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1 is the logical place to start.
Also you use buster with Nero, physical with everyone else. Guns can cause multiple hits and make the result unpredictable.
kyokkai, i simply use my pattern because the die always starts on 2 when the board game starts.
Also maybe it's just the shotgun then I know using that made the roll unpredictable.
>not playing with a controller
♥♥♥♥♥ wut
except for the red spots that spawn lasers (seriously, running in a circle is all there is to do for 20 seconds); it's particularly a bummer because I intentionally land on red spots for fights and the less common warp to boss encounter.
And there's also the blue spots that are pointless to land on because Red Orbs are worthless after buying upgrades not ever having to use items.
I would have so much more fun with that dice game, if everything was either red spots or yellow spots. And the red spots having markers for boss encounters or regular enemies. And if the layout changed more.
It could also do without the cutscene showing the piece go the number of places.
@broadsword: only the first hit counts, you can bash it across the room, devil buster it up to the ceiling, or lvl 3 ex streak it and it'll always show the number that was on top when something made contact with it
I was mostly thinking of the dice game in Mission 6.