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Like there's this part where the game tells you to do a wall run into another wall run by jumping at the right moment. Except it's actually impossible to do it that way because the first wall is too short, so you actually have to the first wall run and NOT jump.
This
You are an absolute godsend. Why didn't I think of this lol
NG Sigma 1 didn't do this. (literally just finished a playthrough today)
Pretty much this. It wasn't like this in both the 360 version and the Sigma versions. The new jank swimming controls are exclusive to the Black 2 version.
To be honest, they pasted a lot of the code from Sigma 2 just straight up into this version of the game. And I think it causes a few subtle issues because UE5 handles the things slightly differently. The jank swimming for example is one thing. But I also think it affected the targeting system. Tons of attacks miss now and UT's that have multiple moves that require a hit in order to continue to the combo miss a lot, like Dragon Sword's UT. Even without walls and whatnot, Ryu will just teleport behind an enemy and straight up miss. That almost never happened in the 360 version and very rarely in Sigma 2, but it's very common in this game. Even a superb played I saw playing says that the whiffing happens way more than in Sigma 2.
And I'm pretty certain they did copypasta a lot of code, since there's that one guy who did that to bring back the statue fight in chapter 1. It was invisible, but the fight just worked. And that can only be the case if the code is similar enough, it just straight up wouldn't work otherwise.
If it weren't for you, I would have already dropped this game because of these damn walls.