Styx: Blades of Greed

Styx: Blades of Greed

What Game Engine?
Will it use Unreal 5?
Originally posted by :
Hi,

Styx: Blades of Greed is built upon Unreal Engine 5

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Showing 1-15 of 29 comments
Roy-ARJ Mar 7 @ 6:16am 
Yup as always! The prequels ran with Unreal Engine.
EvilMimic Mar 28 @ 10:17pm 
Originally posted by Roy-ARJ:
Yup as always! The prequels ran with Unreal Engine.
UE before UE5 was not so awful. UE5 in most cases = soap, glitches and inadequate to picture quality system requirements
Last edited by EvilMimic; Mar 28 @ 10:19pm
A developer of this app has indicated that this post answers the original topic.
 [developer] Mar 31 @ 12:07am 
Hi,

Styx: Blades of Greed is built upon Unreal Engine 5

Thats a no from me. Unreal Engine 5 is a vaesline smear mess with terrible image quality even on the best hardware money can buy.
EvilMimic Apr 19 @ 12:49pm 
Originally posted by Unknownsurfin:
Thats a no from me. Unreal Engine 5 is a vaesline smear mess with terrible image quality even on the best hardware money can buy.
I have to say that some developers still manage to tame UE5. Considering Cyanide's experience with previous incarnations of UE, maybe they can do it.
chakkman Apr 22 @ 1:38pm 
Originally posted by EvilMimic:
Originally posted by Unknownsurfin:
Thats a no from me. Unreal Engine 5 is a vaesline smear mess with terrible image quality even on the best hardware money can buy.
I have to say that some developers still manage to tame UE5.
Unsurprisingly, as a statement like "UE5 is a smear mess with terrible image quality" is just nonsense considering the flexibility of an engine. It's not the engine's fault if some developers create a "smear mess with terrible image quality".

It's like blaming the canvas for a terrible painting.
Last edited by chakkman; Apr 22 @ 1:40pm
Originally posted by chakkman:
Originally posted by EvilMimic:
I have to say that some developers still manage to tame UE5.
Unsurprisingly, as a statement like "UE5 is a smear mess with terrible image quality" is just nonsense considering the flexibility of an engine. It's not the engine's fault if some developers create a "smear mess with terrible image quality".

It's like blaming the canvas for a terrible painting.
It's engine's fault, cause Epic positioning this piece of ♥♥♥♥ as cheap and easy instrument. But it's not easy and not cheap, when you expect to get something other than a bar of soap in the end. Why did CroTeam abandon SeriusEngine? Because Epic pulled the wool over their eyes. The same thing happened to other developers.
chakkman Apr 23 @ 3:04am 
Originally posted by EvilMimic:
Why did CroTeam abandon SeriusEngine?
They obviously thought that Unreal Engine is better suited for future development.

Nobody forces them to ditch their own engine.
Last edited by chakkman; Apr 23 @ 3:04am
Originally posted by chakkman:
Originally posted by EvilMimic:
Why did CroTeam abandon SeriusEngine?
They obviously thought that Unreal Engine is better suited for future development.
Ofc, cause Epic sales ♥♥♥♥♥♥♥♥ to them (not personally - to all)

Originally posted by chakkman:
Nobody forces them to ditch their own engine.
Marketing lies never works through force.
Notoshy Apr 23 @ 10:59am 
What Engine would you personally recommend, since you clearly have some personal issues with UE?
Originally posted by Notoshy:
What Engine would you personally recommend, since you clearly have some personal issues with UE?
Personally, I would like developers who have their own good engines to continue developing them. Croteam had SeriousEngine, and the old Talos Principle looks nicer than Talos Principle 2 on UE5, IdSoftware had, and thank God, has and will have IdTech. Arkane has Void Engine (fork of IdTech), which they did a great job with in Deathloop, although Dishonored2 had problems, but, unfortunately, Arkane itself is rather dead. Etc. As for Cyanide, there are not many options, so no questions here.
Last edited by EvilMimic; Apr 23 @ 1:23pm
chakkman Apr 23 @ 1:27pm 
Originally posted by EvilMimic:
Originally posted by Notoshy:
What Engine would you personally recommend, since you clearly have some personal issues with UE?
Personally, I would like developers who have their own good engines to continue developing them. Croteam had SeriousEngine, and the old Talos Principle looks nicer than Talos Principle 2 on UE5,
No, it doesn't.

