NINJA GAIDEN 2 Black

NINJA GAIDEN 2 Black

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Fix Swimming for the love of God
Why is swimming down into a underwater tunnel the hardest thing ive done in the game. Please fix. As soon as i dive under start swimming down, then camera changes i start swimming up its so damn annoying.
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Showing 1-13 of 13 comments
Phishfood Jan 25 @ 8:36pm 
I must have been too caught up in nostalgia. The amount of janky platforming and traversal in this game is just unacceptable.

Like there's this part where the game tells you to do a wall run into another wall run by jumping at the right moment. Except it's actually impossible to do it that way because the first wall is too short, so you actually have to the first wall run and NOT jump.
Ozlo Jan 25 @ 9:37pm 
They seem to have updated the graphics and nothing else that has aged poorly about the original. I'd prefer the old graphics with the actual gameplay issues having been fixed. Camera is completely horrendous, and it seems to randomly choose an enemy to follow at times and swing around like crazy to focus on them even if they aren't the one I'm trying to attack.
ΣZERO Jan 25 @ 9:39pm 
Originally posted by Ozlo:
They seem to have updated the graphics and nothing else that has aged poorly about the original. I'd prefer the old graphics with the actual gameplay issues having been fixed. Camera is completely horrendous, and it seems to randomly choose an enemy to follow at times and swing around like crazy to focus on them even if they aren't the one I'm trying to attack.

This :steamthis:
Eldriken Jan 26 @ 12:11am 
Originally posted by Ozlo:
They seem to have updated the graphics and nothing else that has aged poorly about the original. I'd prefer the old graphics with the actual gameplay issues having been fixed. Camera is completely horrendous, and it seems to randomly choose an enemy to follow at times and swing around like crazy to focus on them even if they aren't the one I'm trying to attack.
Have you adjusted your camera assists in the options menu? I've turned them all off and while the camera is still a massive ♥♥♥♥, it helps a lot. There's even a specific setting that refers to the camera focusing on enemies when it tries to adjust itself. I turned it off almost immediately.
Originally posted by Eldriken:
Originally posted by Ozlo:
They seem to have updated the graphics and nothing else that has aged poorly about the original. I'd prefer the old graphics with the actual gameplay issues having been fixed. Camera is completely horrendous, and it seems to randomly choose an enemy to follow at times and swing around like crazy to focus on them even if they aren't the one I'm trying to attack.
Have you adjusted your camera assists in the options menu? I've turned them all off and while the camera is still a massive ♥♥♥♥, it helps a lot. There's even a specific setting that refers to the camera focusing on enemies when it tries to adjust itself. I turned it off almost immediately.

You are an absolute godsend. Why didn't I think of this lol
0wnz0r Jan 26 @ 12:18pm 
3
Originally posted by MidweekApple:
Originally posted by Eldriken:
Have you adjusted your camera assists in the options menu? I've turned them all off and while the camera is still a massive ♥♥♥♥, it helps a lot. There's even a specific setting that refers to the camera focusing on enemies when it tries to adjust itself. I turned it off almost immediately.

You are an absolute godsend. Why didn't I think of this lol
cuz ur a "modern gamer" n u need everythin spelled out for u
got on here searching for the exact thing... wtf the swimming omg?!? You press down and hold X and Ryu starts moving down but then it acts like it thinks your trying to go backwards (as if your on land and pressing back/toward the screen vs down) and he starts turning around, hence the camera going all goofy.

NG Sigma 1 didn't do this. (literally just finished a playthrough today)
Originally posted by šþØÕk¥:
got on here searching for the exact thing... wtf the swimming omg?!? You press down and hold X and Ryu starts moving down but then it acts like it thinks your trying to go backwards (as if your on land and pressing back/toward the screen vs down) and he starts turning around, hence the camera going all goofy.

NG Sigma 1 didn't do this. (literally just finished a playthrough today)
It's absolutely unbelievable that they released the game this way. No way this was tested in any capacity. Definitive edition my ass.
seems like every direction on the controller other than a hard down makes him swim up. when you try to swim left or right he often tries to go up instead. this isnt a major problem since its no underwater combat. but its still annoying.
Originally posted by viktorhallo:
seems like every direction on the controller other than a hard down makes him swim up. when you try to swim left or right he often tries to go up instead. this isnt a major problem since its no underwater combat. but its still annoying.

Pretty much this. It wasn't like this in both the 360 version and the Sigma versions. The new jank swimming controls are exclusive to the Black 2 version.

To be honest, they pasted a lot of the code from Sigma 2 just straight up into this version of the game. And I think it causes a few subtle issues because UE5 handles the things slightly differently. The jank swimming for example is one thing. But I also think it affected the targeting system. Tons of attacks miss now and UT's that have multiple moves that require a hit in order to continue to the combo miss a lot, like Dragon Sword's UT. Even without walls and whatnot, Ryu will just teleport behind an enemy and straight up miss. That almost never happened in the 360 version and very rarely in Sigma 2, but it's very common in this game. Even a superb played I saw playing says that the whiffing happens way more than in Sigma 2.

And I'm pretty certain they did copypasta a lot of code, since there's that one guy who did that to bring back the statue fight in chapter 1. It was invisible, but the fight just worked. And that can only be the case if the code is similar enough, it just straight up wouldn't work otherwise.
Last edited by Nonexistinghero; Jan 27 @ 9:42am
Originally posted by Phishfood:
I must have been too caught up in nostalgia. The amount of janky platforming and traversal in this game is just unacceptable.

Like there's this part where the game tells you to do a wall run into another wall run by jumping at the right moment. Except it's actually impossible to do it that way because the first wall is too short, so you actually have to the first wall run and NOT jump.

If it weren't for you, I would have already dropped this game because of these damn walls.
icantsee Jan 31 @ 4:55am 
Swimming downward is harder then combat in this game jesus mf christ
Saya Jan 31 @ 6:42am 
Imagine complaining that jumping diagonally on a wall and moving the joystick is too hard. Modern audience as its finest.
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Date Posted: Jan 25 @ 8:28pm
Posts: 13