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That being said, he's the WORST character to be given halfway through the game. DMC4 is like a 30% finished game, and it goes from piss-easy Nero to, the most complicated character in this entire genre in ONE mission.
If you got Dante, and then you had to unlock the ability to use each style simultaneously, you could have been introduced to it piece meal. Instead you play as Nero who teaches you pretty much nothing you need to know about Dante and doesn't even a second set of weapons so you can't get used to the idea of weapon swapping either if you're getting into the series for the first time.
I wouldn't say Dante is too complex, never, but I would say he's a bit much for how you're introduced to him in the game and he shouldn't have access to more than four weapons at a time, but the latter is kind of a completely different problem, anyway...
The best suggestion I have to help with the complexity though is to pick one style and return to it after using most of the moves from another style. So basically, pick something like Swordmaster and get used to swapping to Gunslinger for Rainstorm in the air or Trickster for a quick dash etc and then swapping back to Swordmaster after you've done what you wanted to do.
I love all the monster tactics used in DMC1, it had just the right amount of telegraphing and difficulty to have fun with it, but still have to work for it. The only battles that got absurdly hard were Nelo Angelo 3 and Nightmare 3 on DMD difficulty; except for those 2, I could get a little frustrated playing on difficulties above normal, but not to the point of pulling my hair out.
In fact it is the only one that I feel I can enjoy the game over and over without getting too much bored.