Devil May Cry 4 Special Edition

Devil May Cry 4 Special Edition

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iie-kyo Dec 14, 2017 @ 12:41am
PSA: Do NOT buy the "Complete" bundle
None of the cheats are needed. There are plenty of trainers out there you can use with Cheat Engine to achieve the exact same thing as the DLCs give you.

The ONLY DLC worth buying (if any) is the costume DLC for Trish and Lady - that's it. Do not waste your money on any of the others.
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Liandri Dec 14, 2017 @ 1:04am 
Note that if you ever find yourself in a position "I've accidentally bought this DLC, and now I've realized it's actually a cheat and I don't want it", you can disable any DLC in game properties window.
Note: or you can just play it by yourself and buy DLC for Trish and Lady, as I did. But first - play in original DMC4. SE is easier, while origin game is kind of pain in the butt. (There is also a trick how to return DMC4 settings in SE)
Director Bison Dec 14, 2017 @ 7:54am 
Originally posted by Lord of Nothing (バージル.):
Note: or you can just play it by yourself and buy DLC for Trish and Lady, as I did. But first - play in original DMC4. SE is easier, while origin game is kind of pain in the butt. (There is also a trick how to return DMC4 settings in SE)
DMC4 SE is exactly the same for Dante and Nero, only they doubled the amount of red orbs and proud souls you get, that is the only diffrence.
David Luky Dec 14, 2017 @ 8:31am 
Originally posted by Director Bison:
Originally posted by Lord of Nothing (バージル.):
Note: or you can just play it by yourself and buy DLC for Trish and Lady, as I did. But first - play in original DMC4. SE is easier, while origin game is kind of pain in the butt. (There is also a trick how to return DMC4 settings in SE)
DMC4 SE is exactly the same for Dante and Nero, only they doubled the amount of red orbs and proud souls you get, that is the only diffrence.

Good to know, thanks for the info
Originally posted by Director Bison:
Originally posted by Lord of Nothing (バージル.):
Note: or you can just play it by yourself and buy DLC for Trish and Lady, as I did. But first - play in original DMC4. SE is easier, while origin game is kind of pain in the butt. (There is also a trick how to return DMC4 settings in SE)
DMC4 SE is exactly the same for Dante and Nero, only they doubled the amount of red orbs and proud souls you get, that is the only diffrence.
It was mentioned that they re-balanced an SE version.
Director Bison Dec 14, 2017 @ 10:23am 
Originally posted by Lord of Nothing (バージル.):
It was mentioned that they re-balanced an SE version.
They added the ablity for all characters to couter Gladius ( the demon swords enemy) with melee, so fighting the glass window in Mission 6 isn't a chore for anyone who isn't Nero. as well as being able to counter the final boss with Melee.

And they added 2 grim grip points to reach some hidden orbs, because Lady can't reach the areas other wise.
Those are the only changes I can think of.

I'm sure if you get one of those DMC players who has put in 1000 hours in both versions they can tell you some smaller things that changed a bit, but as far as I could tell the two versions when it comes to Dante and Nero are practically the same.
Last edited by Director Bison; Dec 14, 2017 @ 10:27am
iie-kyo Dec 25, 2017 @ 10:19pm 
Originally posted by Director Bison:
I'm sure if you get one of those DMC players who has put in 1000 hours in both versions they can tell you some smaller things that changed a bit, but as far as I could tell the two versions when it comes to Dante and Nero are practically the same.

Hey man - you're talking about me then, haha . Yeah - SE actually NERFED Dante inadvertently. His Distorted Real Impact timings are weird so it's much harder to kill DMD level Blitzes (they're already a chore to fight in the first place). They also made Dante "heavier" when he does the Flush (jump + Triangle with Gilgamesh - aka the Dive Kick) - he falls faster with it, which makes the standard method of getting rid of Blitz shields less effective.

In Vanilla as Dante the fastest way to de-shield a Blitz is to jump and Flush then immediately Royal Guard - when you Royal Guarded you "bounced" off the Blitz and you had enough airtime to Flush again and you maintained the same height, so you could basically stay in the air forever until their shield went down.

