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If they are all leaking just at different rates, I'd do what I described and pray.
If you're unsure of how to transfer fuel then check out my getting started video #3 "Basic Controls" starting at around 1:19:45.
https://www.youtube.com/playlist?list=PLV6qAKzfD-icnl7cMeIR_ldvH6twjQdtI
I believe because of the lower air density, less fuel is needed to create the right fuel to air ratio for combustion. Essentially, you'd be wasting fuel/damaging the engine if you don't set the fuel mixture to lean. Plus the lower air density reduces drag.
So this is part of the fun, is being the captain and deciding if you are high enough, if you can risk a climb, or do a hail mary for home. Remember, the window for efficient climbs is really narrow, even thinking "Hey I'll just do a gentle 4,000 ft climb over 6 miles." It's reducing all the other efficiency aspects in kind. So it's more often better just to stay put.
This game goes -deep- on it's simulated aspects, so things like temperature, weather can probably play a part too. Just remember a rule of thumb is fuel mixture is in relation to how much air is available.
I don't know how this can relate to the B-17's superchargers, if you can overpower the engines sometimes, I do seem to remember in a training video on youtube, you do something like that for takeoff. But anyways, look that up, it's a black and white take off training video for the B17, it's really informative and seems to relate to this game exactly.
There's a good post here, https://www.gog.com/forum/b_17_flying_fortress_the_mighty_8th/fuel_consumption_versus_cruising_altitude, where Masterius2017 completed tests to try and gauge the optimal altitude in the game to minimise fuel consumption. He concluded that around 25,000 feet seemed to be the best under his test conditions. Trying for further optimisation by varying propeller pitch and manifold pressure had nwgligible effect. Great stuff.