You really have some prejudices against Unreal Engine, don't you?

Well, I probably should have stopped reading when you wrote "UE before UE5 was not so awful.", considering that some of the (factual) best games ever were made with Unreal Engine.

Maybe I will be able to take your opinion serious when you stop displaying your prejudices against a game engine.
Last edited by chakkman; Apr 23 @ 1:29pm
Originally posted by chakkman:
Originally posted by EvilMimic:
Personally, I would like developers who have their own good engines to continue developing them. Croteam had SeriousEngine, and the old Talos Principle looks nicer than Talos Principle 2 on UE5,
No, it doesn't.
Yes, it does.
Originally posted by chakkman:
You really have some prejudices against Unreal Engine, don't you?
Yeah, Unity pays me one dollar for each comment against UE. Bullsh-t.
Originally posted by chakkman:
considering that some of the (factual) best games ever were made with Unreal Engine
Meh. Maybe you can name examples of those great games that were such thanks to the engine, and not in spite of it? The great games I can remember that were made on UE3 or UE4 had mediocre graphics and technical components for their time.
For example, Dishonored is just one big bunch of soap, but great game. It's UE3. ME1-3 not awful, but not great. Many techical problems, little graphic issues. Fable looks nice only because it's well-stylized. Psychonauts 2 - UE4 - looks great, but, again, it's well-stylized.
Of course, Styx 1 and 2 looks great, but, again, it's well-stylized.
Games with outstanding realistic graphics for their time - anything but UE. IdTech (and forks), CryEngine, Remedy's Northlight Engine, REDEngine, RAGE (rockstar). Not UE.
chakkman Apr 24 @ 12:36am 
Originally posted by EvilMimic:
Originally posted by chakkman:
You really have some prejudices against Unreal Engine, don't you?
Yeah, Unity pays me one dollar for each comment against UE. Bullsh-t.
You don't need to be paid to have prejudices.
Originally posted by chakkman:
Originally posted by EvilMimic:
considering that some of the (factual) best games ever were made with Unreal Engine
Meh. Maybe you can name examples of those great games that were such thanks to the engine, and not in spite of it? The great games I can remember that were made on UE3 or UE4 had mediocre graphics and technical components for their time.
For example, Dishonored is just one big bunch of soap, but great game. It's UE3. ME1-3 not awful, but not great. Many techical problems, little graphic issues. Fable looks nice only because it's well-stylized. Psychonauts 2 - UE4 - looks great, but, again, it's well-stylized.
Of course, Styx 1 and 2 looks great, but, again, it's well-stylized.
Games with outstanding realistic graphics for their time - anything but UE. IdTech (and forks), CryEngine, Remedy's Northlight Engine, REDEngine, RAGE (rockstar). Not UE.
You keep talking about graphics, graphics, graphics.

An engine is more than graphics. And, engines are also very flexible in terms of graphics and pretty much everything. Saying that a game sucks because of the engine it uses is a complete brainfart.

Again, I'll leave you to your prejdudiced nonsense, as it absolutely makes no sense to continue this.

The actual question of this thread has been long answered anyway, and now you keep yapping about stuff you can't judge yet anyway, like Styx Blades of Greed's graphics.
Last edited by chakkman; Apr 24 @ 12:38am
Originally posted by chakkman:
You don't need to be paid to have prejudices.
Bullsh-t.

Originally posted by chakkman:
An engine is more than graphics. And, engines are also very flexible in terms of graphics and pretty much everything.
Engine is about graphics at fist, about perfomance at second, about development cost at third. That's all. Game logic is not hard depend on game engine in most cases.
In cases where game logic heavily depends on the engine architecture, licensed engines are not suitable in principle. Factorio for example.

Originally posted by chakkman:
Saying that a game sucks because of the engine it uses is a complete brainfart.
Well, then don’t attribute your brainfart to others, because I didn’t say anything like that.

Originally posted by chakkman:
Again, I'll leave you to your prejdudiced nonsense, as it absolutely makes no sense to continue this.
You are just a fanatic who sees what he wants and attributes his brainfart to others.

Originally posted by chakkman:
and now you keep yapping about stuff you can't judge yet anyway, like Styx Blades of Greed's graphics.
I can guarantee that if they fck up lumen, the game will look terrible. And I can only hope that they are don't.
Last edited by EvilMimic; Apr 24 @ 1:20am
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