NINJA GAIDEN 2 Black
I don't get the Ninja Gaiden hype
As a fan of team ninja's newer games like Nioh 2 I kept hearing about Ninja Gaiden in the community and after finally trying one of them all I have to say is that this is probably the clunkiest thing I've ever played as far as action games go

Is the hype just nostalgia? This game feels horrible in almost every aspect, I wish they would've remade the gameplay for modern standards as well not just the visuals.

It's not like I haven't played older games either, Bayonetta is from the same era as Ninja Gaiden 2 but it still feels amazing to play today.

Kinda sad I wasted my money on this unpolished jank

EDIT: I wanna take back the ''almost every aspect feels horrible'' part, it was an overreaction but I still think the game is pretty janky
Отредактировано Senki; 29 янв в 10:12
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Автор сообщения: Senki
Автор сообщения: md2501
This only shows that you never learned the very basic mechanics. Movement is fluid once you start chaining dashing into jumping. Strings can be safer and faster if you cancel the last hit with shurikens.

''the game is fluid if you just play it like an adhd kid that drank 18 energy drinks to make up for the clunkiness''

And what's funny is that still doesn't make it as fluid as the other games I mentioned because there is INPUT LAG and jank that doesn't change no matter how you play

whatever man I'm bored of all the glorified skill issue replies and all the cope, I'm done with this thread

I can understand why you think this commenter's reply sounded downright absurd for someone new to Ninja Gaiden lol, but as someone who has played Ninja Gaiden all the way back since it came out in 2004 on the original Xbox (and every consecutive entry since aside from the terrible NG3 lol), the holding block button movement + jumping strategy is actually very crucial to success in this game (and dare I even say it's mandatory on higher difficulty settings), as opposed to just running around and slashing into enemies when engaging or in the middle of combat, since they will strike and combo into you first more often than not if you ignore holding the block button throughout combat due to high fast paced it is by design. Opening up your defenses is never a good idea in this game, so holding down that left bumper/trigger on your controller at all times is your ultimate key to survival.

It definitely takes some getting used to at first, and I'll admit there's no other game I've played that seems to demand this style of approach quite like Ninja Gaiden does, but once you get the hang of it I think you'll probably find the game to be a lot more enjoyable and perhaps more "responsive" to inputs commands even. But if that doesn't sound like your cup of tea then I totally get it.

As for the input response in general, it's been too long since I've played NG2 on the 360 (which I don't own anymore sadly) to definitively say if this Black version is any worse, but judging by the general responses I've seen and as someone whose noticed the input latency in NGS2 (the version of this game that this remaster was ultimately sourced from, despite what many have said about it being sourced from the 360 NG2's original game code, which isn't true) I certainly can believe that there is probably some input lag in this one to some degree, but nothing that has stopped me from enjoying this version of the game regardless.
Отредактировано Mimsiwhimsy; 28 янв в 0:53
Автор сообщения: 0wnz0r
Автор сообщения: Dregora


While I can agree to your sentiment partially, there's absolutely no defending that wonky camera.
its a 360 game my guy.

turn on manual control n git gud.


It's a remake my guy. If It was just a remaster your argument would've been valid. There is zero defending the camera in a remake. Just because you CAN make it work in the most annoying way possible doesn't mean it's not wonky. It 100% is.
Автор сообщения: Senki
As a fan of team ninja's newer games like Nioh 2 I kept hearing about Ninja Gaiden in the community and after finally trying one of them all I have to say is that this is probably the clunkiest thing I've ever played as far as action games go

Is the hype just nostalgia? This game feels horrible in almost every aspect, I wish they would've remade the gameplay for modern standards as well not just the visuals.

It's not like I haven't played older games either, Bayonetta is from the same era as Ninja Gaiden 2 but it still feels amazing to play today.

Kinda sad I wasted my money on this unpolished jank


The first game is better in alot of ways.

IMO

Just the story and pacing and the fact its more of a exploration game with a central hub of sorts. Also it just seemed very epic at the time.


The sequel was just kinda like the first game but more "tradition" in a sense. Straight level to level progression.
Im also not a big fan of the asthetics of 2 compared to 1, 1 had a good balance of "mundane" and "outlandishly sexual and black shiny leather"

Honestly NG2 feels like if the people who made metal gear rising got together with the folks who made Bayonetta and borrowed Ryu for a NG game.

Ironically its Platinum Games and aren't they making NG4 now?

But yeah OG 3d NG games are good, I like to think of Nioh as a evolution of the tight controls and combat they learned making NG1 and 2 (3d games)

But 2 is weak compared to 1.

2 has the better graphics now but NG1 Sigma is still pretty honestly.
2 also introduced the mercy/glory (?) kills to wounded enemies which is cool
2 got rid of the front flip dash in favor of just a ....dash.........
2 has the wolverine claws and x23 feet
1 has the best story
Ninja Gaiden Black (Xbox) has the better song that plays fighting the end boss
Sigma has the better music for Alma

Honestly I can't remember all the changes but plenty of info out there.

But yeah, go get the master collection and play the first game. Ninja Gaiden (Sigma).
You got the OG Xbox release (2003 or 4 cant remember) then Black was a update to the original. Then the original director resigned right after the original release of NG2 on 360.

Anyway, you really should just play Dead or Alive: Extreme Beach Volley Ball.....

I mean... Ninja Gaiden Sigma


Just remember the loop......kill, jump,block, absorb, UT, repeat, or something like that


also i just read your posts and you actually like those platinum style games.......i don't know what to tell ya, i ♥♥♥♥♥♥♥ could never get into bayonetta, and metal gear rising looks like a turd and i don't get the hype around that besides it being in the metal gear universe.
Отредактировано Player 9000; 28 янв в 1:52
Автор сообщения: Nachtmahr
It's because this port has a ton of additional input lag. The original games are more fluid. Ryu shouldn't only attack and dodge when the pressed button has already returned to neutral. Sigma already added more input lag to the original, and now this port adds another ~5 frames (~80ms) to it due to the bad optimization

This.

