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I already checked, Turbo Mode is definetly not enabled. It seems like DMC5 made it only possible to dodge whenever you want...
I tried the Dodge roll without enemies, but when I see an attack coming and try to dodge it seems I am stuck in Attack Animation.
one thing thats important to note when using dodge roll is wether or not an attack can be animation canceled. different attacks can be canceled by different moves. i.e only a few attacks can be canceled with normal jumps or dodges, a few more by using royal guard, and neros dt (4 and 5) and his break-age can cancel every attack animation (afaik).
Still, when I played as V, Dante, or Nero in DMC5 I could dodge no matter the Ground Attack Animation, but in DMC4 this seems to be not the case.
(Exception with V being Execution Skill)
Cancelling into dodge rolls or jumps in DMC 4 is exactly the same as it is in 5.
I mean, that's not how it is in any DMC except for maybe 2. You can cancel out of attacks in 1, 3, 4 and 5 pretty damn easily.
That's not true. Almost all attacks can be cancelled before they come out (not in 1, but with 3 and 5 I can say with absolute certainty that's the case). And in the air, literally any move can be cancelled at any point no matter what - and jump cancel combos are exactly how Nero is supposed to be played in DMC 4.
Cancelling is where 90% of the depth and combo potential in DMC combat comes from, you sure you've played more than 2 hours of them?