Ghost Master: Resurrection

Ghost Master: Resurrection

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Mobility and Ghost's powers
Something that I'm really missing here, are some mobility features that made the game faster. For instance, clicking on "view" on a character to get teleported quickly to their current floor and room. Here that doesn't happen.
It doesn't seem to be a shortcut for changing floors by only using the mouse like in the original game (Right click + Mouse wheel).
The rotation system is a bit odd, and it would be nice to have keybinding options to change the pan mov. to the arrows. Or in general, an option to use the old controls.

It's also annoying how, unlike in the original game, when hovering over the powers with the mouse, it doesn't show a preview of how much plasma they will consume.
And finally, when a ghost is benched their powers will always be turned off. All of them. So you can't plan your strategy and apply it faster by assigning the powers as it's benched. And whenever you take it back from the mortal world, you will have to set its powers again once you place them back.

I'm also missing a V-Sync and an option to turn off the blur. But that's unrelated.
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Showing 1-4 of 4 comments
Kanabuhochi Nov 14, 2024 @ 3:01pm 
I also have big performance issues, on 2070 it cant get to 40fps on 1080p for me.
Mr. Du Bois Nov 14, 2024 @ 3:13pm 
Originally posted by Iwakura:
And finally, when a ghost is benched their powers will always be turned off. All of them. So you can't plan your strategy and apply it faster by assigning the powers as it's benched. And whenever you take it back from the mortal world, you will have to set its powers again once you place them back.
For a short moment that I played, this was definitely the biggest issue.

I remember being able to do mass attacks in original, spamming ghosts in one room, and they would all time their attacks when everyone was fully summoned. It was so effective and fun.
Mr. Du Bois Nov 14, 2024 @ 3:18pm 
While we're on UI. When you hover over left side ghosts, it pops up their little name tag, but this tag obscures the ghost on the right side.

It should disappear immediately when you stop hovering over a specific ghost.
T A U R U S Nov 18, 2024 @ 4:12am 
One can only agree with that.
In addition to other errors or sins of omission.
The fun of playing is also spoiled by handling.

I have reactivated the original since my interest has been rekindled.
It plays better, also in terms of the game logic.
(it works perfectly under Win11, 64Bit Prof!)
Last edited by T A U R U S; Nov 18, 2024 @ 4:14am
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Showing 1-4 of 4 comments
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