Ghost Master: Resurrection

Ghost Master: Resurrection

View Stats:
Is there anything new that has not been in original Ghost Master version ???
Any new ghosts / missions? Anything?
< >
Showing 1-9 of 9 comments
Bouncer Apr 19 @ 5:02am 
2 new ghosts, possibly more coming.
1 reworked boss fight
Act 4 (under development)
Mod support (under development)
Replaying old levels with all ghosts
Difficulty option
Stages generally hold more fetters
A lot of bug fixes and QoL (many still under development though. Game's unfinished)

Right now the Complete Edition mod for the original is mostly better (more new ghosts, more bug fixes, new powers), but if complete this should be the better game.
Last edited by Bouncer; Apr 30 @ 5:18am
Elorius Apr 19 @ 5:05am 
So far there are two new ghosts. In the latest patch they also added tease hinting at a new Act.
Originally posted by Bouncer:
2 new ghosts, possibly more coming.
1 new boss fight
Act 4 (under development)
Mod support (under development)
Replaying old levels with all ghosts
Difficulty option
Stages generally hold more fetters
A lot of bug fixes and QoL (many still under development though. Game's unfinished)

Right now the Complete Edition mod for the original is mostly better (more new ghosts, more bug fixes, new powers), but if complete this should be the better game.

For me Resurrection is better even having less new Ghost, the pace is faster is more fun to play than the vanilla/mod for me the gameplat is so smooth, the team has easier ways to add or modify the game (they built from scratch) unlike modders that has to deal with the original 2003 compiled game and now that Woitek left the team, i think their updates will take even longer (8 months to 1 year right now). I think we will see a new level here before in Complete Edtion mod, for sure.
Last edited by UrbanBanchou; Apr 19 @ 5:45am
Hidan Apr 21 @ 8:12am 
Originally posted by Bouncer:
2 new ghosts, possibly more coming.
1 new boss fight
Act 4 (under development)
Mod support (under development)
Replaying old levels with all ghosts
Difficulty option
Stages generally hold more fetters
A lot of bug fixes and QoL (many still under development though. Game's unfinished)

Right now the Complete Edition mod for the original is mostly better (more new ghosts, more bug fixes, new powers), but if complete this should be the better game.

If you talking about Class of Spook'em Hight then Marshmallow man was in original game too but only in English version of the game and worked a little bit differently, personally I could say that its way too easy in this version
Bouncer Apr 21 @ 8:45am 
Originally posted by Hidan:
Originally posted by Bouncer:
2 new ghosts, possibly more coming.
1 new boss fight
Act 4 (under development)
Mod support (under development)
Replaying old levels with all ghosts
Difficulty option
Stages generally hold more fetters
A lot of bug fixes and QoL (many still under development though. Game's unfinished)

Right now the Complete Edition mod for the original is mostly better (more new ghosts, more bug fixes, new powers), but if complete this should be the better game.

If you talking about Class of Spook'em Hight then Marshmallow man was in original game too but only in English version of the game and worked a little bit differently, personally I could say that its way too easy in this version

You never used a fire elemental against it? Fire is an instant KO in the original.
I never considered it a boss because of that, as he folds easier than the tutorial dorm girls.
Last edited by Bouncer; Apr 21 @ 8:47am
Originally posted by Bouncer:
Originally posted by Hidan:

If you talking about Class of Spook'em Hight then Marshmallow man was in original game too but only in English version of the game and worked a little bit differently, personally I could say that its way too easy in this version

You never used a fire elemental against it? Fire is an instant KO in the original.
I never considered it a boss because of that, as he folds easier than the tutorial dorm girls.

Well i only played that mission once, and i deleted him with 1 Moonscream's cacophony, the bar got empty in seconds, so they may still have to do some adjustings to StayKold.

But yes here is presented as a (final) bodd fight with its hp bar and all.
Hidan Apr 23 @ 4:24am 
Originally posted by UrbanBanchou:
But yes here is presented as a (final) bodd fight with its hp bar and all.

I know that he is, what I was asking is that is there another one or by one new boss you ment him
sqsa1 Apr 28 @ 4:51am 
So judging from the screenshot, they did add the soulscreech ghost in the game, didn't they?
Originally posted by Hidan:
Originally posted by UrbanBanchou:
But yes here is presented as a (final) bodd fight with its hp bar and all.

I know that he is, what I was asking is that is there another one or by one new boss you ment him

I meant him, not a new boss, but they remade the fight so you dont delete him with 1 Firetail power xD



Originally posted by sqsa1:
So judging from the screenshot, they did add the soulscreech ghost in the game, didn't they?

Yes they added 2 ghosts, Soulscreech and 1 completely original, The mummy. Both have their puzzles to unlock
Last edited by UrbanBanchou; Apr 28 @ 5:22pm
< >
Showing 1-9 of 9 comments
Per page: 1530 50