Styx: Blades of Greed

Styx: Blades of Greed

Some words about co-op and "returning to roots" as SMM/community manager said
We all know that SMOS has a better story than SSOD, but SSOD is better in all other parameters, from scale, variety of locations, skills, and ending with level design. It should be said that when playing SSOD, I did not notice that this game had moved away from the original roots. All the same puzzles, the same corridors with guards, the same vertical gameplay, but better, more beautiful and more interesting. No hints of multiplayer locations have been revealed. Going through locations together was just more fun and maybe a little easier (and sometimes more difficult when you had to go through without detection). Therefore, I have the following question: will the co-op really not be added due to the return to the "roots" or does the game just have a smaller budget and there is no money for the implementation of co-op and netcoding? And if we are still talking about "roots", then what are these "roots" that do not exist in SSOD, but they do exist in SMOS? :SSOD_Styx:
En son Slaboe zVenO tarafından düzenlendi; 10 Mar @ 3:47