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Please tell me that when I reach the end of the Regular Season it will automatically go into the Post Season? I'm going to be very disappointed if after playing 162 games it ends there.
The 'advance all runners' option works perfectly, but I still can't advance individual runners. Am I the only one having this problem?
I think you should remove that slow ball which rolls along the ground - what is that all about?
The ball that drops in the dirt is a random chance whenever you throw a slow ball. Each pitcher has a different chance for this to happen, based on their Drop rating (real-life break on curveballs). These pitches are unhittable. This feature was inspired by classic baseball games, and we think it adds a cool element of suspense -- though not *entirely* realistic!
Glad you're enjoying the game!
AI runners advance automatically only when it makes sense to do so. For example, they will not run if there is a fly ball because they need to see if it will be caught. However, you can manually tell them to run if you want to. On the other hand, if there is a runner on first base and you hit a ground ball, this runner will automatically start running to 2nd because the batter has to be running to first. So the runner is "forced" to second.
So the AI choices are situational, but you can always override them by inputting your baserunning commands. Hope this helps!
Help me please.
I'd assume it's the same for all keyboards and if so pressing the "LEFT ARROW" and the letter "S" at the exact same time is how you get the runner from third to home. If it's not at the same time it won't work.
I agree. I also would like to see the ability to bind your own keys.
If they do that they can expect to sell zero copies of RBI Baseball 16 for the PC next year. It's in their best interest to keep updating. Hopefully they're just taking their time with a new update that will make this more of a PC game. Right now it feels like a lazy console or mobile port and is lacking essential PC features (mouse in menu) and graphic options (anti-aliasing and vsync).