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Styx: Blades of Greed is built upon Unreal Engine 5
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It's like blaming the canvas for a terrible painting.
Nobody forces them to ditch their own engine.
Marketing lies never works through force.
You really have some prejudices against Unreal Engine, don't you?
Well, I probably should have stopped reading when you wrote "UE before UE5 was not so awful.", considering that some of the (factual) best games ever were made with Unreal Engine.
Maybe I will be able to take your opinion serious when you stop displaying your prejudices against a game engine.
Yeah, Unity pays me one dollar for each comment against UE. Bullsh-t.
Meh. Maybe you can name examples of those great games that were such thanks to the engine, and not in spite of it? The great games I can remember that were made on UE3 or UE4 had mediocre graphics and technical components for their time.
For example, Dishonored is just one big bunch of soap, but great game. It's UE3. ME1-3 not awful, but not great. Many techical problems, little graphic issues. Fable looks nice only because it's well-stylized. Psychonauts 2 - UE4 - looks great, but, again, it's well-stylized.
Of course, Styx 1 and 2 looks great, but, again, it's well-stylized.
Games with outstanding realistic graphics for their time - anything but UE. IdTech (and forks), CryEngine, Remedy's Northlight Engine, REDEngine, RAGE (rockstar). Not UE.
You keep talking about graphics, graphics, graphics.
An engine is more than graphics. And, engines are also very flexible in terms of graphics and pretty much everything. Saying that a game sucks because of the engine it uses is a complete brainfart.
Again, I'll leave you to your prejdudiced nonsense, as it absolutely makes no sense to continue this.
The actual question of this thread has been long answered anyway, and now you keep yapping about stuff you can't judge yet anyway, like Styx Blades of Greed's graphics.
Engine is about graphics at fist, about perfomance at second, about development cost at third. That's all. Game logic is not hard depend on game engine in most cases.
In cases where game logic heavily depends on the engine architecture, licensed engines are not suitable in principle. Factorio for example.
Well, then don’t attribute your brainfart to others, because I didn’t say anything like that.
You are just a fanatic who sees what he wants and attributes his brainfart to others.
I can guarantee that if they fck up lumen, the game will look terrible. And I can only hope that they are don't.