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Now, if you think about the F-117, I don't think many people in the general public knows about it, and well, its missions were not really sexy. I would imagine an F-22 or F-35 remake could possibly fit the bill as a modern entertaining arcady combat flight sim.
I loved playing it when I was younger.
I am trying to find similar games (that are not extremely complicated) but if Falcon 4.0 BMS is very realistic and beautiful, it is unfortunately very complex : there are so many controls to learn even before being able to take off.
I was in the same boat a few years ago. I had these glorious memories of the simple yet highly entertaining Microprose gaming air simulators.
So one day I decided to try again. I played a single campaign mission of F-14 Fleet Defender in the highest difficulty level, somehow managed to kill 4 Badgers, survive a dogfight and land safely on the carrier on my first try (after a 15 years break). That was exhilarating.
From that point on I felt I could do anything and jumped into DCS World. I strongly recommend you give it a try. If complexity intimidates you, know that they have a game mode simplifying a lot of the mechanics in-flight.
These games (DCS / Falcon 4.0 BMS) are so beautiful, they make me want to test them (or to find a game with same graphics), but indeed, the complexity of controls takes the fun away from non-hardcore flight simulator players.
I enjoyed F-19 because there wasn't a thousand of controls to activate prior to take off.
I am going to search for informations about this "simple game mode" in DCS. Thanks for the info.
Just remember. F-19 and F-117 also had long manuals. We didn't have to memorize dozens of keys, but we sure had to learn stealth concepts, know enemy fighters performance and SAM engagement envelope, come up with an optimized penetration profile with sound fuel management and observation of enemy detection patterns, and soak up some good old cold war history to fully enjoy the game.
Although we were only kids, we put these brains of ours to good work. Don't underestimate yourself! :)
I'm pretty sure this thing does have a manual. In .pdf form among the game files. Or is that F-19?
MicroProse, an American video game publisher and developer founded by Bill Stealey and Sid Meier in 1982, is being resurrected after an absence of almost 20 years. The publisher's last game was Grand Prix 4 released in 2002, but is most famous for the XCOM and Civilization franchises. MojoKid shares a report from HotHardware:
The company is now being led by CEO David Lagettiu, while Bill Stealey, who originally founded MicroProse with Sid Meier, will be onboard as a consultant this time around. For those that would like to see some of their MicroProse classics "refreshed" for modern systems, you're in luck. It will be remastering a number of games, although those specific titles haven't been revealed at this time. What the reinvigorated company has announced, however, is that it has three new games on deck. The first is Task Force Admiral, which will have you in command of a U.S. Navy WWII (Pacifica Theater) carrier task force. This will be a full 3D simulation game with 90 ship classes and 40 different types of aircraft with realistic ballistics and full damage modeling. The game is being developed by Drydock Dreams.
Next up is Second front, which is another WWII-themed game developed by Hexdraw. "Second Front is an accessible WWII turn-based tactical game with more than 40 infantry units and 200 tanks, vehicles and guns," writes MicroProse. It has all the depth of a paper wargame and the ease of a computer simulation. Campaign, scenarios and a complete editor make it an infinite tactical sandbox experience." Finally, there's Sea Power, which was developed by Triassic Games. Sea Power shifts to "modern naval conflict campaigns." All three of the games will be launching soon via Steam, which you can check out using the follow links: Task Force Admiral, Second Front, Sea Power.
there was no F17A, unless yall referring to F-19 then its F-117.
There might just be one coming sooner than you think....
https://twitter.com/Why485
I first played this on the Atari ST when I was 5. I've still got a boxed version with manual and the Atari ST I originally played it on (its had a few solder jobs over the years but its still going strong)
Combat flight games these days are either arcadey or hardcore sim. I liked that you could adjust F-19 and choose if you wanted to go hardcore or have a more forgiving experience.
I loved generating the missions and taking the time to go after other air or ground targets during to try and grab up some more medals (anyone else grab a purple heart by dropping a paveway before takeoff?)
It was perhaps the first game I really grew into and adjusted difficulty as I read the manual and actually began to understand the concepts like radar detection and ILS use. I really hope to see a remake of this in my lifetime but I'm unfortunately doubtful