Devil May Cry 4 Special Edition

Devil May Cry 4 Special Edition

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AcheesyTURTLE Jul 13, 2015 @ 10:39pm
Dice game haters, heres a trick
its really simple one you realize this.

the die as it rotates goes in the same pattern before repeating, also when the die is struck with any weapon that makes it move, the number currently shown on top will always be rolled.

always. if you mess it up you're doing it wrong.

as the die rotates too fast to wait for your exact number, especially in turbo, its easier to just anticipate the number you want and swing at the same time the die rotates to the corresponding number, thats where the pattern comes in.

it always rotates in this pattern

2, 6, 3, 5, 1, 4

so lets say youre on mission 19 (the tower with like 5 boards) and you just want to get to the damn boss already so theres a yellow space 3 places from your character piece, you'll want to swing, shoot, whatever as the die is turning from 6. take it from a guy who literally just did this mission on DMD mode with nero in 10 minutes, this always works.

always. if you mess it up you're doing it wrong.
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Showing 1-13 of 13 comments
Ceriss Jul 14, 2015 @ 12:46am 
It's easier if you say 1,4,2,6,3,5.

1 is the logical place to start.

Also you use buster with Nero, physical with everyone else. Guns can cause multiple hits and make the result unpredictable.
Last edited by Ceriss; Jul 14, 2015 @ 12:47am
DracoL1ch Jul 14, 2015 @ 1:01am 
i can only add that only first hit counted, you can smash dice any hard, but its defined on first hit already.
phobzy85 Jul 14, 2015 @ 3:02am 
As above (DracoL1ch post). Double confirmation. You can buster, wait, shoot it then run up smash it and it will roll whatever was facing up on the dice the first time it was hit.
AcheesyTURTLE Jul 14, 2015 @ 10:31am 
dracolich and phobzy85 both confirmed

kyokkai, i simply use my pattern because the die always starts on 2 when the board game starts.
Ceriss Jul 14, 2015 @ 3:46pm 
I see.

Also maybe it's just the shotgun then I know using that made the roll unpredictable.
DiabolusUrsus Jul 14, 2015 @ 7:35pm 
The game is definitely more tolerable once you realize this, but it's still an annoying slog of counting and rolling for gold while waiting for unnecessary cutscene resets. It's literally nothing but a progression stopper.
DracoL1ch Jul 14, 2015 @ 11:08pm 
Originally posted by Diabolus Ursus:
The game is definitely more tolerable once you realize this, but it's still an annoying slog of counting and rolling for gold while waiting for unnecessary cutscene resets. It's literally nothing but a progression stopper.
well i did keep hope that SE will add some option "skip all cutscenes" but no luck. its awful game decision to keep my finger at ESC button
AcheesyTURTLE Jul 14, 2015 @ 11:33pm 
Originally posted by DracoL1ch:
Originally posted by Diabolus Ursus:
The game is definitely more tolerable once you realize this, but it's still an annoying slog of counting and rolling for gold while waiting for unnecessary cutscene resets. It's literally nothing but a progression stopper.
well i did keep hope that SE will add some option "skip all cutscenes" but no luck. its awful game decision to keep my finger at ESC button


>not playing with a controller

♥♥♥♥♥ wut
Hydris Jul 15, 2015 @ 12:30am 
The dice game is fine with me (and potentially fun because of the fights, and I recall it warping to Bael's room),

except for the red spots that spawn lasers (seriously, running in a circle is all there is to do for 20 seconds); it's particularly a bummer because I intentionally land on red spots for fights and the less common warp to boss encounter.

And there's also the blue spots that are pointless to land on because Red Orbs are worthless after buying upgrades not ever having to use items.

I would have so much more fun with that dice game, if everything was either red spots or yellow spots. And the red spots having markers for boss encounters or regular enemies. And if the layout changed more.
It could also do without the cutscene showing the piece go the number of places.
Broadsword Jul 15, 2015 @ 3:21pm 
Does only the first hit matter? I've struck it multiple times because I was curious but the result always seemed to be what the first hit was on.
AcheesyTURTLE Jul 15, 2015 @ 6:19pm 
@hydris: i recall bael's room in mission 6, its like the last red or 2nd to last red space on the board, and i believe you have to be on son of sparda mode or higher if that helps

@broadsword: only the first hit counts, you can bash it across the room, devil buster it up to the ceiling, or lvl 3 ex streak it and it'll always show the number that was on top when something made contact with it
Last edited by AcheesyTURTLE; Jul 15, 2015 @ 6:22pm
Broadsword Jul 15, 2015 @ 9:00pm 
I still think this is dumb as ♥♥♥♥ and miss DMC3's Mission 18 format, but that's interesting to note.
Hydris Jul 15, 2015 @ 10:18pm 
The dice game as it is for some kind of "boss rush" I can see how it's less preferrable, but I've always used mods for boss rush in DMC4. Since there, the first encounter isn't a group of Angelos, and that Credo and Dante are part of it too.

I was mostly thinking of the dice game in Mission 6.
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Date Posted: Jul 13, 2015 @ 10:39pm
Posts: 13