This also messes up some of the really cool fancy stuff you can do with that move in the middle of a juggle combo - higher level players like Donguri can easily compensate for it.

They also "nerfed" a bug you could do with Lucifer that allowed you to relaunch the enemy in the middle of a combo even though you didn't have it equipped - forgot how you did it, but it's not possible to do it in SE anymore.

The only other change they made that stands out like a sore thumb is with Nero versus Blitzes (AGAIN). Once you de-shield them, if you Buster them in Vanilla, you could mash Circle (or whatever you button was for Buster) to do extra hits - gives you more points, do more damage, and gain more style meter. They removed this so you can't - it'll do a fixed number of hits and points... this sucks even more when you Buster them during Devil Trigger - you could do a TON of hits and it felt satisfying, but now you can only do a fixed number even with DT.

The higher level DMC4 players think that these little "nerfs" happened because of the change of engines - they went from an older version of MT Frameworks to the new one that's used by RE 6 and 7. This also made the game less toaster friendly and made the load times much longer.
Catbus Dec 27, 2017 @ 1:32pm 
Originally posted by iie-kyo:
The higher level DMC4 players think that these little "nerfs" happened because of the change of engines - they went from an older version of MT Frameworks to the new one that's used by RE 6 and 7. This also made the game less toaster friendly and made the load times much longer.

The blame likely lies with Access Games, who aren't really technical wizards (see Deadly Premonition). I'm confident that if DMC4:SE was handled by the original dev team these issues wouldn't have cropped up. I'd also point out that the game's color depth took a hit in the 'upgrade' process, there are also some much worse looking screen effects (the effect when you leave an area is lower res and not as well done as before, for example). Contrast has increased, causing more areas of the image to become bleached white.

I find it astounding that the game lost roughly 66% of it's previous performance simply by adding some motion blur and god rays (if you were getting 120FPS previously, you'll now struggle to maintain 60FPS).

Anyways, the new characters lose their appeal after a while so I feel comfortable recommending the original over SE.
Last edited by Catbus; Dec 27, 2017 @ 1:34pm
Warrior of Right Dec 27, 2017 @ 5:28pm 
Also while you at it tell Capcon to stop using DMC1 and 2 art for their garbage sales of inferior DMC's

Originally posted by Liandri:
Note that if you ever find yourself in a position "I've accidentally bought this DLC, and now I've realized it's actually a cheat and I don't want it", you can disable any DLC in game properties window.
Or you could just refiund that trash as im' sure it doesn't log your hours of cash grab DLC used...
Last edited by Warrior of Right; Dec 27, 2017 @ 5:29pm
Catbus Dec 28, 2017 @ 2:06am 
Originally posted by Whens Versus 13:
Also while you at it tell Capcon to stop using DMC1 and 2 art for their garbage sales of inferior DMC's

This won't be a problem come March, when every DMC game will be on Steam.
iie-kyo Jan 13, 2018 @ 8:44pm 
Originally posted by Catbus!:
Originally posted by Whens Versus 13:
Also while you at it tell Capcon to stop using DMC1 and 2 art for their garbage sales of inferior DMC's

This won't be a problem come March, when every DMC game will be on Steam.

I really hope it uses an updated MT Framework so that we can do fun mods for 1 and 3. And who knows, maybe modders can somehow fix 2.
Catbus Jan 14, 2018 @ 10:22am 
Originally posted by iie-kyo:
Originally posted by Catbus!:

This won't be a problem come March, when every DMC game will be on Steam.

I really hope it uses an updated MT Framework so that we can do fun mods for 1 and 3. And who knows, maybe modders can somehow fix 2.
DMC1-3 never used MT Framework, even when they were ported to PS3/360. From the screenshots that have been released, this new round of ports looks identical to the last gen ports.
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Date Posted: Dec 14, 2017 @ 12:41am
Posts: 12