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Fiend Busa's White mod for 2 Black gives the player damage reduction so the player only takes half damage. The default value for MN is 2.00 but this can be adjusted in the configs. I personally think that 2.5 damage reduction feels best. Enemy health can also be adjusted. The default health value for MN enemies is 1.7, but I like to lower it to between 1~1.4 because of how tanky some enemies are (fiend ninjas).
The skill ceiling is very very high but its still a skill ceilingm theres people out there who can take no damage
Took over a decade to pull off but still boils down to a skill level
Even highly skilled players sometimes randomly get killed in the blink of an eye in 2 Black due to the ridiculous damage from off-screen attacks.
As for no damage runs, you do know that no damage runs are the exceptions, not the norm, right? It's not possible for a player to do no damage runs at will with skill alone. While skill is very important for no damage runs, luck plays a huge part so it takes many attempts to get one successful no damage run (not only that, no damage runs sometimes involve exploiting certain tactics over skillful play). The reason both NG2 and 2 Black no damage runs are segmented and nobody can do a natural run from beginning to end with no interruptions isn't because these players aren't skilled enough.
Whatever you have to tell yourself. You're claiming it's a skill issue based on your imaginary player that doesn't even exist.
Does NG offen feel cheap? Yea. To me at times, but its still a Skill issue because I couldve done something different or better or paid more attention.
You sittin here acting as if it's a Mario Kart or something where its not all about your skill but rather the game design where even if youre clearly meant to win some bs blue shell or whatever can rob you of that regardless. And I was damn good at MKW, top 10-15 in the world on all time trial maps where most people I played with said it felt pointless to even play against, yet I was occasionally robbed by game design where there was nothing I could do about it no matter what.
There is a difference.
Dont get me wrong the game can feel absurdly cheap and I myself have repeated 'this is some bs' many times but thats because of me and not inherent design.
Please show the no damage runners your mad skills of keeping all enemies onscreen and never getting hit by random offscreen attacks.
This. Every game has some random rng moments which can kill you but its not as bad as you say. Im not a NG veteran and even im able to play it on master ninja after playing this game on every difficulty. Its hard, but not that hard. I can't believe people say its "rng" if you take damage when its not. Just takes a long time to learn this game.
I didn't say MN was hard, I said it was easy but random. Ch3 is a good example. The section where you fight ninja dogs then get introduced to gold van gelfs. End of ch3 where you fight gold van gelfs on opposite ends is another good example. See if you can get skilled enough to replay these areas like 10 times in a row and keep all of them onscreen at all times and never take damage with skill alone. It's just not possible with skill alone.
If you go watch videos of highly skilled players on youtube, you'll see that even they can't always avoid random damage. Even no damage runs have to be segmented. Players who do speed runs and segmented no damage runs are already EXTREMELY skilled, but doing a natural no damage run also requires a huge amount of luck. Expecting somebody can do a natural no damage run if they're just "more skilled" than these players is pure fantasy.
Well, there might be something wrong with the version of Sigma 2 on Steam, because that wasn't my experience at all. I recently beat the game on Master Ninja, and it was orders of magnitude easier than 2 Black on Mentor. I didn't encounter any one-hit kill attacks, and the IS ninjas felt super squishy (those guys are harder to kill than cockroaches in 2 Black).
I mean, maybe they have more health in Sigma 2, but they de-limb SUPER easy, making them far easier to deal with.
For 2 Black, his mod is called White mod. It's an amazing mod. It increases enemy numbers, increases de-limb rate, reduces enemy health, reduces enemy damage, fixes many weapon tracking issues, etc. IS ninjas are easier to kill and MN enemies no longer deal ridiculous damage to you.
I guess I'll eventually check out the NG2 White mod (I've seen some of your videos showcasing it, and it seems pretty fun). Honestly, I'd much rather play the game as the developers intended, but if it's really not balanced to be enjoyable (to me), well...
I understand wanting to stick with the official game. I usually try to stay away from mods that alter the game, too. This is one of the few exceptions. The way I do it is, I beat MN a few times with White mod, then I beat MN 1~2 times without the mod just to make sure I don't forget the official game.
BTW, is there a specific area you're having trouble with in 2 Black's MN difficulty? Since you can beat Sigma 2 MN, I'm sure you can beat 2 Black's MN with some minor adjustments (differences between Sigma 2 and 2 Black are fairly minor). 2 Black's MN is fairly easy due to reduced enemy numbers. It's just that the ridiculous enemy damage can lead to random deaths at times. There's a common choke point in chapter 3 (involving ninja dogs then gold van gelfs), but once you get past that point, it should be much smoother.
NInja dogs have 1-hit kill grabs so it's best to use safe methods. UT's and air juggles work well. Against gold van gelfs, fast de-limbs to OT are best. Falcon's Talon's xyy is basically a guaranteed de-limb on hit (the second y must be pressed just as the first y hits). Due to timing and short range, it can be a bit tricky to use at times. Vigoorian Flail's forward y is not as consistent of a de-limb, but it's faster and easier to use.
Despite the ridiculous enemy damage, 2 Black's MN is still really fun and you may love it if you decide to stick through to the end. Around chapter 7 or so, increased health makes it a bit less likely to get insta-killed as long as you keep your health above 75% and play safe.
Yeah, see, THAT's the crux of my post. Sigma 2 on Path of the Master Ninja is orders of magnitude easier than 2 Black MN. In fact, I consider it significantly easier than 2 Black on Mentor. If you have the game, please give it a try and you'll see what I mean. It's actually shocking.
I might play the Ninja Gaiden 2 White mod as practice to try and eventually beat vanilla 2 Black on MN. I'm currently stuck on the Chapter 3 choke point you described. I know how to deal with the dogs (UT spam), but I rarely make it out of the parking lot with the bunch of ninjas. And on the rare occasion that I get to the winged fiends, I get demolished.
That said, I used to get stuck in Chapter 1, on that encounter right before the Lunar Staff. I would literally play for hours, and not be able to beat it. Then I went back and beat the game on Mentor a few times (as well as beat Sigma 2 a few times), and my skills improved-- I can get through that brawl in a few tries now. So there might be hope.
But I still maintain that Master Ninja difficulty is kindda busted in 2 Black. I just got my hands on a copy of the original Ninja Gaiden 2, and I'll be borrowing a friend's Xbox 360, and then I'll have played all 3 versions of NG2 on Master Ninja (within a few weeks). I want to see which game (if any) is the outlier.