am here to necropost as well :) Low-res modes may utilize VESA too. Check screen setup in Duke3D DOS configurator (setup.exe) for example. As far as I remember there are 320x240 VESA option, but if Iremember correctly the game warns you that this mode is not fully supported. I believe Eradicator was very resource-demanding game back to 1996, so using VESA with low-res mode might have been an option to get it running with acceptable speed. Also, probably original DOS Quake running with SVGA compatible card used to offer 320x200, 320x240..
By the way, some off-top. If you check screen setup in Duke3D (or some other Build-based games) DOS configurator you will find couple of weird options like video modes optimized for ET4000 or S3Trio (may be mistaken in adaptor names though) and some old 'VR'-like modes (for 3D glasses).
And yes, +1 for remaster :)
https://www.youtube.com/watch?v=ehq2L_qOi9Y
I view most CRT shaders similar to motion blur. Terrible, turn it off. I used a Sony Trinitron CRT back in the day, it never looked like CRT shaders, which look more like a terrible TV using the lowest quality cable connectors. Try Lossless Scaling instead if you want real upscaling, and if you don't want to pay for it, try Blinue / Magpie which implemented upscaling before anyone else, and made me question WTF was everyone else doing sitting around giving Nvidia a free monopoly (probably the real reason too). Including mCable which still hasn't updated their hardware for over 720p and modern connection standards. Anyways, there's options out there, and LS also supports frame generation. Upscaling alone is great, but universal frame generation? There shouldn't be anyone not considering it.