Reassembly

Reassembly

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Domas Jul 14, 2018 @ 9:16am
OP Faction
Does anyone know any overpowered factions that i could use?
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Showing 16-30 of 47 comments
Endgunner Jul 26, 2018 @ 10:08pm 
Originally posted by Twinkletoes:
Originally posted by Crabbeh:
nukes alone invalidate that statement

Nukes alone invalidate any statement other than Sentinel OP. And?
Red in endgame is by far the strongest and most cost effective faction. A well made red ship can kill anything modded or not. As it will have the regeneration speed 2x that of deadpool and has the 3rd strongest weapon in the game DPS wise scattered all over it in some cases as just armer!!!
Twinkletoes Jul 26, 2018 @ 10:56pm 
Originally posted by Endgunner:
Originally posted by Twinkletoes:

Nukes alone invalidate any statement other than Sentinel OP. And?
Red in endgame is by far the strongest and most cost effective faction. A well made red ship can kill anything modded or not. As it will have the regeneration speed 2x that of deadpool and has the 3rd strongest weapon in the game DPS wise scattered all over it in some cases as just armer!!!

Your refering to the gatling gun I assume.

Well my problem with that is much the same with the sentinels, its their ONLY good weapon and one good weapon does not really make a strong faction.

Even their laser are meh. Though fair enough their damage is insane and those repair drones only make their quick healing even worse.

Farmers have strong shields, R production, long range, cheap weapons and heavy armor if you get a little creative. Terrans are also great, but everything else feels too "gimmicky" or incomplete I suppose.

Reds and Sentinels are built weird, they feel like a hammer faction but without the hammer.

Take the modular cannon faction they build their ships around a massive gun and basically smash through anything before they get killed, or crystals same concept only with armor and with basic but reliable weapons. Reds just feel unfinished or uncertain of what they are supposed to be. But that may just be my opinion.
Neon Jul 27, 2018 @ 7:37pm 
I'm surprised nobody here is talking about Tinkrells, there custom cannons are the most OP thing I ever used in vanilla reassembly. Try 3-4 guns with 6-10 range amps, 2-4 velocity amps, and a LOT of scale 2 damage amps, 15 or many more.

With a setup like this you can make a build that obliterates ships with significantly higher P value, including agents. Also be warned you may need a lot of forward thrusters to counter the recoil.
Scaryowl Jul 27, 2018 @ 8:21pm 
Originally posted by Zergur Vorghiz:
I'm surprised nobody here is talking about Tinkrells, there custom cannons are the most OP thing I ever used in vanilla reassembly. Try 3-4 guns with 6-10 range amps, 2-4 velocity amps, and a LOT of scale 2 damage amps, 15 or many more.

With a setup like this you can make a build that obliterates ships with significantly higher P value, including agents. Also be warned you may need a lot of forward thrusters to counter the recoil.
i've made weapons with tinkrell that obliterate ANYTHING that's infront of me.
7ux0n0 Jul 27, 2018 @ 10:12pm 
my solution: bust that 8k cap and do some freaking shield titan with as many missiles as possible with terran and freaking unbreakable PD
Twinkletoes Jul 27, 2018 @ 10:18pm 
Originally posted by Zergur Vorghiz:
I'm surprised nobody here is talking about Tinkrells, there custom cannons are the most OP thing I ever used in vanilla reassembly. Try 3-4 guns with 6-10 range amps, 2-4 velocity amps, and a LOT of scale 2 damage amps, 15 or many more.

With a setup like this you can make a build that obliterates ships with significantly higher P value, including agents. Also be warned you may need a lot of forward thrusters to counter the recoil.

They are a glass cannon faction, they melt EVERYTHING. But everything melts them. Good faction overall, just not my cup of tea(I am a HORRIBLE designer for fast and manuverable ships, Better at battleships(ok fine bricks with guns, happy?))
Last edited by Twinkletoes; Jul 27, 2018 @ 10:18pm
Domas Jul 28, 2018 @ 6:31am 
is there some sort of addon that just adds 1 overpowered laser to the game? like a godly laser that can 1 hit everything and has good range.
BlackDeath Jul 31, 2018 @ 6:54pm 
Try doritos faction and developer mod,
Last edited by BlackDeath; Jul 31, 2018 @ 6:55pm
BlackDeath Jul 31, 2018 @ 6:54pm 
so u can unlock and build HUGE battleships
Endgunner Jul 31, 2018 @ 7:09pm 
Originally posted by CodyLee05:
so u can unlock and build HUGE battleships
You mean *Battlechips
BlackDeath Jul 31, 2018 @ 7:12pm 
Originally posted by Endgunner:
Originally posted by CodyLee05:
so u can unlock and build HUGE battleships
You mean *Battlechips
xD, nice joke,
Neon Aug 5, 2018 @ 10:42am 
I'm actually thinking about making a faction intended to counter players using the Tinkrell faction, but i've been working on my first custom faction or about a month now, and I also have other ideas to complete. It might be a few months until it is at least started.

For now you can try Cold Fusion Gods. When i was testing new regions.lua values for my unreleased custom faction, i picked Sentinels and started in a small area COMPLETELY surrounded by cold fusion gods. I tried to ram into a few of their ships with my >500p spinner made of armor spikes, and they destroyed me about instantly. Upon closer inspection their armor is dumber than Sentinels and they have horrifying rapid fire cannons.
Scaryowl Aug 5, 2018 @ 12:17pm 
Hercules faction is the most op of them all
Twinkletoes Aug 5, 2018 @ 3:22pm 
Originally posted by Crabbeh:
Hercules faction is the most op of them all

Agreed, although I like the concept of a faction that is centered around a selection of superweapons of varying size and power, with ships being more or less built around them.

But hercules ruin that Idea by stacking ridiculous health and armor on top of some stupid strong weapons.
Aleo Aug 8, 2018 @ 9:39am 
Quincy was powerful, why did the mod get taken down?
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Date Posted: Jul 14, 2018 @ 9:16am
Posts: 47