I dont think the majority on steam have ever experienced true 60fps with low input lag. Something that yes, even the lowly consoles were capable of in the right hands.

Capcom should lease out their MT framework engine that DMC5 is built on. That wouldve of been the next best thing for NG instead UE5 since temco didnt want to go inhouse engine..
Отредактировано (.)(.); 28 янв в 2:37
Автор сообщения: NekuSebas
You won't find any flashy long combos or strings in NG games, it's more about the challenge but also how good it feels to oppose that challenge. Ryu controls in the original at least are pretty smooth and if you are doing good in the game is because you are really doing good, not because the system of the game is helping you or the character is OP.

Be a real ninja takes a lot of effot and NG games always feel like you are becoming that ninja. Enemies are pretty agressive and you can't kill them with cheap combos or strings or stunlock them forever, you need to switch targets, evade in between, doing a lot of things, all ot if feels very mechanical and manual but also very good.

Words. Wonderfully said.
Автор сообщения: (.)(.)

This.

I dont think the majority on steam have ever experienced true 60fps with low input lag. Something that yes, even the lowly consoles were capable of in the right hands.

Capcom should lease out their MT framework engine that DMC5 is built on. That wouldve of been the next best thing for NG instead UE5 since temco didnt want to go inhouse engine..
If you're having problems with input lag, try changing the controller settings from Dinput to Xinput.
Автор сообщения: Tusnayoshi
Автор сообщения: NekuSebas
You won't find any flashy long combos or strings in NG games, it's more about the challenge but also how good it feels to oppose that challenge. Ryu controls in the original at least are pretty smooth and if you are doing good in the game is because you are really doing good, not because the system of the game is helping you or the character is OP.

Be a real ninja takes a lot of effot and NG games always feel like you are becoming that ninja. Enemies are pretty agressive and you can't kill them with cheap combos or strings or stunlock them forever, you need to switch targets, evade in between, doing a lot of things, all ot if feels very mechanical and manual but also very good.

Words. Wonderfully said.

I'm gonna be that guy and say "360 + Heavy with the Lunar is kind of cheap" and I love it. There's this weird thing that first principles action game fans do where they act like their game does something unique among all games instead of doing specific things uniquely well in the broader picture of the genre.

I think the parts about Ninja Gaiden I like are just the pace, but then you run into weird stuff in some of the games like "Oh here's this subway tunnel fight that's a vestige of like, how FPS/TPS were also envogue so they put shooting segments in." There's just stuff Ninja Gaiden will do both at your expense and to the detriment of itself sometimes. I think NG1/NG Black have less of that than 2 in general.

Like, imagine saying all this stuff about combat for instance and leaving out that there's an enemy immune to physical damage that just slows the pace of the game to a crawl to go "Look how unique I am!"
Отредактировано Persona Au Gratin; 28 янв в 4:40
Автор сообщения: Senki
Автор сообщения: Sygmaelle
you're coping hard, ninja gaiden has always been basically the opposite of clunky. its ok to be bad. got zero issues here

There's nothing to cope about and this ''you're bad'' argument whenever someone criticizes a game is the real cope here

I played games with much more complex and harder combat, this is a ''how it feels'' issue not a ''omg I keep dying and don't know what to do'' issue

If you want the best experience so far in term of Ninja gaiden franchise( tight control, actionbased ,split decision and difficulty) : Ninja gaiden 1 black, Ninja gaiden 2(xbox360) , Ninja gaiden 3 : Razor edge(a bit clunkier and meat sponges, but still is fun)
The controls are definitely clunkier and less consistent than I remember. I think the transition to UE5 came with a fair amount of jank.

Also, the camera... It doesn't even attempt to follow the action, frequently gets stuck on the stage, and when you get too close to a wall the camera actually turns away from the enemy and faces the wall. It's so bad it almost feels intentional.

I used to ♥♥♥♥ on souls games for their camera but I owe From an apology; I had no idea what a truly incompetent camera was.
Отредактировано Giganx; 28 янв в 6:20
Camera in NG game has always been ♥♥♥♥♥♥
There we gooooo "Let me just normalize how bad this is." No, the camera feels noticeably bad now when the input buffer doesn't work properly. You can literally tap a direction when no one is hitting or otherwise throwing shuriken at you and the game is like "You should stand in place like you're rooted to the ground." There's a noticeable amount of jank and the idiot's contribution will be "Uhhh I choose dat one me smart."
The controls feel exactly the same. If you have input delay, it's not working as intended on your end. You should try fiddling with your controller settings. If it's set to Dinput change it to Xinput.
Nah, that doesn't really fix a lot of the problems because they're not tied to dropped inputs and weird buffering issues that result from the timing's changing. It's definitely the performance of the game, but since you're kind of slow, I've already tried a lot of fixes. The one I trust atm is actually making the game run in DirectX 11.
Автор сообщения: Sygmaelle
you wont find any action game more responsive and amazing to control. there is strictly nothing clunky about it

Plenty of games are far, far more fluid than this flushed ♥♥♥♥♥♥♥ turd. Absolute ♥♥♥♥♥♥♥♥.
Couple the ♥♥♥♥♥♥ controls and the ♥♥♥♥♥♥ camera with the most spastic AI ever seen and you've got a true ♥♥♥♥ cocktail.

But some people like eating ♥♥♥♥ so w/e.
Bayonetta, nioh 2 are way more smooth than ng, but thats to be expected coming years after. ng is still pretty good for the time it was made
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